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DOAX Venus Vacation: NUDE MODS by Knight77. Download Thread ( DMM-Centered )


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22 minutes ago, Horizon666 said:

@Y_U_I Are you psychic or something? For a while I've been fiddling with the Gatcha Demist mod, trying to see if I could make it clearer and then you posted that screenshot. I've also been trying to understand how the whole skin replacement thingy works, 'cause I prefer Knight's skins (Especially on Marie), but there are some nice mods that use other skins. I was hoping to be able to replace their skins with Knight's skins, and here you are again talking about something I've been quietly trying to understand...

Yes I am, behold...


Lucky coincidence. I'm currently messing around with zombie fiona mods from ausgeek and having similar problem.

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On 4/23/2019 at 7:04 AM, Y_U_I said:

I've checked that out of curiosity. Seems good enough to be explored.
I disabled the Skins folder, added skin texture to Square Bikini folder, & added these command to square.ini

[TextureOverrideCommon]
hash = 58eacc32
match_priority = -1
ps-t0 = ResourceKokoro unless_null

[ResourceKokoro]
filename = Kokoro.dds

The result is only Square bikini have the texture. This is the idea right?
But all the girl who shares same body type will have same texture. It should work if I can add a conditional that check every girl to put correct texture, but still no idea how to do that.

I figured it out today ^^

Have base/default/fallback skins enabled with match_priority = -1 (knight77 skins already have this)

 

For costumes that you want a different skin on - add a conditional as you mentioned, but also add the revert after the costume is no longer active.

The $mod_active can be any variable, but I found it in several mods that I wanted to change so I kept is since it already existed.

I was lucky that the [Present] section was already in the costumes .ini that I was messing with, post seems to revert the selected variable after the costume is not active.

Ensure that the .ini in the costume folder has these sections/lines at the top:

[Constants]
global $mod_active

[Present]
post $mod_active = 0

Also ensure that the actual costume texture override in the .ini has "$mod_active = 1" afterwards (only needed once in .ini unless variable is changed to 0 elsewhere). I.E :

[TextureOverrideSquareBikiniMarieIB]
hash = 7a59d1ff
handling = skip
$mod_active = 1

Add somewhere in the .ini the texture skin override as follows, modify the $mod_active variable if you did so above :

[TextureOverrideMarie]
if $mod_active == 1
    hash = 33502c6a
    match_priority = 0
    ps-t0 = ResourceMarieRose unless_null
endif

[ResourceMarieRose]
filename = \mods\skins\MarieRose_m_c.dds

 

Key things are conditional surrounding the skin texture override, match_priority = 0 (or anything > -1).

Also you can store all your alternative skin textures in the skins folder as long as you correct the filename.

 

Will need to do this for each .ini you want a different skin texture on using the correct girl skin texture... in my case I've been going though all the ones that require Hi-Metal's textures.

Additionally if it is a common body... will have to have a section for each girl.. Note that Kasumi = Misaki for skin texture..?

 

I've attached the .ini file I been using to copy from, will have to change filename location to your desired .dds

Also is the common.ini I modified for square bikini 1.3.1 as an example (no marie/honoko sections as they are separate .ini)

Not sure if I messed up anything with these changes, but seems to be working so far,,,

DISABLED Mod.ini Common.ini

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@TisIte So, there will be possible issues with doing it the way you are describing. In your case of Marie. If Nagisa is whereing the Square Bikini suit, and you are in a scene with both Nagisa and Marie Rose. Regardless of what Marie Rose is wearing, her skin would be replaced. mod_active = true because Nagisa is causing the TextureOverrideSquareBikiniMarieIB to function, and the skin override only requires mod_active = true regardless of what character triggered mod_active=true.

 

In my CostumeCustomizer mod, I've done a similar functionality, but its a bit convoluted to fix the issue I described above.

 

[ResourceSkin]

[ResourceMarieRose]
filename=whatever.dds
[ResourceNagisa]
filename=whatever2.dds
[ResourceKana]
filename=whatever3.dds

[TextureOverrideMarie]
hash=33502c6a
ResourceSkin = ResourceMarieRose

[TextureOverrideNagisa]
hash=...
ResourceSkin = ResourceNagisa
[TextureOverrideKana]
hash=...
ResourceSkin = ResourceKana

[ResourceBackupSkin]
[TextureOverrideMarieBody]
hash=...
match_first_index=...
ResourceBackupSkin = ps-t0
ps-t0=ResourceSkin
; Draw Body mesh
...
ps-t0 = ResourceBackupSkin

The point here is that when Marie Rose's skin texture gets loaded, it will stage ResourceSkin with her override texture for this suit. If she isn't wearing it, ResourceSkin isn't swapped in over ps-t0. When Nagisa's skin texture gets loaded, it override the staged ResourceSkin with her skin instead. Only when the body for the replaced suit gets drawn does it use the last staged skin in ResourceSkin. Because the body mesh both loads the ps-t0 texture for the current character and draws it. As long as checkoverride ps-t0 is evaluated prior to checkoverride ib, the skin texture override will be staged prior to the mesh override.

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This is a very complicated problem. I am not sure if we can solve this with the way 3dmigoto or the mods for doaxvv are currently working.

The whole mod hierachy would need to change like the following:

Game Folder > Modder A > Skins from Modder A > Mods

                    > Modder B > Skins from Modder B > Mods

 

But Skin textures are allways replaced, because they are girl specific! Costume mods aren't girl specific. They only have up to three different body types, the rest is just scaling of bones to fit the girls proportions.

There are some cases where the costume and body types are the same, but the costumes have different textures (Asari Lingerie). Maybe when you look at these you can find a way to set different textures.

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After last update, i can't get body mesh to fix weight.

 

This changes only back mods to work.

Spoiler

Unlock code
;[ShaderRegexShaderRegexEnableCostumeModsWildcard]
;shader_model = ps_4_0 ps_5_0
;if $costume_mods && (!frame_analysis || $dump_modded_meshes)
;    checktextureoverride = ps-t0
;    checktextureoverride = ps-t1
;    checktextureoverride = ps-t2
;    checktextureoverride = vb0
;    checktextureoverride = ib
;endif

 

Is any another changes need in d3dx.ini to fix FrameAnalysis?

 

Now no any data in FrameAnalysis for body or swimsiuts hash.

Only room and environment data.

 

Is any one find solution for it?

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32 minutes ago, Aridark said:

After last update, i can't get body mesh to fix weight.

 

This changes only back mods to work.

  Reveal hidden contents


Unlock code
;[ShaderRegexShaderRegexEnableCostumeModsWildcard]
;shader_model = ps_4_0 ps_5_0
;if $costume_mods && (!frame_analysis || $dump_modded_meshes)
;    checktextureoverride = ps-t0
;    checktextureoverride = ps-t1
;    checktextureoverride = ps-t2
;    checktextureoverride = vb0
;    checktextureoverride = ib
;endif

 

Is any another changes need in d3dx.ini to fix FrameAnalysis?

 

Now no any data in FrameAnalysis for body or swimsiuts hash.

Only room and environment data.

 

Is any one find solution for it?

 

Since the game update 3dmigoto fix for doaxvv needs to be updated as well! This might result in the problems you have right now.

Just be patient and wait until ausgeek releases his new version

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5 hours ago, caynz said:

sorry 

 

i want ask why some mods get work some mods not work ?

 

i use all in one pack

 

and 3DMigoto is 2.2

 

 

The two screenshots are perfectly fine. The base bikini for the marie body is not modded! There transfered weights are not working on this one so no base bikini mod for marie and alike. Common and Honoka body type on the other hand have basic bikini mods working

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22 minutes ago, knight77 said:

 

The two screenshots are perfectly fine. The base bikini for the marie body is not modded! There transfered weights are not working on this one so no base bikini mod for marie and alike. Common and Honoka body type on the other hand have basic bikini mods working

sorry my mistake

 

i was stupid

 

i read your post again and i understand now

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Would it be possible to make it so just the panties can be removed from the towel outfits (only Honoka and Luna have a mod for that)?

 

I find "secret naughtiness" more appealing than overt nudity, things like just removing bikinis or underwear from underneath towels, skirts, and sheer or loose tops, and would like to see a full range of those types of edits.

 

Great work otherwise, glad can fully appreciate a 3rd Gen DOAX game now after the Steam "release".

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I don't understand i only have this problem with ssquare bikini and hash seems correct.

This is my square.ini

 

[TextureOverrideSquareBikiniIB]
hash = ade9ee4b
handling = skip
[ResourceCommonVB]
type = Buffer
stride = 80
filename = common.vb
[ResourceCommonIB]
type = Buffer
format = R16_UINT
filename = common.ib
[TextureOverrideCommonBody]
hash = 3c17f396
match_first_index = 0
vb0 = ResourceCommonVB
ib = ResourceCommonIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniMarieIB]
hash = 5ef8b6c0
handling = skip
[ResourceMarieVB]
type = Buffer
stride = 80
filename = Marie.vb
[ResourceMarieIB]
type = Buffer
format = R16_UINT
filename = Marie.ib
[TextureOverrideMarieBody]
hash = a1b4e8f4
match_first_index = 0
vb0 = ResourceMarieVB
ib = ResourceMarieIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniHonokaIB]
hash = be20fba5
handling = skip
[ResourceHonokaVB]
type = Buffer
stride = 80
filename = Honoka.vb
[ResourceHonokaIB]
type = Buffer
format = R16_UINT
filename = Honoka.ib
[TextureOverrideHonokaBody]
hash = b5c4381f
match_first_index = 0
vb0 = ResourceHonokaVB
ib = ResourceHonokaIB
handling = skip
drawindexed = auto

 

image.png.15bfa0504c7043876ed6e3031c1206c3.png

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3 hours ago, pyrofire0287 said:

I don't understand i only have this problem with ssquare bikini and hash seems correct.

This is my square.ini

 

[TextureOverrideSquareBikiniIB]
hash = ade9ee4b
handling = skip
[ResourceCommonVB]
type = Buffer
stride = 80
filename = common.vb
[ResourceCommonIB]
type = Buffer
format = R16_UINT
filename = common.ib
[TextureOverrideCommonBody]
hash = 3c17f396
match_first_index = 0
vb0 = ResourceCommonVB
ib = ResourceCommonIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniMarieIB]
hash = 5ef8b6c0
handling = skip
[ResourceMarieVB]
type = Buffer
stride = 80
filename = Marie.vb
[ResourceMarieIB]
type = Buffer
format = R16_UINT
filename = Marie.ib
[TextureOverrideMarieBody]
hash = a1b4e8f4
match_first_index = 0
vb0 = ResourceMarieVB
ib = ResourceMarieIB
handling = skip
drawindexed = auto

[TextureOverrideSquareBikiniHonokaIB]
hash = be20fba5
handling = skip
[ResourceHonokaVB]
type = Buffer
stride = 80
filename = Honoka.vb
[ResourceHonokaIB]
type = Buffer
format = R16_UINT
filename = Honoka.ib
[TextureOverrideHonokaBody]
hash = b5c4381f
match_first_index = 0
vb0 = ResourceHonokaVB
ib = ResourceHonokaIB
handling = skip
drawindexed = auto

 

 

 

Nope, not even close to the updated one from my complete pack...

 

[TextureOverrideCommonBody]
hash = 58eacc32

 

[TextureOverrideMarieBody]
hash = 0a3f8e0b

 

20 minutes ago, ken140101 said:

im sorry but a....

same thing is happening on other characters:(

Yeah everybody got that problem after latest game patch.

 

Allready fixed in main thread:

On 4/25/2019 at 4:32 PM, ausgeek said:

Version 2.2 of the base mod is out for compatibility with today's update:

https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html

 

Technical: This was a continuation of the shader updates from December that added the gMaterialParam2 parameter - more shaders are now using this so presumably there was some sort of minor graphics update today (not that I can tell the difference). Let me know if there are any remaining issues after this update.

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finally escape from the goddamn essay hell. 

i see that they had changed some hash. I dont know if they had changed the hash of VS and PS. 

Somehow some of my mod became disappear in some specific angle again, indoor only. 

In the past I had fixed this issue before, but somehow I forgot how to make it solve again. 

Should I use shaderoverride to fix it? Im totally lost

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2 hours ago, knight77 said:

 

Nope, not even close to the updated one from my complete pack...

 

[TextureOverrideCommonBody]
hash = 58eacc32

 

[TextureOverrideMarieBody]
hash = 0a3f8e0b

 

Yeah everybody got that problem after latest game patch.

 

Allready fixed in main thread:

 

 

it fixed!Thanks bro!

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