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Does this interest anyone?


Kris

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Posted

G'day,

 

I came across this community earlier this year, but only recently thought to create a post.

I hope this doesn't come across as spam.

 

I've been toying with a social game using the Unreal Development Kit (UDK).

 

The idea is to create an basic core game that supports multiple character creation and customization, as well as multi-player and sexual content. Aside from appealing to communities such as this, it could benefit people with disabilities (physical, mental or social), couples in long distance relationships, sex therapists etc.

 

There are certainly plenty of games out there, but they generally have poor assets, clunky controls, not to mention requiring money for additional content.

 

I am a decent Unreal script coder and familiar with many other aspects of UDK development.

This includes importing models and animations, though I poor are creating them.

 

I ripped some assets from Skyrim and various mods a while ago to to toy with.

I think it was BB and a custom male mesh.

I don't recall :(

Had no intention of releasing it with out first getting permission from original authors, if at all.

It was just a general test... one that I haven't been able to update in a while.

 

screenshot00000sg.th.jpg

Male was the player with the bots set to female.

 

I'll randomly plod away at this over time.

This post is one of those random times.

 

Does this interest anyone?

Have an idea on who I could talk to about getting help?

 

Any general advice and thoughts welcome too.

  • 2 weeks later...
Posted

Several hundred views, but only a couple of responses.

Hmmm... wrong section of these forums (ie. not checked often), lack of faith or actual lack of interest?

 

Not sure.

 

What kind of things are people looking for before they will get behind a project?

Posted

Iam watching this thread.

 

 

If you want reaction from the "watcher" crowd, make a playable demo. Doesn't have to be much.. just something for us to wet our appetite with. One babe, one dude, one pose. You'll get a shitload of responses.

 

 

Posted

It certainly looks awesome, though very ambitious without a team. I'm curious though, I thought the Unreal engine cost like a quarter mil for the software for a single license?

Posted

The Unreal Development Kit is free for non-commercial use or for $99 you can go commercial, up to $50k before a 25% royalty is required. If this remained free, then no money is required.

 

Unity and CryEngine are also available under similar conditions, but I prefer UDK.

 

The idea is to provide a core from which others can work with, adding animations, models and other assets as possible.

 

I looked into using MakeHuman to create the base models. These generic models would share the same skeleton and use various morphs created by MakeHuman to allow for different characteristics - chest size, waist etc. Latest versions include clothing too, which is handy.

Posted

This is pretty interesting. Keep it simple for now, a few poses, maybe like 4 maps.

 

Once all that's said done, see what you think could be expanded. And when it comes to expanding, i'm sure all of us would definitely like to see an adult themed adventure game. But for now, keep it simple.

Posted

I don't plan on turning it into one particular adventure or series there of, but simply create a decent base. Do plan on providing some basic test maps and examples to work off. From there, it'll be up to other people to create their own maps and/or scenarios via the editor and the engines visual scripting system, Kismet.

 

Kismet is powerful enough as-is, but with a little extra work can be made to support things like dialogue systems or even a basic menu & HUDs.

 

Create a bar where people can sit around for an IRC style chat, virtual drinks and play pool.

Maybe a a mini-golf range or air hockey?

Be a brothel owner?

Create a voyeurs paradise?

 

I'll see about setting up the basic models and even a simple customization screen. Not particularly skilled at animations, but I'll see if I can at least pull off some simple idle animations or a crappy pose or two.

Posted

Just remember that if you want multiplayer to function the way you suggested, you will have to pull some serious strings. When entering a multiplayer server in a game that allows custom content (eg. sprays), all of the players in the server will download every single file being used by every person in the server before the game begins. This works fine for games with a time limit as the map can reset after a set period of time, allowing players who have recently joined to have their content downloaded. For a social game like this, you'll have to implement forced map resets every few hours or so to allow the players to get their files in sync. You'll also have to stress to new players that this game will function best if people stick to the same servers, so that they can ensure that they'll be playing with people who already have their resources on file.

Posted
When entering a multiplayer server in a game that allows custom content (eg. sprays)' date=' all of the players in the server will download every single file being used by every person in the server before the game begins.[/quote']

 

I figure it'll be handled in a similar way to UT3 character model. Server doesn't need the content, just the clients. If they have the content, it is shown. If not, it uses a default/generic asset. It would be up to people to effectively share all said content. Perhaps a nexus style site could be used. Run some banner adverts to pay for hosting costs?

 

http://www.loverslab.com/showthread.php?tid=12723

 

Some other people are looking at doing something that may be similar. It looks like they were thinking Unity' date=' though. It could be worth saying 'Hi'.

[/quote']

 

Already talked briefly with them. I am a lot more familiar and confident with UDK then I am with Unity or CryEngine. Getting somewhere in UDK may seem harder then Unity at first, but that changes once you get deeper into Unity. Let's leave it at that.

Posted

That's the mechanics of the actors had to be in Skyrim ... Impressive.

 

Yes, I extracted and/or converted the .nif files and used them for some tests.

Aiming for non-ripped off models and animations now.

Posted

Fiddling with skeleton and such.

Was originally going to use morphs for breast size etc.

Now I am not so sure.

I created a poll over in the general forum about it.

Please add your thoughts on the matter there, if any.

Posted

I actually love the idea and yes if a there is a missing model/texture just view it as some default set one like HL had with a missing playermodel it would be the standard playermodel for those without it!

  • 2 weeks later...
Posted

Still fiddling with it.

 

kjKJ1s.jpg

Adjusting morph-targets in UDK Editor.

 

LJkzGs.jpg

Quick in-game test of crappy flash based menu and basic model.

Need to adjust fix scale and create proper materials.

 

I'm using MakeHuman to create the base mesh, then importing that into Blender and using the Rigify Auto-Rigging System to create a base armature/skeleton. This skeleton will need to be customised or replaced if people prefer bones over morphs for adjusting measurements and/or to create physics bodies for breasts, buttocks and penis.

Input on this would be awesome (hint hint).

 

Speaking of measurements, what would we all like to adjust?

 

Breast size is obvious, but what about hips, weight, height?

Curious.

People got around the basic system in Oblivion, Skyrim and the like have via third party mods/hacks. I'm trying to remove the need for that or at least support it in the build.

 

Should probably throw up a blog and write up stuff there.

 

Anyone think I know I'm doing yet? :P

Posted

As stated om the Adult games with development blogs thread, I've setup a basic development blog for this over at blogger.com.

 

Nothing special, but it'll give me a place to dump everything.

 

Probably keep coming with updates and trying to bug people for info and suggestions, provided it doesn't annoy anyone too much.

Posted

This certain looks interesting. However, this seems like a really ambitious project, and I'm really concerned if it will ever be finished. There are to be too much abandoned project around the net for me to be optimistic, most of them are not even as complex as this, mods that are left incomplete, for example. Now, I'm not doubting your ability but there are too many factors in life that can affect the development.

Sorry if I came off as rude, this is your project after all, and you are probably already aware of the concerns that I raised ( I've scanned through your blog).

Anyhow, I wish you good luck in making the project see the light of the day.

Posted

Thank you.

And no, you did not come across as rude.

 

It is perfectly fine to have doubts.

Projects come and go often that get absolutely no where.

 

I should perhaps make it clearer that I am only in the development stage. I was hoping to get someone on board with experience models, animations and rigging, as well as an interest in this sort of game/mod/community. Hence coming here :)

 

As pointed out, this is difficult with out something to show and/or play. I'll work on that, though I fear the resulting animations / poses will be poor at best :P

  • 1 month later...
Guest pacesetter2012
Posted

I haven't been on in quite some time. So forgive my late dash into the frey.

The work you've done so far is promising, and your ideas are solid. I'm interested have you touched base with another UDK Lab member by the name of Wisdomcube?

He's working with the same tools you have mentioned and it seems to me that the two of you would be able to get a running start if you began trading input. Just an idea...

 

Welcome to the forums, and good luck. We're all eagerly watching the progress.

 

Here's a link to WisdomCubes Thread.

http://www.loverslab.com/topic/13552-outbreak-dev-thread/

  • 3 weeks later...
Posted

the idea is insanely awesome.

 

if you can get the basic's working, i would love to take the alpha for a spin.

i have a hard time using UDK because of the weird graph setup stuff, however if you need any help in regards to messing with meshes/general coding... you can bounce ideas off me as often as you want.

 

i will help with whatever i can help with, in my spare time of course, i may not be able to do some stuff... but i might be able to point you in a general direction for some of it.

Posted

:P i would be interested purely because it's based in unreal dev kit. if this was done in any other game engine that is free to use, i doubt the quality will be worth working for. i would offer my assistance however my skills with 3D modeling tend to lead me on to using too many pollys meaning no game engine can handle it. sorry :P

Posted

Its ok to be late.

I'm still just messing with it when I can.

Been fiddling with rigging (more) and retargeting animations (motion capture data & other sources).

 

I should probably just ignore complex rigging for now and stick with basic chest, hip and maybe height adjustments.

 

As for poly count, there is no time like the present to learn how to reduce it/bake it into normal maps :P

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