dante66 Posted October 23, 2018 Posted October 23, 2018 I'm trying to add 'decorations' to the game world (basically placing Zap-items), and I want to add NPCs that use the items (and stay there). I've figured out how to place the ZAP items and I've figured out how to create an actor/NPC. Can anyone help me with the final step? Connecting the actor to the piece of furniture. Example: Placing a cross in Whiterun and having a custom NPC crucified on it. I hope someone can help - I think I need to use linked references, but that's all I know.
Guest Posted October 23, 2018 Posted October 23, 2018 You have to create a package. The type should be "Use" or "Wandering", then use as forniture reference the forniture youwant. Make the package that will never end. Assign the package to the actor.
Tyrant99 Posted October 23, 2018 Posted October 23, 2018 There's also a prebuilt Sittarget template that works pretty well, you can put the AI pack on the actor, on an Actor Alias, or in a scene for an Alias to use. (Probably best to do one of the last two unless you want to make a very limited use actor).
dante33 Posted October 24, 2018 Posted October 24, 2018 On 10/23/2018 at 1:10 PM, Hugh Reckum said: There's also a prebuilt Sittarget template that works pretty well, you can put the AI pack on the actor, on an Actor Alias, or in a scene for an Alias to use. (Probably best to do one of the last two unless you want to make a very limited use actor). I got it to work, but the actor jumps off the furniture every 10 seconds or so and gets back on. Any way to get the actor to 'stick' indefinetely?
Tyrant99 Posted October 24, 2018 Posted October 24, 2018 Is something interrupting the actor's AI pack? Does actor have multiple AI packs that are simultaneously valid? Maybe some more specifics on what you're doing exactly would help. I.E. Is this a new actor you created, is it a vanilla actor, how are you passing the AI data through etc.
dante33 Posted October 25, 2018 Posted October 25, 2018 8 hours ago, Hugh Reckum said: Is something interrupting the actor's AI pack? Does actor have multiple AI packs that are simultaneously valid? Maybe some more specifics on what you're doing exactly would help. I.E. Is this a new actor you created, is it a vanilla actor, how are you passing the AI data through etc. Here's some screenshots of the ai data and package screens.
Tyrant99 Posted October 25, 2018 Posted October 25, 2018 Ok, so probably one thing that will help, if you haven't done it already, is to go to the 'flags' section of the AI Pack, and 'clear all interrupt flags'. Uncheck all the things like allow WI, allow player hellos etc. Also, I'd suggest checking the 'ignore combat' as well. Then, if you don't want her to get eaten by something, you might mark her down as essential or invulnerable.
Andy14 Posted October 25, 2018 Posted October 25, 2018 Most of the zaz furniture is locked for NPC sandbox. Look in the furniture, if it is so.
dante33 Posted October 26, 2018 Posted October 26, 2018 16 hours ago, Andy14 said: Most of the zaz furniture is locked for NPC sandbox. Look in the furniture, if it is so. This helped a lot - thank you so much
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