Jptheman Posted March 18 Share Posted March 18 Anybody know what the hediffs on the ferian girl in the pics for the mod are? I've never seen "fixed neuron" before. Link to comment
KJJKJKKJ Posted March 18 Share Posted March 18 So, i got a bug when using RimNude and a mod to show hair with hats (like AB's Head Apparel Tweaker or Dubs Apparel Tweaker) here is it: Someone knows any fix? (Ps: the (CAT) show hair with hats or hide all hats fixes this bug, however, im trying to use RJW and CE, so i need another way to fix this. Link to comment
CardinalBirb Posted March 19 Share Posted March 19 the tentacle love forum link seems to be broken Link to comment
Skömer Posted March 19 Author Share Posted March 19 16 hours ago, CardinalBirb said: the tentacle love forum link seems to be broken author deleted it Link to comment
CardinalBirb Posted March 19 Share Posted March 19 7 hours ago, Skömer said: author deleted it oh does anyone know why? are they just removing it to work on it for 1.5? or is it permanently gone? Link to comment
Bingusasdf Posted March 20 Share Posted March 20 On 3/18/2024 at 2:49 PM, KJJKJKKJ said: So, i got a bug when using RimNude and a mod to show hair with hats (like AB's Head Apparel Tweaker or Dubs Apparel Tweaker) here is it: Someone knows any fix? (Ps: the (CAT) show hair with hats or hide all hats fixes this bug, however, im trying to use RJW and CE, so i need another way to fix this. upgrading to sar fixes all of those genital/nipple layering issues Link to comment
Cerms Posted March 20 Share Posted March 20 If I disable all the pregnancy settings in RJW options, can my pawns still get pregnant through biotech DLC? Link to comment
vasilyIvanovich Posted March 21 Share Posted March 21 So I tried getting the dev version from the github, it says it has been updated for 1.5, but I can't get it working. First there seems to be an XML problem, but after fixing that, I'm getting the message: Error in static constructor of Multiplayer.API.MP: System.TypeInitializationException: The type initializer for 'Multiplayer.API.MP' threw an exception. ---> System.MissingMethodException: void Verse.Log.Error(string,bool) --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00025] in <53b08a4244bb47b8a42df67ae64c4ad8>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () I don't have any mods but Harmony, HugsLib, and RimJobWorld. I don't have any multiplayer mods, and I don't know why I might be getting an error for 'Multiplayer.API.MP'. So, it seems like it doesn't work for 1.5 yet. Link to comment
tempaccount8070 Posted March 21 Share Posted March 21 After testing in both a quicktests and a fairly long-running colony, I can confirm that the RJW Pawnmorpher patch seems to work. It'd probably be good if better testers than myself could take a look, though. Maybe edit the addon list to no longer say it's broken? Link to comment
Vulkandrache Posted March 21 Share Posted March 21 What is quickest way to disable pregnancy and birth messages for animals? I have a bunch of sheep in my neolithic colony to make tribalwear for 20 pawns. At this point i get upwards of 10 "Ewe pregnant" and "Ewe has given birth" a year and its getting really annoying. Link to comment
kalafior1 Posted March 21 Share Posted March 21 51 minutes ago, Vulkandrache said: What is quickest way to disable pregnancy and birth messages for animals? I have a bunch of sheep in my neolithic colony to make tribalwear for 20 pawns. At this point i get upwards of 10 "Ewe pregnant" and "Ewe has given birth" a year and its getting really annoying. I remember having this issue a while ago, as in being bombarded by "cow #235 is pregnant" and not in the log but as those "letters" that have to be accepted each. I think what did the trick was disabling the RJW pregnancies for animals so they used the vanilla mechanics. now I was quite a while ago but I think I went through a short period where some of my animals were double pregnant, but maybe I made that up Link to comment
Vulkandrache Posted March 21 Share Posted March 21 I tried that already but that lead to the animals not getting pregnant at all. Maybe im misremembering how vanilla breeding is supposed to work but an entire season without any lambs is not exactly what i had in mind. For now i used the Blockminutia mod to disable all pregnancy messages, i dont need them for the humans and it gets rid of atleast half the spam. Link to comment
kalafior1 Posted March 21 Share Posted March 21 1 hour ago, Vulkandrache said: I tried that already but that lead to the animals not getting pregnant at all. Maybe im misremembering how vanilla breeding is supposed to work but an entire season without any lambs is not exactly what i had in mind. For now i used the Blockminutia mod to disable all pregnancy messages, i dont need them for the humans and it gets rid of atleast half the spam. maybe it's also "override vanilla matin" option in Debug Link to comment
dllmcfl Posted March 21 Share Posted March 21 Has anything changed recently? I've noticed over the past few days that drones and Roombas are joining for some fun... Link to comment
zup Posted March 24 Share Posted March 24 Is it possible you remove the changes to psyfocus decay, or make it optional? I use the No Natural Psyfocus Decrease mod, but RimJobWorld does not work with it, the psyfocus decays. Link to comment
onemanarmy007 Posted March 29 Share Posted March 29 (edited) Do we have any news on if this is prepped for 1.5 or will it be a little while for that? Edited March 29 by onemanarmy007 Link to comment
saltandsour Posted March 29 Share Posted March 29 (edited) Getting an issue with rjw interaction where all pawns can interact with on another but donot have any rjw interactions with visitors or prisoners. From rjw debug got the shown options selected even a sex mad pawn doesnt have any interaction with prisoners/visitors this wasn't the case last time i played 3months ago. Did rjw changed some settings? like there needs to a threshold or ideology law for visitors/ prisoners for rjw intercations? also my game ver is 1.4 and updated all the rjw dependencies afaik it all should be good. here's the debug log log.txt Edited March 29 by saltandsour Link to comment
Skömer Posted March 29 Author Share Posted March 29 (edited) 4 hours ago, saltandsour said: Getting an issue with rjw interaction where all pawns can interact with on another but donot have any rjw interactions with visitors or prisoners. From rjw debug got the shown options selected even a sex mad pawn doesnt have any interaction with prisoners/visitors this wasn't the case last time i played 3months ago. Did rjw changed some settings? like there needs to a threshold or ideology law for visitors/ prisoners for rjw intercations? also my game ver is 1.4 and updated all the rjw dependencies afaik it all should be good. here's the debug log log.txt 792.38 kB · 0 downloads is rape enabled? do your pawns have the right sexuality? various errors related to cumflation, rimworld of magic and sized apparel in the log also you don't have enough RAM, for this you can either: install more RAM, use less graphic heavy mods or downscale and compress textures in your mods Edited March 29 by Skömer RAM Link to comment
saltandsour Posted March 30 Share Posted March 30 18 hours ago, Skömer said: is rape enabled? do your pawns have the right sexuality? various errors related to cumflation, rimworld of magic and sized apparel in the log also you don't have enough RAM, for this you can either: install more RAM, use less graphic heavy mods or downscale and compress textures in your mods Yes it was enabled. Also they have the right sexuality. I might try to reduce the other stuffs that you mentioned and see if it works or not. Link to comment
justfapgod Posted April 1 Share Posted April 1 I seems to be unable to find my weird issue Pawn says they get mad that a penis attached to them so i cut it off, and re-attached their vagina. But for whateverason, the debuff of having a penis attached is permanent, even if i use Character Editor to remove that debuff. Also, this might be out of topic, is it just me or i can only remove ALL genitals, and not one by one. I have RSBE installed. Link to comment
goth-thembo Posted April 1 Share Posted April 1 Anyone else running 1.5 getting the issue where the pawns are having sex but their sex need isn't changing? Link to comment
KND0219 Posted April 2 Share Posted April 2 Will u update rjw to V1.5? Or I just need to modify About.xml? Link to comment
bigmigofsig.1 Posted April 2 Share Posted April 2 On 5/18/2021 at 4:12 PM, coconutpilot said: Does the game need a new colony start to make humanoid pregnancies work if had it disabled in an existing game? For 3 quartrums after enabled it I've watched two lover pawns with both 100% fertility and with the chance of human pregnancy up to 100%, but no children. EDIT: Creating a new colony with human pregnancy enabled seems to have fixed it, see picture. mod list? Link to comment
lock0u Posted April 2 Share Posted April 2 On 2/19/2024 at 11:40 PM, Ed86 said: maybe 2-3 years ago? there is no simple fix, you need to get error log, decompiler and dig harmony patches to find what causes those errors I just ran a RJW + Zombierun in 1.4 last week. I haven't seen error in every x seconds. PS: My mod list is also really long. So I see errors occasionally. Link to comment
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