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Creation Kit: Help with basics (have actor use furniture)


dante66

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Posted

I'm trying to add 'decorations' to the game world (basically placing Zap-items), and I want to add NPCs that use the items (and stay there).

 

I've figured out how to place the ZAP items and I've figured out how to create an actor/NPC.

 

Can anyone help me with the final step? Connecting the actor to the piece of furniture.

 

Example: Placing a cross in Whiterun and having a custom NPC crucified on it.

 

I hope someone can help - I think I need to use linked references, but that's all I know.

Posted

You have to create a package.

The type should be "Use" or "Wandering", then use as forniture reference the forniture youwant.

Make the package that will never end.

Assign the package to the actor.

Posted

There's also a prebuilt Sittarget template that works pretty well, you can put the AI pack on the actor, on an Actor Alias, or in a scene for an Alias to use. (Probably best to do one of the last two unless you want to make a very limited use actor).

Posted
On 10/23/2018 at 1:10 PM, Hugh Reckum said:

There's also a prebuilt Sittarget template that works pretty well, you can put the AI pack on the actor, on an Actor Alias, or in a scene for an Alias to use. (Probably best to do one of the last two unless you want to make a very limited use actor).

I got it to work, but the actor jumps off the furniture every 10 seconds or so and gets back on. Any way to get the actor to 'stick' indefinetely?

Posted

Is something interrupting the actor's AI pack? Does actor have multiple AI packs that are simultaneously valid?

 

Maybe some more specifics on what you're doing exactly would help.

 

I.E. Is this a new actor you created, is it a vanilla actor, how are you passing the AI data through etc.

Posted
8 hours ago, Hugh Reckum said:

Is something interrupting the actor's AI pack? Does actor have multiple AI packs that are simultaneously valid?

 

Maybe some more specifics on what you're doing exactly would help.

 

I.E. Is this a new actor you created, is it a vanilla actor, how are you passing the AI data through etc.

Here's some screenshots of the ai data and package screens.

 

 

actor1.jpg

actor2.jpg

actor3.jpg

Posted

Ok, so probably one thing that will help, if you haven't done it already, is to go to the 'flags' section of the AI Pack, and 'clear all interrupt flags'. Uncheck all the things like allow WI, allow player hellos etc.

 

Also, I'd suggest checking the 'ignore combat' as well. Then, if you don't want her to get eaten by something, you might mark her down as essential or invulnerable.

Posted
16 hours ago, Andy14 said:

Most of the zaz furniture is locked for NPC sandbox. Look in the furniture, if it is so.

This helped a lot - thank you so much

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