explosivo666 Posted November 3, 2018 Posted November 3, 2018 View File Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types. Submitter explosivo666 Submitted 11/03/2018 Category Other Requires RSE View File 1
explosivo666 Posted November 3, 2018 Author Posted November 3, 2018 It is safe to uninstall mid game, as it does not mess with the workshop menu script, RSE does that, to uninstall just scrap any instances of the workbench in your settlements and delete files.
Adviser69 Posted November 3, 2018 Posted November 3, 2018 Interesting idea. I was tinkering with the idea of adding AWKCR support to RSE, since it has a variety of new workbenches.
explosivo666 Posted November 3, 2018 Author Posted November 3, 2018 28 minutes ago, Adviser69 said: Interesting idea. I was tinkering with the idea of adding AWKCR support to RSE, since it has a variety of new workbenches. Initially I thought of doing that, however I felt that would scatter the items too much in order to fit in, so I simply decided to add them to their own workbench instead.
Aylis Posted November 23, 2018 Posted November 23, 2018 Thats a very interesting modification. Seeing how much stuff is added to the chem station i'm very happy to see something like this.
Krazyone Posted December 29, 2019 Posted December 29, 2019 Request... A patch for RSE 2, as it says its missing the Master AAF_RSE.esp I know this is for RSE, but RSE 2 is basically a cut down version of RSE 1...
Guest Posted December 30, 2019 Posted December 30, 2019 15 hours ago, Krazyone said: Request... A patch for RSE 2, as it says its missing the Master AAF_RSE.esp I know this is for RSE, but RSE 2 is basically a cut down version of RSE 1... Its really not. And this won't work with it, since RSE was chopped into components. And most of the things this bench made are no longer even part of RSE anymore. It would be a pointless endeavor.
Krazyone Posted December 30, 2019 Posted December 30, 2019 6 hours ago, Flashy (JoeR) said: Its really not. And this won't work with it, since RSE was chopped into components. And most of the things this bench made are no longer even part of RSE anymore. It would be a pointless endeavor. Quote: Its really not. What extra features does RSE 2 add that was not in RSE 1... I must be missing something. Missing features... - RSE Survival. No other mod does it like yours. - Some missing stuff in RSE: CSA. I added AAF Violate to add the missing stuff. - Sleep attacks. Still looking... - Stalkers. I added Sex Attributes and Sex Harassment to fill in the gaps. - Maladies such as Supermutant and Dog loving mental sicknesses. No mod exists, that I know of, that does this. There are probably more.. I know you have RSE 2: Advanced needs, but I don't use that module. As the module does not fit my play style, and clashes with another mod that does something similar. That is 100% installed on all my play-throughs. I know you spent a lot of time on RSE 2, and I've been using it for quite a few hours now. Along with RSE 1 all in one, which was always installed. But there are a lot of missing features, that didn't make the cut for RSE 2. I know you don't mod anymore, but telling people that they should not mod as well is not good. Peoples mods are never a pointless endeavour... Don't get my comments wrong, I love your mod. But I had to add extra mods, to fill in the gaps from the change-over to RSE 2. I'm still looking for more mods. Other mods have multiple patches, along with updates. I don't see the problem. From the screenshots, craftable items on the bench... - Ransoms.. removed. - Rings... still in the game. - Condoms... not in the screenshots, or description. - After Dick Mints... not in the screenshots, or description. Probably other stuff, I can't remember. I don't want to diminish how much work and time you put into your mods, and I will always use them. But telling someone, that a competing mod is worthless, is not a good thing to do.
Guest Posted December 30, 2019 Posted December 30, 2019 @Krazyone, I think you misunderstood and read way more into things than were actually expressed. So, let me clarify. This mod, this workbench, it masters to RSE all-in-one edition, and it is able to collect all of the recipes from that single mod and put them in a workbench. But with RSEII, the original RSE was chopped up and as such, those recipes are no longer in one single mod, but scattered across all of the RSEII mods. And that is why it makes updating this kind of moot - not because its an unworthy endeavor or a bad mod (as you seem to infer I was trying to say), but because there isn't a "single" RSE mod to pull all recipes from. In order to make this mod do the same thing, it would need to master to ALL of the RSEII mods - but some people dont use all of the RSEII mods (as even you yourself have stated, you don't use Advanced Needs 2), and as such, using this one would force them to install ALL of the RSEII mods, even when they don't plan to use them. Does that make more sense? Its certainly not a claim that this is a bad mod. I mean, when it released, I was the first person to download and endorse it (don't believe that? Go to post 1 and click on the likes)! No, my statements are entirely about the fact that functionally updating to RSEII is kind of not possible without forcing everyone to install EVERY single standalone RSEII mod in order to have the same functionality as it did under RSE All-In-One.
Krazyone Posted December 30, 2019 Posted December 30, 2019 59 minutes ago, Flashy (JoeR) said: @Krazyone, I think you misunderstood and read way more into things than were actually expressed. So, let me clarify. This mod, this workbench, it masters to RSE all-in-one edition, and it is able to collect all of the recipes from that single mod and put them in a workbench. But with RSEII, the original RSE was chopped up and as such, those recipes are no longer in one single mod, but scattered across all of the RSEII mods. And that is why it makes updating this kind of moot - not because its an unworthy endeavor or a bad mod (as you seem to infer I was trying to say), but because there isn't a "single" RSE mod to pull all recipes from. In order to make this mod do the same thing, it would need to master to ALL of the RSEII mods - but some people dont use all of the RSEII mods (as even you yourself have stated, you don't use Advanced Needs 2), and as such, using this one would force them to install ALL of the RSEII mods, even when they don't plan to use them. Does that make more sense? Its certainly not a claim that this is a bad mod. I mean, when it released, I was the first person to download and endorse it (don't believe that? Go to post 1 and click on the likes)! No, my statements are entirely about the fact that functionally updating to RSEII is kind of not possible without forcing everyone to install EVERY single standalone RSEII mod in order to have the same functionality as it did under RSE All-In-One. Look at Armorsmith Extended, 1 base mod, 107 plug-ins. Unless there is a technical issue, you have a lot less than 107 mods. You have 1 Master, which is the base mod. RSE II: Resources With all the others being patches. If you want to be posh, a Fomod installer would suffice. Otherwise, just a list of modules patches. I've just re-installed the Handcuffs mod Fomod installer, to patch out my Devious Devices mod testing, that was the third failed test. Testing it for about 30 hours, and couldn't get a good, working set-up. I live for modding, and spend as much time modding and testing, than I do playing. Rarely finishing a game, preferring to mod them, and play-test them for hours. Striving for the perfect set-up.
Guest Posted December 30, 2019 Posted December 30, 2019 Again, missing the point that was very articulately explained. A shame and a waste of time and effort on my part, I see. Moving on...
Krazyone Posted December 30, 2019 Posted December 30, 2019 1 hour ago, Flashy (JoeR) said: Again, missing the point that was very articulately explained. A shame and a waste of time and effort on my part, I see. Moving on... Sorry to waste your time, goodbye. Have a nice evening...
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