poblivion Posted November 18, 2018 Posted November 18, 2018 Hi, can someone please remove two braids from this hairstyle? Thanks Hair01.nif
Blaze69 Posted November 18, 2018 Posted November 18, 2018 Try this one: Hair01.nif FYI, it's pretty easy to do in Outfit Studio. You just need to mask the area/mesh you want to delete, invert the mask, and then right click on the mesh name from the list on the right pane and select "Delete Vertices".
poblivion Posted November 18, 2018 Author Posted November 18, 2018 50 minutes ago, Blaze69 said: Try this one: Hair01.nif FYI, it's pretty easy to do in Outfit Studio. You just need to mask the area/mesh you want to delete, invert the mask, and then right click on the mesh name from the list on the right pane and select "Delete Vertices". Hi, I have already tried this method and for some reason the hairstyle is invisible (only scalp is visible). It is the same with the file that you edited
Blaze69 Posted November 18, 2018 Posted November 18, 2018 1 hour ago, poblivion said: Hi, I have already tried this method and for some reason the hairstyle is invisible (only scalp is visible). It is the same with the file that you edited That's because the vanilla head and hair meshes are actually placed on the "ground" of the nif and are lifted to the right height ingame using bone transforms in the nif data. Outfit Studio doesn't support bone transforms so if you edit the hair nif in OS and save it, the transforms are deleted and the hair ends up in the base nif position ingame (i.e. the ground). I have a text file somewhere with the required manual transforms you have to apply in OS to compensate for the missing bone transforms so the mesh ends up in the right position ingame, but unfortunately I can't seem to find it right now.
poblivion Posted November 18, 2018 Author Posted November 18, 2018 52 minutes ago, Blaze69 said: That's because the vanilla head and hair meshes are actually placed on the "ground" of the nif and are lifted to the right height ingame using bone transforms in the nif data. Outfit Studio doesn't support bone transforms so if you edit the hair nif in OS and save it, the transforms are deleted and the hair ends up in the base nif position ingame (i.e. the ground). I have a text file somewhere with the required manual transforms you have to apply in OS to compensate for the missing bone transforms so the mesh ends up in the right position ingame, but unfortunately I can't seem to find it right now. You're right, thanks for the information.
rhino_4 Posted November 18, 2018 Posted November 18, 2018 4 hours ago, Blaze69 said: I have a text file somewhere with the required manual transforms you have to apply in OS to compensate for the missing bone transforms so the mesh ends up in the right position ingame, but unfortunately I can't seem to find it right now. I have never needed a txt file more in my life, lol.
Ezarr Posted December 17, 2018 Posted December 17, 2018 On 11/18/2018 at 5:30 AM, Blaze69 said: FYI, it's pretty easy to do in Outfit Studio. You just need to mask the area/mesh you want to delete, invert the mask, and then right click on the mesh name from the list on the right pane and select "Delete Vertices". Excuse me, I can't seen to find the 'Delete vertices' option anywhere. Is it possible it's only available in newer versions of the program?
Papadrino Posted December 17, 2018 Posted December 17, 2018 2 hours ago, Ezarr said: Excuse me, I can't seen to find the 'Delete vertices' option anywhere. Is it possible it's only available in newer versions of the program? According to the changelog in this address BodySlide and Outfit Studio Changelog, from version 4.2.2 that option was added If you do not want or can use a newer version, you can do this: In Outfitstudio go to File, Load Outfit, choose "From File", press OK. Mask the vertices you want to delete, go to "Brush" "Invert Mask", go to "Slider" "New Zap Slider" give a name to the New Slider. Go to File, put a name example "Edited Hair", in "Output file name" put Hair name you want, in "Output Data Path" put the address of the folder where the edited mesh will be saved. Choose the option "Single Weight Output". Click "To Project" and "Save". Now open Bodyslide, look for your new project, click the zap slider, hit "Build" and voila. I hope you find it useful and excuse my English.
Ezarr Posted December 17, 2018 Posted December 17, 2018 5 hours ago, Papadrino said: According to the changelog in this address BodySlide and Outfit Studio Changelog, from version 4.2.2 that option was added If you do not want or can use a newer version, you can do this: In Outfitstudio go to File, Load Outfit, choose "From File", press OK. Mask the vertices you want to delete, go to "Brush" "Invert Mask", go to "Slider" "New Zap Slider" give a name to the New Slider. Go to File, put a name example "Edited Hair", in "Output file name" put Hair name you want, in "Output Data Path" put the address of the folder where the edited mesh will be saved. Choose the option "Single Weight Output". Click "To Project" and "Save". Now open Bodyslide, look for your new project, click the zap slider, hit "Build" and voila. I hope you find it useful and excuse my English. Thanks for the confirmation. Yes I use the zap method, but thought the other way could be faster and not so tedious.
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