Y_U_I Posted April 23, 2019 Posted April 23, 2019 22 minutes ago, Horizon666 said: @Y_U_IÂ Are you psychic or something? For a while I've been fiddling with the Gatcha Demist mod, trying to see if I could make it clearer and then you posted that screenshot. I've also been trying to understand how the whole skin replacement thingy works, 'cause I prefer Knight's skins (Especially on Marie), but there are some nice mods that use other skins. I was hoping to be able to replace their skins with Knight's skins, and here you are again talking about something I've been quietly trying to understand... Yes I am, behold... Lucky coincidence. I'm currently messing around with zombie fiona mods from ausgeek and having similar problem.
tamhar Posted April 24, 2019 Posted April 24, 2019 Â Hi @knight77, it seems there is some error here. It is Loquat swimsuit (the same as gacha shower) in Misaki body.
TisIte Posted April 25, 2019 Posted April 25, 2019 On 4/23/2019 at 7:04 AM, Y_U_I said: I've checked that out of curiosity. Seems good enough to be explored. I disabled the Skins folder, added skin texture to Square Bikini folder, & added these command to square.ini [TextureOverrideCommon] hash = 58eacc32 match_priority = -1 ps-t0 = ResourceKokoro unless_null [ResourceKokoro] filename = Kokoro.dds The result is only Square bikini have the texture. This is the idea right? But all the girl who shares same body type will have same texture. It should work if I can add a conditional that check every girl to put correct texture, but still no idea how to do that. I figured it out today ^^ Have base/default/fallback skins enabled with match_priority = -1 (knight77 skins already have this)  For costumes that you want a different skin on - add a conditional as you mentioned, but also add the revert after the costume is no longer active. The $mod_active can be any variable, but I found it in several mods that I wanted to change so I kept is since it already existed. I was lucky that the [Present] section was already in the costumes .ini that I was messing with, post seems to revert the selected variable after the costume is not active. Ensure that the .ini in the costume folder has these sections/lines at the top: [Constants] global $mod_active [Present] post $mod_active = 0 Also ensure that the actual costume texture override in the .ini has "$mod_active = 1" afterwards (only needed once in .ini unless variable is changed to 0 elsewhere). I.E : [TextureOverrideSquareBikiniMarieIB] hash = 7a59d1ff handling = skip $mod_active = 1 Add somewhere in the .ini the texture skin override as follows, modify the $mod_active variable if you did so above : [TextureOverrideMarie] if $mod_active == 1 hash = 33502c6a match_priority = 0 ps-t0 = ResourceMarieRose unless_null endif [ResourceMarieRose] filename = \mods\skins\MarieRose_m_c.dds  Key things are conditional surrounding the skin texture override, match_priority = 0 (or anything > -1). Also you can store all your alternative skin textures in the skins folder as long as you correct the filename.  Will need to do this for each .ini you want a different skin texture on using the correct girl skin texture... in my case I've been going though all the ones that require Hi-Metal's textures. Additionally if it is a common body... will have to have a section for each girl.. Note that Kasumi = Misaki for skin texture..?  I've attached the .ini file I been using to copy from, will have to change filename location to your desired .dds Also is the common.ini I modified for square bikini 1.3.1 as an example (no marie/honoko sections as they are separate .ini) Not sure if I messed up anything with these changes, but seems to be working so far,,, DISABLED Mod.ini Common.ini
KuroKaze78 Posted April 25, 2019 Posted April 25, 2019 @TisIte So, there will be possible issues with doing it the way you are describing. In your case of Marie. If Nagisa is whereing the Square Bikini suit, and you are in a scene with both Nagisa and Marie Rose. Regardless of what Marie Rose is wearing, her skin would be replaced. mod_active = true because Nagisa is causing the TextureOverrideSquareBikiniMarieIB to function, and the skin override only requires mod_active = true regardless of what character triggered mod_active=true.  In my CostumeCustomizer mod, I've done a similar functionality, but its a bit convoluted to fix the issue I described above.  [ResourceSkin] [ResourceMarieRose] filename=whatever.dds [ResourceNagisa] filename=whatever2.dds [ResourceKana] filename=whatever3.dds [TextureOverrideMarie] hash=33502c6a ResourceSkin = ResourceMarieRose [TextureOverrideNagisa] hash=... ResourceSkin = ResourceNagisa [TextureOverrideKana] hash=... ResourceSkin = ResourceKana [ResourceBackupSkin] [TextureOverrideMarieBody] hash=... match_first_index=... ResourceBackupSkin = ps-t0 ps-t0=ResourceSkin ; Draw Body mesh ... ps-t0 = ResourceBackupSkin The point here is that when Marie Rose's skin texture gets loaded, it will stage ResourceSkin with her override texture for this suit. If she isn't wearing it, ResourceSkin isn't swapped in over ps-t0. When Nagisa's skin texture gets loaded, it override the staged ResourceSkin with her skin instead. Only when the body for the replaced suit gets drawn does it use the last staged skin in ResourceSkin. Because the body mesh both loads the ps-t0 texture for the current character and draws it. As long as checkoverride ps-t0 is evaluated prior to checkoverride ib, the skin texture override will be staged prior to the mesh override.
knight77 Posted April 25, 2019 Author Posted April 25, 2019 This is a very complicated problem. I am not sure if we can solve this with the way 3dmigoto or the mods for doaxvv are currently working. The whole mod hierachy would need to change like the following: Game Folder > Modder A > Skins from Modder A > Mods                    > Modder B > Skins from Modder B > Mods  But Skin textures are allways replaced, because they are girl specific! Costume mods aren't girl specific. They only have up to three different body types, the rest is just scaling of bones to fit the girls proportions. There are some cases where the costume and body types are the same, but the costumes have different textures (Asari Lingerie). Maybe when you look at these you can find a way to set different textures.
Aridark Posted April 25, 2019 Posted April 25, 2019 After last update, i can't get body mesh to fix weight.  This changes only back mods to work. Spoiler Unlock code ;[ShaderRegexShaderRegexEnableCostumeModsWildcard] ;shader_model = ps_4_0 ps_5_0 ;if $costume_mods && (!frame_analysis || $dump_modded_meshes) ; checktextureoverride = ps-t0 ; checktextureoverride = ps-t1 ; checktextureoverride = ps-t2 ; checktextureoverride = vb0 ; checktextureoverride = ib ;endif  Is any another changes need in d3dx.ini to fix FrameAnalysis?  Now no any data in FrameAnalysis for body or swimsiuts hash. Only room and environment data.  Is any one find solution for it?
knight77 Posted April 25, 2019 Author Posted April 25, 2019 32 minutes ago, Aridark said: After last update, i can't get body mesh to fix weight.  This changes only back mods to work.  Reveal hidden contents Unlock code ;[ShaderRegexShaderRegexEnableCostumeModsWildcard] ;shader_model = ps_4_0 ps_5_0 ;if $costume_mods && (!frame_analysis || $dump_modded_meshes) ; checktextureoverride = ps-t0 ; checktextureoverride = ps-t1 ; checktextureoverride = ps-t2 ; checktextureoverride = vb0 ; checktextureoverride = ib ;endif  Is any another changes need in d3dx.ini to fix FrameAnalysis?  Now no any data in FrameAnalysis for body or swimsiuts hash. Only room and environment data.  Is any one find solution for it?  Since the game update 3dmigoto fix for doaxvv needs to be updated as well! This might result in the problems you have right now. Just be patient and wait until ausgeek releases his new version
Aridark Posted April 25, 2019 Posted April 25, 2019 Problem fixed with update 3Dfix-DOAX-VenusVacation-2.2.zip
caynz Posted April 25, 2019 Posted April 25, 2019 sorry  i want ask why some mods get work some mods not work ?  i use all in one pack  and 3DMigoto is 2.2    Â
knight77 Posted April 25, 2019 Author Posted April 25, 2019 5 hours ago, caynz said: sorry  i want ask why some mods get work some mods not work ?  i use all in one pack  and 3DMigoto is 2.2   The two screenshots are perfectly fine. The base bikini for the marie body is not modded! There transfered weights are not working on this one so no base bikini mod for marie and alike. Common and Honoka body type on the other hand have basic bikini mods working
caynz Posted April 26, 2019 Posted April 26, 2019 22 minutes ago, knight77 said:  The two screenshots are perfectly fine. The base bikini for the marie body is not modded! There transfered weights are not working on this one so no base bikini mod for marie and alike. Common and Honoka body type on the other hand have basic bikini mods working sorry my mistake  i was stupid  i read your post again and i understand now
username is already taken Posted April 26, 2019 Posted April 26, 2019 The nude mods work on steam version? i download 3Dfix-DOAX-VenusVacation-2.2 from loverslab (here) and extracted contents to game folder and copied the nude mods in /mods folder but when i run the game, it says "Error 9000" on title screen pls help thx
kassarc16 Posted April 26, 2019 Posted April 26, 2019 Would it be possible to make it so just the panties can be removed from the towel outfits (only Honoka and Luna have a mod for that)? Â I find "secret naughtiness" more appealing than overt nudity, things like just removing bikinis or underwear from underneath towels, skirts, and sheer or loose tops, and would like to see a full range of those types of edits. Â Great work otherwise, glad can fully appreciate a 3rd Gen DOAX game now after the Steam "release".
pyrofire0287 Posted April 26, 2019 Posted April 26, 2019 I don't understand i only have this problem with ssquare bikini and hash seems correct. This is my square.ini  [TextureOverrideSquareBikiniIB] hash = ade9ee4b handling = skip [ResourceCommonVB] type = Buffer stride = 80 filename = common.vb [ResourceCommonIB] type = Buffer format = R16_UINT filename = common.ib [TextureOverrideCommonBody] hash = 3c17f396 match_first_index = 0 vb0 = ResourceCommonVB ib = ResourceCommonIB handling = skip drawindexed = auto [TextureOverrideSquareBikiniMarieIB] hash = 5ef8b6c0 handling = skip [ResourceMarieVB] type = Buffer stride = 80 filename = Marie.vb [ResourceMarieIB] type = Buffer format = R16_UINT filename = Marie.ib [TextureOverrideMarieBody] hash = a1b4e8f4 match_first_index = 0 vb0 = ResourceMarieVB ib = ResourceMarieIB handling = skip drawindexed = auto [TextureOverrideSquareBikiniHonokaIB] hash = be20fba5 handling = skip [ResourceHonokaVB] type = Buffer stride = 80 filename = Honoka.vb [ResourceHonokaIB] type = Buffer format = R16_UINT filename = Honoka.ib [TextureOverrideHonokaBody] hash = b5c4381f match_first_index = 0 vb0 = ResourceHonokaVB ib = ResourceHonokaIB handling = skip drawindexed = auto Â
ken140101 Posted April 26, 2019 Posted April 26, 2019 im sorry but a.... same thing is happening on other characters:(
knight77 Posted April 26, 2019 Author Posted April 26, 2019 3 hours ago, pyrofire0287 said: I don't understand i only have this problem with ssquare bikini and hash seems correct. This is my square.ini  [TextureOverrideSquareBikiniIB] hash = ade9ee4b handling = skip [ResourceCommonVB] type = Buffer stride = 80 filename = common.vb [ResourceCommonIB] type = Buffer format = R16_UINT filename = common.ib [TextureOverrideCommonBody] hash = 3c17f396 match_first_index = 0 vb0 = ResourceCommonVB ib = ResourceCommonIB handling = skip drawindexed = auto [TextureOverrideSquareBikiniMarieIB] hash = 5ef8b6c0 handling = skip [ResourceMarieVB] type = Buffer stride = 80 filename = Marie.vb [ResourceMarieIB] type = Buffer format = R16_UINT filename = Marie.ib [TextureOverrideMarieBody] hash = a1b4e8f4 match_first_index = 0 vb0 = ResourceMarieVB ib = ResourceMarieIB handling = skip drawindexed = auto [TextureOverrideSquareBikiniHonokaIB] hash = be20fba5 handling = skip [ResourceHonokaVB] type = Buffer stride = 80 filename = Honoka.vb [ResourceHonokaIB] type = Buffer format = R16_UINT filename = Honoka.ib [TextureOverrideHonokaBody] hash = b5c4381f match_first_index = 0 vb0 = ResourceHonokaVB ib = ResourceHonokaIB handling = skip drawindexed = auto    Nope, not even close to the updated one from my complete pack...  [TextureOverrideCommonBody] hash = 58eacc32  [TextureOverrideMarieBody] hash = 0a3f8e0b  20 minutes ago, ken140101 said: im sorry but a.... same thing is happening on other characters:( Yeah everybody got that problem after latest game patch.  Allready fixed in main thread: On 4/25/2019 at 4:32 PM, ausgeek said: Version 2.2 of the base mod is out for compatibility with today's update: https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html  Technical: This was a continuation of the shader updates from December that added the gMaterialParam2 parameter - more shaders are now using this so presumably there was some sort of minor graphics update today (not that I can tell the difference). Let me know if there are any remaining issues after this update. 1
Fatdaddy69 Posted April 26, 2019 Posted April 26, 2019 finally escape from the goddamn essay hell. i see that they had changed some hash. I dont know if they had changed the hash of VS and PS. Somehow some of my mod became disappear in some specific angle again, indoor only. In the past I had fixed this issue before, but somehow I forgot how to make it solve again. Should I use shaderoverride to fix it? Im totally lost
ken140101 Posted April 26, 2019 Posted April 26, 2019 2 hours ago, knight77 said:  Nope, not even close to the updated one from my complete pack...  [TextureOverrideCommonBody] hash = 58eacc32  [TextureOverrideMarieBody] hash = 0a3f8e0b  Yeah everybody got that problem after latest game patch.  Allready fixed in main thread:   it fixed!Thanks bro!
pyrofire0287 Posted April 27, 2019 Posted April 27, 2019 It doesn't work for me unfortunatly. After i change in square.ini i have this error.
pyrofire0287 Posted April 27, 2019 Posted April 27, 2019 i found the problem i take your update knight and overwrite. Look Thanks for your help
TisIte Posted April 28, 2019 Posted April 28, 2019 @KuroKaze78 That make sense.. I think I understand how you went about it. I'll have to look into your mod and think about it more, Thanks.
masterewok Posted April 29, 2019 Posted April 29, 2019 uuuh what happened to nagi and how do i fix it? it only occurs when turning on custom costumes and seems to only happen to nagi 1
cowbaall Posted May 2, 2019 Posted May 2, 2019 Sorry, I want to ask how to turn Marie's breasts into normal.
hidamari Posted May 6, 2019 Posted May 6, 2019 Â I always feel grateful and respectful of your wonderful skills. Thank you very much. I saw while looking at past logs, are there any mods that enable "wet skin"? I want you to tell me.
Grimraven1 Posted May 7, 2019 Posted May 7, 2019 Is the square bikini nude mod no working for Marie currently? I'm asking since I have done a fresh mod install and it seems to be working for everyone but her. Just checking to see if it is a current issue or if it is an error on my part.
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