goobygoofer Posted April 11, 2019 Posted April 11, 2019 " Place the files in "Skins" in your "Mods" folder in the game directory: "DOA_VV\DOAX-VenusVacation\Mods\Skins" " Where is the DOA_VV folder located? I looked in the steam folders but it only has the DOAX-VenusVacation folder.
knight77 Posted April 11, 2019 Author Posted April 11, 2019 4 hours ago, goobygoofer said: " Place the files in "Skins" in your "Mods" folder in the game directory: "DOA_VV\DOAX-VenusVacation\Mods\Skins" " Where is the DOA_VV folder located? I looked in the steam folders but it only has the DOAX-VenusVacation folder. As long as in that folder is your game exe (in jap version DOAX_VV.exe) it should be fine I dont have the steam version, so folders might be a little different in names, but the hierachy should be the same In that main folder directory you copy the new MOD folder with all its content (after you installed 3Dmigoto of course: Just copy the extracted files also into the main game directory)
Fatdaddy69 Posted April 11, 2019 Posted April 11, 2019 Spoiler ;4a0c2046 = Body ;9287a782 = pants ;f96f1eb3 = Top [TextureOverrideBody] hash = 4a0c2046 vb0 = ResourceBodyVB ib = ResourceBodyIB drawindexed = auto handling = skip [ResourceBodyVB] type = Buffer stride = 80 filename = Body.vb [ResourceBodyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Body.ib [TextureOverridePant] hash = 9287a782 vb0 = ResourcePantVB ib = ResourcePantIB drawindexed = auto handling = skip [ResourcePantVB] type = Buffer stride = 76 filename = Pant.vb [ResourcePantIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Pant.ib [TextureOverrideTop] hash = f96f1eb3 match_first_index = 0 run = CustomShaderTransparency [CustomShaderTransparency] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.2 blend_factor[1] = 0.2 blend_factor[2] = 0.2 blend_factor[3] = 1 draw = from_caller handling = skip I engaged in this problem that some texture disappear when look through the transparent part after I transparented the top of this Miko Rare dress.
knight77 Posted April 11, 2019 Author Posted April 11, 2019 42 minutes ago, Fatdaddy69 said: Reveal hidden contents ;4a0c2046 = Body ;9287a782 = pants ;f96f1eb3 = Top [TextureOverrideBody] hash = 4a0c2046 vb0 = ResourceBodyVB ib = ResourceBodyIB drawindexed = auto handling = skip [ResourceBodyVB] type = Buffer stride = 80 filename = Body.vb [ResourceBodyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Body.ib [TextureOverridePant] hash = 9287a782 vb0 = ResourcePantVB ib = ResourcePantIB drawindexed = auto handling = skip [ResourcePantVB] type = Buffer stride = 76 filename = Pant.vb [ResourcePantIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Pant.ib [TextureOverrideTop] hash = f96f1eb3 match_first_index = 0 run = CustomShaderTransparency [CustomShaderTransparency] blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.2 blend_factor[1] = 0.2 blend_factor[2] = 0.2 blend_factor[3] = 1 draw = from_caller handling = skip I engaged in this problem that some texture disappear when look through the transparent part after I transparented the top of this Miko Rare dress. I actually never made parts transparent that dont have transparent textures. But I think it conflicts with other shader hashes. Like when you have to skip certain shaders, or they will still show the object, even though you removed the whole mesh of it. This looks exact that phenomenon. Changing the games code, or trying to alter it to a way it isnt supposed to might give you these strange results. Thats why I only do the mods the way I do. I try to "skimpyfy" the costumes in a way they were designed. Meaning trying to keep the original design and make something similar good looking out of it. Thats why my mods sometimes take some time or some costumes never get a mod, because I couldnt find a working way of modding them properly. BTW. Thats why I have 26 unfinished costume mods so far xD Plus all the ones for Common body where I still need to find out how to fix the back hip
Fatdaddy69 Posted April 11, 2019 Posted April 11, 2019 2 hours ago, knight77 said: Changing the games code, or trying to alter it to a way it isnt supposed to might give you these strange results. Thats why I only do the mods the way I do. I try to "skimpyfy" the costumes in a way they were designed. Meaning trying to keep the original design and make something similar good looking out of it. Thats why my mods sometimes take some time or some costumes never get a mod, because I couldnt find a working way of modding them properly. BTW. Thats why I have 26 unfinished costume mods so far xD Plus all the ones for Common body where I still need to find out how to fix the back hip Haha apparently you are man of perfection. I already give up for that R miko dress, I love its outcome but I really unable lazy to fix that missing hair&eyes issue xd. I think ill just dont let shirt sleeve part go up to head level xD. Thank you for replying me <3
knight77 Posted April 11, 2019 Author Posted April 11, 2019 4 minutes ago, Fatdaddy69 said: Haha apparently you are man of perfection. I already give up for that R miko dress, I love its outcome but I really unable lazy to fix that missing hair&eyes issue xd. I think ill just dont let shirt sleeve part go up to head level xD. Thank you for replying me ❤️ I would mod this costum with some open chest area, where the clothes are shoved aside to show off her beautifull chest, but its probably a lot of single item meshes there, so its going to be raplacing 11 objects just for the top. So if you are patient, I made get to this suit^^ its one of the 26 in my "unfinished" folder xD
goobygoofer Posted April 11, 2019 Posted April 11, 2019 On 11/11/2018 at 7:46 AM, knight77 said: COSTUMES: Do these go into the "Skins" folder as well, or do they need a different folder?
Fatdaddy69 Posted April 12, 2019 Posted April 12, 2019 On 4/11/2019 at 10:14 PM, knight77 said: I would mod this costum with some open chest area, where the clothes are shoved aside to show off her beautifull chest, but its probably a lot of single item meshes there, so its going to be raplacing 11 objects just for the top. So if you are patient, I made get to this suit^^ its one of the 26 in my "unfinished" folder xD Haha, sure Ill wait till your great mod to be done. From learning from other modder's ini.file, I found people using "match_index_count" after match_first_index in their textureoverride. match_priority = -1 < how is the number representing ps-t0 = filename < I see people follow it with a .dds file, how's the different number after the ps-t# different I wounder how are those function and preform. Also, I from seeing @minazuki mod, some like Aikujaku/Benikujaku and Appetizer Pinchos, their top can be pull down a little bit in very nice and clean. What function can I use from blender to changing shape without delete its original design? For now I just know how removing "face" in buffer. Thank you very much for answering me many time questioning
knight77 Posted April 12, 2019 Author Posted April 12, 2019 1 hour ago, Fatdaddy69 said: Haha, sure Ill wait till your great mod to be done. From learning from other modder's ini.file, I found people using "match_index_count" after match_first_index in their textureoverride. match_priority = -1 < how is the number representing ps-t0 = filename < I see people follow it with a .dds file, how's the different number after the ps-t# different I wounder how are those function and preform. Also, I from seeing @minazuki mod, some like Aikujaku/Benikujaku and Appetizer Pinchos, their top can be pull down a little bit in very nice and clean. What function can I use from blender to changing shape without delete its original design? For now I just know how removing "face" in buffer. Thank you very much for answering me many time questioning Not sure about everything you asked, but: 2. match_priotity = -1 -> this means that you can have a second entry in another .ini file with the same hash, so that the second entry has higher priority. that way you dont have to neccesarially disable the other file, you can just activate/deactivate the second one and it will the one 3Dmigoto uses/replaces in the game, without getting a conflict 3.ps-t0 -> there are also ps-t1 and ps-t2 (maybe even ps-t3), these just tell the game for which UV map the texture is for. For example the girls body mesh have 4 UVs: one for the diffuse skin, one for the wet skin, one for the tanlines from the suits and one for another thing. So thats why you need to tell the game which UV you are going to use ABout blender and pulling down the costume: when in edit mode press "O" and use the mouse scroll wheel to shrink or widen the affected area. When you then select a vertex, edge or face and more it around, you will see that you move not just the one you selected, but it's neighbours, depening on how big you choose your cicle of affected area. That way you can pull down a top of some outfits carefully.
Fatdaddy69 Posted April 12, 2019 Posted April 12, 2019 2 hours ago, knight77 said: ABout blender and pulling down the costume: when in edit mode press "O" and use the mouse scroll wheel to shrink or widen the affected area. When you then select a vertex, edge or face and more it around, you will see that you move not just the one you selected, but it's neighbours, depening on how big you choose your cicle of affected area. That way you can pull down a top of some outfits carefully. "match_index_count" after match_first_index in their textureoverride. I saw people used sth like [textureoverride] hash = xxxxxxxxx match_first_index = #### match_index_count = ### and two index are two different number I also tried press O in blender, but its only the little blue circle changed. when I using the mouse scroll wheel its just zoom and change camera angle. Spoiler
knight77 Posted April 12, 2019 Author Posted April 12, 2019 You have to be in edit mode and you have to do an action, like scaling, rotating or moving, when you then use scrollwheel you change the radius of that action to nearby verticies
maxonival Posted April 13, 2019 Posted April 13, 2019 hello! i'm new here and i need help to make these mods to work i downloaded 3DMigoto and instaled it, then i downloaded the nude mod files for hitomi and placed them in "DOAX-VenusVacation\Mods\Skins", but when a enter the game hitomi is not nude, i press F10 and it loads the mod but she is still wearing the bikini (i only have the basic bikini), what else i have to do to make this to work? i must be missing something
knight77 Posted April 13, 2019 Author Posted April 13, 2019 27 minutes ago, maxonival said: hello! i'm new here and i need help to make these mods to work i downloaded 3DMigoto and instaled it, then i downloaded the nude mod files for hitomi and placed them in "DOAX-VenusVacation\Mods\Skins", but when a enter the game hitomi is not nude, i press F10 and it loads the mod but she is still wearing the bikini (i only have the basic bikini), what else i have to do to make this to work? i must be missing something You dont just need the "skins". Like the name says it is just replacing the skin! In my thread there is an all in on Pack, just download it and all its costume mods!
maxonival Posted April 13, 2019 Posted April 13, 2019 thank you very much!! that worked! i missed that pack
Trifers Posted April 14, 2019 Posted April 14, 2019 Anyone having trouble with the camera? For some reason after using the new 3dfix version, my camera photo un-saving in the picture folder
Y_U_I Posted April 14, 2019 Posted April 14, 2019 Your new d3dx.ini is smaller than the one provided in ausgeek 3dfix, is this alright?
aas98210 Posted April 14, 2019 Posted April 14, 2019 There is no response to the game after installing the module.
knight77 Posted April 14, 2019 Author Posted April 14, 2019 11 hours ago, Y_U_I said: Your new d3dx.ini is smaller than the one provided in ausgeek 3dfix, is this alright? I actually havent updated 3dmigoto since 1.9, so I am not 100% sure if there might be problems there. But if you can allways try out both. I think the newer one from ausgeek might have extra lines for addons like reshade, but if you just use my mods it will definitly work.
Grimraven1 Posted April 14, 2019 Posted April 14, 2019 @knight77 How hard would it be to make a slight edit of Ayane's Firugya SSR suit where she has only the transparent top, and only the non-transparent bottoms? You have a variation where she only wears the transparent parts, but the clipping of the bottoms at her hips drives me crazy (why didn't Team Ninja fix this??!)...so I'm wanting to remove the purple transparent bottoms and keep the black bikini bottom while keeping just the purple transparent top.
knight77 Posted April 14, 2019 Author Posted April 14, 2019 23 minutes ago, Grimraven1 said: @knight77 How hard would it be to make a slight edit of Ayane's Firugya SSR suit where she has only the transparent top, and only the non-transparent bottoms? You have a variation where she only wears the transparent parts, but the clipping of the bottoms at her hips drives me crazy (why didn't Team Ninja fix this??!)...so I'm wanting to remove the purple transparent bottoms and keep the black bikini bottom while keeping just the purple transparent top. Its a bit ago since I made this, so I dont know for sure anymore, but I had some reasons why I didn't make these two versions. I think it had something to do with one part beeing connected to a transparent part, leaving weird results when replacing it. So I just removed it and didnt made a replacement. But I might look into it. Dunno when I come to it though. I have quite the mods in queue. 1
KeitaroSnF Posted April 14, 2019 Posted April 14, 2019 On 11/14/2018 at 1:07 AM, knight77 said: Yogisari: (For Marie Honoka Bodytype: Top removed, Panty remaining, For Kasumi Bodytype: Underlaying Bikini removed) Hide contents Marie Bigger Breast Options Normal | Swollen | Implants Reveal hidden contents Hi im new in this and the mod for loli body is not working is broken help pls, the honoka and normal body are working just fine also i would like to know if its posible to edit it to make a Variation with panty and the transparent top
knight77 Posted April 15, 2019 Author Posted April 15, 2019 23 minutes ago, KeitaroSnF said: Hi im new in this and the mod for loli body is not working is broken help pls, the honoka and normal body are working just fine also i would like to know if its posible to edit it to make a Variation with panty and the transparent top Yeah I noticed that its broken, but thanks for reporting. With the release of the new girl Kanna they changed the suit a little. I will fix that asap. And if I am not mistaken I have that option youre asking for for that suit.
KeitaroSnF Posted April 15, 2019 Posted April 15, 2019 1 hour ago, knight77 said: Yeah I noticed that its broken, but thanks for reporting. With the release of the new girl Kanna they changed the suit a little. I will fix that asap. And if I am not mistaken I have that option youre asking for for that suit. alright thanks for the fast responce ill be waiting for the fix and the alt option for the suit
Grimraven1 Posted April 15, 2019 Posted April 15, 2019 5 hours ago, knight77 said: Its a bit ago since I made this, so I dont know for sure anymore, but I had some reasons why I didn't make these two versions. I think it had something to do with one part beeing connected to a transparent part, leaving weird results when replacing it. So I just removed it and didnt made a replacement. But I might look into it. Dunno when I come to it though. I have quite the mods in queue. Thanks for the reply, thanks for the explanation, and thanks for possibly looking into it when you have time.
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