Myst42 Posted November 26, 2018 Posted November 26, 2018 I mean getting the actor rooted on a single place, able to move, attack and cast spells, but not run or walk It's for a "shield wall" spell The idea is the caster becomes protected, but cannot walk or run until the shield is not active (it's a concentration spell) Read something about changing actor values, carry weight, speed, inventory weight and similar, but I'm still a bit lost Also, I want the actor to be rooted, not just slowed down.
GenioMaestro Posted November 26, 2018 Posted November 26, 2018 15 hours ago, Myst42 said: I mean getting the actor rooted on a single place, able to move, attack and cast spells, but not run or walk It's for a "shield wall" spell The idea is the caster becomes protected, but cannot walk or run until the shield is not active (it's a concentration spell) Read something about changing actor values, carry weight, speed, inventory weight and similar, but I'm still a bit lost Also, I want the actor to be rooted, not just slowed down. One option is use SetDontMove but also disable camera movement and aiming. Other option is DisablePlayerControls and set abMovement to false for have camera movement. But DisablePlayerControls have this problem: "other actors can't attack a player with a disabled movement." The last option is use SetRestrained but like SetDontMove not have camera movement. If none of this is valid for you the only option is put movementspeed to 0.
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