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Hookers of the Commonwealth Lite - AAF Patch


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Hookers of the Commonwealth Lite - AAF Patch

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Simple script patch for Hookers of the Commonwealth Lite from nexus (https://www.nexusmods.com/fallout4/mods/21463/?).

 

It just add sex scene after dialog end. I replaced teleport to interior location cauese there is small rooms and sometimes sex scene starts outside room and you'll need to find it with flying camera

 

to instal - pack patch files into Hookers of the Commonwealth Lite BSA archieve


  • Submitter
  • Submitted
    12/25/2018
  • Category
  • Requires
    Hookers of the Commonwealth Lite

 

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3 hours ago, jgnosis said:

Dont understand install instructions. cant I just install and activate it Mod Organizer?.   Also Anyone test using Lite  Wasteland edition

i don't know. original mod files packed to ba2. so you need to merge patch to its ba2. may be mo can let you not to do it, but i not tested.

 

you can just try

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  • 3 weeks later...
On 12/26/2018 at 5:01 AM, jgnosis said:

Dont understand install instructions. cant I just install and activate it Mod Organizer?.   Also Anyone test using Lite  Wasteland edition

 

You can install and activate with MO. I just tried it using MO2.

 

This patch is for the Wasteland Lite version. I haven't tried it with any other.

 

EDIT: The hookers don't charge you though. You talk to them, do the deed, and go on your way. They don't take your caps.

 

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  • 3 months later...

referring to default duration in the settings.ini? or is it the duration from individual animationData.xml files  (or both)  
Also, there's another mod, Diamond City Expansion - has Red Seat District with a similar transport type hooker script that could totally use this kinda treatment. (if you have the time I'd be happy to donate :)  anyhow, thx m8
 

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9 hours ago, ezfreee said:

referring to default duration in the settings.ini? or is it the duration from individual animationData.xml files  (or both)  
Also, there's another mod, Diamond City Expansion - has Red Seat District with a similar transport type hooker script that could totally use this kinda treatment. (if you have the time I'd be happy to donate :)  anyhow, thx m8
 

i'll make MCM tommorow. it will allow to ajust scene duration

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12 hours ago, ezfreee said:

referring to default duration in the settings.ini? 
 

1.01
it also included .esp file. You still need to download main mod first from Nexus (https://www.nexusmods.com/fallout4/mods/21463/?). 
+ added MCM menu with scene duration and players role options
+ added delay between dialogs end and scene starts. No more scene starts while dialog is still active
 

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  • 3 months later...

What about the full version of HotC? Does it work too?

 

Edit: Nope, the esp name is from the lite version. However, it shouldn't be hard to make it work.

 

Had a look into the files and scripts. The full version is built some different. The spawn script is used from the required mod "Fusion City Rising", but seems to be almost the same, while the mod doesn't include the same escort script like the lite version.

I'm not exprienced enough with Papyrus, even though I mostly do understand it when reading it. Do you consider, by any chance, to port your patch over to the full version?

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16 minutes ago, Godis1 said:

What about the full version of HotC? Does it work too?

 

Edit: Nope, the esp name is from the lite version. However, it shouldn't be hard to make it work.

 

Had a look into the files and scripts. The full version is built some different. The spawn script is used from the required mod "Fusion City Rising", but seems to be almost the same, while the mod doesn't include the same escort script like the lite version.

I'm not exprienced enough with Papyrus, even though I mostly do understand it when reading it. Do you consider, by any chance, to port your patch over to the full version?

I do seem to remember downloading a patch for the full version But can't remember were from? I need to go home after work and have a look.

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Nice! Thank you!

I remember when I once found this myself, but then stopped reading after a while and didn't come to the conclusion how easy to use it actually is. :)

If I got this right, I just have to install the BP70 animations and then overwrite the HotC installation with the updated script provided in the monetioned post?

Or does it work with any animation pack installed to AAF?

 

Edit: Works fine with any setup, but I don't get that perk/bonus anymore after the scene,,

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  • 2 months later...

Hey @Jahem_kinkaid if you get a chance to revisit this, it seems some things are broken now after numerous recent AAF updates.
Specifically the gathering process doesn't work. After the initial dialog completes the actor just walks away.. until the gathering times out.
The act does take place eventually, but it seems the time spent during the gathering process is counted towards scene length, which results in a very short remaining animation time.   Anyway, i'm sure if you took a look at it you'll see what i mean.  See what you can do.  thx

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  • 5 months later...
On 11/22/2019 at 8:13 AM, ezfreee said:

Hey @Jahem_kinkaid if you get a chance to revisit this, it seems some things are broken now after numerous recent AAF updates.
Specifically the gathering process doesn't work. After the initial dialog completes the actor just walks away.. until the gathering times out.
The act does take place eventually, but it seems the time spent during the gathering process is counted towards scene length, which results in a very short remaining animation time.   Anyway, i'm sure if you took a look at it you'll see what i mean.  See what you can do.  thx

ye it's broken because AAF API was changed. 

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