Mikey_24 Posted November 22, 2018 Posted November 22, 2018 See Attached screenshots. Installed HDT-SMP the other day and now the butt physics are freaking out and making them crater into my character when moving. Tried looking at guides and what not for the xml with no luck. Any help is appreciated. I'm currently using CBBE body and have the framework/physics/xpmsse/the cbbe XML files as well installed    enb2018_11_21_21_49_55.bmp enb2018_11_21_21_49_58.bmp
jennievm Posted November 22, 2018 Posted November 22, 2018 Rerun fnis also make sure to cap your game at 60fps. Physics don't like anything over 60fps.
Mikey_24 Posted November 22, 2018 Author Posted November 22, 2018 8 hours ago, jennievm said: Rerun fnis also make sure to cap your game at 60fps. Physics don't like anything over 60fps. I have my fps limit set to 59 and have re-run fnis with no luck sadly.Â
Mikey_24 Posted November 22, 2018 Author Posted November 22, 2018 Ah, I'm dumb. I had forgotten about an animation mod I installed while originally setting it up that had a behavioral file that was causing it to act up. It works now after removing said mod.
jennievm Posted November 23, 2018 Posted November 23, 2018 15 hours ago, Mikey_24 said: Ah, I'm dumb. I had forgotten about an animation mod I installed while originally setting it up that had a behavioral file that was causing it to act up. It works now after removing said mod. yep that will do it.
27X Posted November 23, 2018 Posted November 23, 2018 On 11/22/2018 at 6:11 AM, Mikey_24 said: I have my fps limit set to 59 and have re-run fnis with no luck sadly. 64
darkevilhum Posted December 4, 2018 Posted December 4, 2018 On 11/22/2018 at 1:20 PM, Mikey_24 said: Ah, I'm dumb. I had forgotten about an animation mod I installed while originally setting it up that had a behavioral file that was causing it to act up. It works now after removing said mod. Out of curiosity, what was the mod causing problems?
Mikey_24 Posted December 13, 2018 Author Posted December 13, 2018 On 12/4/2018 at 11:57 AM, darkevilhum said: Out of curiosity, what was the mod causing problems? It was an animation mod from oldrim that i had ported over via creation kit. The behavior file didn't port over correctly though and caused it to happen.
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