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...So a deer galloped up to me at night, told me he liked me and suggested we have some fun.

The rule that made him do it clearly specified only humans, but a talking deer is close enough too, amirite?

 

Had a similar thing happen once in the Oldrim version, involving a very lecherous mudcrab.

 

Speaking of such condition detection bugs, the interior/exterior detection also misfires sometimes (noticed in both Oldrim and SE versions. Rarely.)

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OK, so what I can conclude from experience right now is that the rule I have defined to trigger in internal cells and specifically in Inns (inclusive) actually triggers while outdoors in the wilderness, and the rule for exterior cells that excludes towns and cities (exclusive) triggers inside inns.

Also, all sorts of animals get included as actors, even though the rules are only for humans.

And "Player raped on denials" seems to never trigger unless set to "Always".

 

At least the conditions (arousal, nudity, etc.), gender filtering and negative factions seem to work correctly.

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3 hours ago, moddyguy said:

This is a question regarding rules for different number of actors using collaborators.

 

Do I need to create one rule for each number count, e.g. 3p, 4p, 5p.  or does the optional checkbox triggers from 3 up to 5 total actors?

 

just want to confirm i am not wasting rule slot if only one can cover 3P up to 5P.

Setting the collaborators to optional works fine with Humans, but sometimes has a bit strange behaviour for creatures.

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1 hour ago, moddyguy said:

so does this mean one rule can check if current cell has 3 actors or up to 5 actors and find the animation accordingly.

 

if so maybe i should create one rule only which can support 2 actors up to 5 actors depending on how many npcs are in the cell.

 

I have 4 rules set up, but so far none has kicked in, need some more testing. perhaps I have too many rules.

Enable the log of everything in the MCM, then check what is going on inside the Papyrus.log it will be really detailed and perfect to debug the rules.

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1 hour ago, moddyguy said:

so does this mean one rule can check if current cell has 3 actors or up to 5 actors and find the animation accordingly.

 

if so maybe i should create one rule only which can support 2 actors up to 5 actors depending on how many npcs are in the cell.

 

I have 4 rules set up, but so far none has kicked in, need some more testing. perhaps I have too many rules.

If the Rules don't trigger, check the settings for the rules. At best start with a simple source/target and then refine it step by step. If do it all in one step you might create a rule that can not be played, because you never meet the definition.

 

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40 minutes ago, moddyguy said:

I reduced my followers from 4 to 2 and it triggered on a dragon priest fight.

 

This brings up another question.  I guess there is no feature to interrupt the animation when it kicks in?  sorry just want to see if I can replace defeat's npc on npc behavior.

 

So in short, bleed out finally triggered, could be arousal not reached the condition value before, but it works this time.

Well defeat is complex... to define the rules like defeat does will be an interesting Job...

 

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7 hours ago, moddyguy said:

I just realized there is a pdf guide in the LE version download page.

 

This question is for CPU perhaps.  Do we still need this for SE version of Creature on creature SLAL

 

SLAL Patch for Creatures on Creatures.7z

No, both are integrated in the latest SLAL framework.

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2 hours ago, moddyguy said:

There is a rule I tried to mimic from the old le rule for civil wars; one rule for each opposing faction and citizens.

 

e..g. Stormcloak patrol meeting regular imperial citizen on the road (dont think in town, maybe during invasion quest)

the opposite would be imperial patrol meeting regular stormcloak citizen on the road, or during invasion etc.

 

But so far I can only identify soldiers by its association to either imperial or stormcloak.  Any hint on how to identify citizen from each opposing faction?

 

 

For sure you need at least two rules.

Then you identify the actors in each of the four groups defined in the usual ways.

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  • 2 weeks later...

For some reason none of my rules are working. I have tried to make it to where it would always be available and it won't start. I remember somewhere that some mods affect the trigger sequence, but I cannot remember which mods and for what reason. Here's my load order, just point me in the right direction and I can figure it out from there though.

 

Quote

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  Hearthfires.esm
04  Dragonborn.esm
05  UHDAP - en2.esp
06  UHDAP - en0.esp
07  UHDAP - MusicHQ.esp
08  UHDAP - en1.esp
09  UHDAP - en3.esp
0A  UHDAP - en4.esp
0B  Unofficial Skyrim Special Edition Patch.esp  [Version 4.1.5a]
0C  FISS.esp
**  LegacyoftheDragonborn.esm
0D  FlowerGirls SE.esm
0E  RaceCompatibility.esm
0F  SexLab.esm  [Version 1.62]
10  CreatureFramework.esm  [Version 1.1.0]
11  SexLabAroused.esm  [Version 2.9]
12  ZaZAnimationPack.esm
13  Schlongs of Skyrim - Core.esm
14  ApachiiHair.esm
15  ApachiiHairFemales.esm
16  CBBE.esl
17  SkyUI_SE.esp
18  Immersive Wenches.esp
19  SMIM-SE-Merged-All.esp
1A  SkyHUD.esp
1B  UIExtensions.esp
1C  Hothtrooper44_Armor_Ecksstra.esp
1D  KS Hairdo's.esp
1E  Hothtrooper44_ArmorCompilation.esp
1F  SexLab More Creatures.esp
20  RiversideShack.esp
21  Customizable Camera.esp
22  AHZmoreHUD.esp  [Version 3.6.0]
23  RaceMenu.esp
24  Vivid WeathersSE.esp
25  LightngDuringStorm.esp
++  Vivid Weathers SE - LightingDuringStorm Patch.esp
++  Vivid Weathers SE - Winter.esp
++  Vivid Weathers SE - Extended Snow.esp
++  Vivid Weathers - Extended Rain.esp
++  dD-No Spinning Death Animation Merged.esp
26  SexLab-AmorousAdventures.esp
27  SofiaFollower.esp
28  Skyrim Flora Overhaul.esp
29  FlowerGirls SE - Adventures.esp
2A  RaceCompatibilityUSKPOverride.esp
2B  MoreNastyCritters.esp
2C  HentaiCreatures.esp
2D  HornyCreatures.esp
2E  SexLabTools.esp
2F  SexLab Aroused Creatures.esp
30  SOS - Grower - Extended.esp
31  AnubAnimObj.esp
32  Scent of Sex.esp
33  SpousesEnhancedSE.esp
34  TheEyesOfBeauty.esp  [Version 9]
35  SLAnimLoader.esp
36  SLPleasure.esp
37  SexLab TDF Aggressive Prostitution.esp
38  TDF_AP_IndHookersPlug_In.esp
39  SLALAnimObjBillyy.esp
3A  SLALAnimObj.esp
3B  SLAL_AnimationsByLeito.esp
3C  Schlongs of Skyrim.esp
3D  SOS - VectorPlexus Muscular Addon.esp
3E  SOS - VectorPlexus Regular Addon.esp
3F  FlowerGirls SE - IW Patch.esp
40  AMatterOfTime.esp  [Version 2.00]
41  FNIS.esp
42  FNISspells.esp
43  RaceMenuPlugin.esp
44  WNB_WeatheredNordicBodypaints.esp
45  RaceMenuMorphsCBBE.esp
46  XPMSE.esp
47  SOSRaceMenu.esp
48  Alternate Start - Live Another Life.esp  [Version 4.0.8]
49  Alternate Start -- New Beginnings.esp
4A  RealisticWaterTwo.esp
4B  RealisticWaterTwo - FlowingLakes.esp
++  RealisticWaterTwo - Watercolor.esp
4C  Bashed Patch, 0.esp
 

 

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6 hours ago, bounty227 said:

For some reason none of my rules are working. I have tried to make it to where it would always be available and it won't start. I remember somewhere that some mods affect the trigger sequence, but I cannot remember which mods and for what reason. Here's my load order, just point me in the right direction and I can figure it out from there though.

 

 

Enable the logs and send your papyrus log.

With SSX the log is the only way to understand where errors are.

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30 minutes ago, J the Hog said:

Hi, will the rules for the LE version work here as well? Is there an easy way to convert them? Do we have to build them again from scratch?

They are 100% compatible.

Just keep in mind that if a rule references a specific NPC or item that is provided by a mod that changes the name between LE and SE, then the NPC/Item will not be found if yo do not update the mod name inside the rule.

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Anyone maintaining a list of working rules? Like a one stop shop for rules, haha. I've read up this thread, the LE rules tread, the pdf & made note of some of those posted. I'm confident I could make my own, rather avoid the tedium & combing threads. Just for clarification, version compatibility for ALL old rules is not an issue as long as -

On 11/14/2018 at 6:04 AM, CPU said:

Just keep in mind that if a rule references a specific NPC or item that is provided by a mod that changes the name between LE and SE, then the NPC/Item will not be found if yo do not update the mod name inside the rule.

?

Thank you everyone that made this mod possible.

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4 hours ago, headfullofdread said:

Anyone maintaining a list of working rules? Like a one stop shop for rules, haha. I've read up this thread, the LE rules tread, the pdf & made note of some of those posted. I'm confident I could make my own, rather avoid the tedium & combing threads. Just for clarification, version compatibility for ALL old rules is not an issue as long as -

?

Thank you everyone that made this mod possible.

Fell free to create and maintain such thread.

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This is a great mod. The only problem I seem to have with it is this:

 

When I set p a rule which triggers off of another scene not necessarily another rule, the animations seem to start a tad early and everything gets locked up. No CTD just a freeze. I am still going through all of the instructions in the PDF file. Most likely I am missing a setting or timer.

 

Thought you may be interested in my minor conundrum. 

 

Individual rules working alone seem to be fine.

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5 minutes ago, AlStack said:

When I set p a rule which triggers off of another scene not necessarily another rule, the animations seem to start a tad early and everything gets locked up. No CTD just a freeze. I am still going through all of the instructions in the PDF file. Most likely I am missing a setting or timer.

 

Individual rules working alone seem to be fine.

You report will be investigated.

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6 minutes ago, AlStack said:

Thanks! May possibly some sort of conflict with "Follow Me for Sex" an uneducated guess on my behalf. I did disable "Follow Me" and that seems to have helped. 

Both mods are from myself.

I should do more cross testing between my own mods :P

 

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On 11/22/2018 at 10:42 AM, AlStack said:

I started a new game and will play around with both mods active. Most likely something got stuck where it shouldn't have. ?

With starting a new game Scent is no longer stepping on scenes it is set to trigger off. I have used Flower Girls and Follow me for my testing. Occasionally I will get a freeze but not every time as before. 

 

Is there a way through the MCM or somewhere else to force a bit more of a delay? IMHO the triggered animation appears to be stepping on the very end of the previous animation, from time to time.  Love our work!

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50 minutes ago, AlStack said:

With starting a new game Scent is no longer stepping on scenes it is set to trigger off. I have used Flower Girls and Follow me for my testing. Occasionally I will get a freeze but not every time as before. 

 

Is there a way through the MCM or somewhere else to force a bit more of a delay? IMHO the triggered animation appears to be stepping on the very end of the previous animation, from time to time.  Love our work!

No, it is a known problem.

Usually it is better to install SSX after you start the game and not immediately (let SexLab complete its installation before installing SSX.)

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I'm having issues with this version getting rules using the 'See Nudity' parameter to work. I've set the rule as such:

Spoiler

{
    "animsAndTags" :
    {
        "addGenderTags" : 5,
        "andOrForTags" : 4,
        "avoid" : "",
        "avoidA" : "",
        "specificAnimAIDs" : "",
        "specificAnimIDs" : "",
        "tags" : "",
        "tagsA" : ""
    },
    "author" : "Kaileth",
    "clothing" :
    {
        "stripping" : 0,
        "wearAtEndColl" : "",
        "wearAtEndDst" : "",
        "wearAtEndSrc" : "",
        "wearAtStartColl" : "",
        "wearAtStartDst" : "",
        "wearAtStartSrc" : ""
    },
    "description" : "",
    "highlight" : 0,
    "id" : 32610,
    "inUse" : 2,
    "interactions" :
    {
        "aggressive" : 4,
        "askingSex" : 2265,
        "dialogues" : 2097156
    },
    "name" : "SexLab Approach",
    "participants" :
    {
        "coll" : 0,
        "collIDs" : "",
        "collMods" : "",
        "collNegFactIDs" : "",
        "collRaces" : "",
        "dst" : 127,
        "dstIDs" : "",
        "dstMods" : "",
        "dstNegFactIDs" : "",
        "dstRaces" : "",
        "partsProp" : 32,
        "passiveIs" : 0,
        "raceMode" : 0,
        "src" : 153,
        "srcIDs" : "",
        "srcMods" : "",
        "srcNegFactIDs" : "",
        "srcRaces" : ""
    },
    "properties" :
    {
        "beds" : 2,
        "enableOrgies" : 0,
        "probability" : 1,
        "scaleActors" : 0,
        "stopAllCombats" : 1,
        "timeBeforeReDo" : 0
    },
    "starting" :
    {
        "arousalLevel" : 60,
        "cells" : "",
        "filter1" : 98400,
        "filter2" : 0,
        "filter3" : 0,
        "hasToWearColl" : "",
        "hasToWearDst" : "",
        "hasToWearSrc" : "",
        "healthLevel" : -1,
        "interiorExterior" : 0,
        "locationTypes" : "",
        "locations" : "",
        "magickaLevel" : -1,
        "notToWearColl" : "",
        "notToWearDst" : "",
        "notToWearSrc" : "",
        "prevRule" : -1,
        "staminaLevel" : -1,
        "startsOn" : 0,
        "timeFilter" : -1
    },
    "version" : 10405
}

 

 

Basically that the source needs to see nudity, and be of a certain arousal before approaching the target. The problem is even when the MCM menu is saying the player character is naked, and is in full view of the aroused NPC, the rules fails to fire as it believes the NPC does not see nudity. In the log below, the PC is standing naked infront of the 'Escaped Prisoner' NPC:

 

Spoiler

[11/26/2018 - 09:11:32PM] SSX: Saving Configuration
[11/26/2018 - 09:11:33PM] SSX: Saving Configuration completed
[11/26/2018 - 09:11:33PM] SSX: Elapsed time for Saving Configuration = 1.393005
[11/26/2018 - 09:11:37PM] SSX: scanner starts
[11/26/2018 - 09:11:37PM] SSX: Alias Scanner Maintenance of actors
[11/26/2018 - 09:11:47PM] SSX: All Actors from Alias Scan: Escaped Prisoner (MNH Nord), ghost (MNH Nord), ghost (MNH Nord), ghost (MNH Nord), 4 actors
[11/26/2018 - 09:11:47PM] SSX: Alias Scanner - Scan completed. Found 5 actors
[11/26/2018 - 09:11:47PM] SSX: scanner completed
[11/26/2018 - 09:11:47PM] SSX: Factions Cleaner START: cycles S:20 F: 0
[11/26/2018 - 09:11:48PM] SSX: Factions Cleaner: 0 SCANNED cleaned
[11/26/2018 - 09:11:48PM] SSX: Factions Cleaner DONE: cycles S:0 F: 0
[11/26/2018 - 09:12:16PM] SSX: scanner starts
[11/26/2018 - 09:12:16PM] SSX: Alias Scanner Maintenance of actors
[11/26/2018 - 09:12:26PM] SSX: All Actors from Alias Scan: test (FNH Nord), Escaped Prisoner (MNH Nord), ghost (MNH Nord), ghost (MNH Nord), ghost (MNH Nord), 5 actors
[11/26/2018 - 09:12:26PM] SSX: Alias Scanner - Scan completed. Found 5 actors
[11/26/2018 - 09:12:26PM] SSX: scanner completed, Rule Checker Update started
[11/26/2018 - 09:12:26PM] SSX: Factions Cleaner START: cycles S:20 F: 0
[11/26/2018 - 09:12:26PM] SSX: Rule Checker - Starting the checking
[11/26/2018 - 09:12:26PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 5 Way
[11/26/2018 - 09:12:26PM] SSX: Factions Cleaner: 0 SCANNED cleaned
[11/26/2018 - 09:12:26PM] SSX: Factions Cleaner DONE: cycles S:0 F: 0
[11/26/2018 - 09:12:26PM] SSX: Actor test added as Target in SexLab Approach - 5 Way
[11/26/2018 - 09:12:27PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:12:27PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:12:27PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:27PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:12:28PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:28PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:12:28PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:28PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:12:28PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=2
[11/26/2018 - 09:12:28PM] SSX: Actor Escaped Prisoner is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:12:28PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:28PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:12:29PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:29PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:12:29PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:29PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:12:29PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach - 5 Way
[11/26/2018 - 09:12:29PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 3 Way
[11/26/2018 - 09:12:29PM] SSX: Actor test added as Target in SexLab Approach - 3 Way
[11/26/2018 - 09:12:29PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:12:29PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:12:29PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:29PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:12:29PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:29PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:30PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=2
[11/26/2018 - 09:12:30PM] SSX: Actor Escaped Prisoner is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:30PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:30PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:12:30PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach - 3 Way
[11/26/2018 - 09:12:30PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Actor test added as Target in SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:12:31PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:31PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:31PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:12:31PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:12:31PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach
[11/26/2018 - 09:12:32PM] SSX: Rule Checker Update completed
[11/26/2018 - 09:12:32PM] SSX: Rule Checker - Rules checking on update completed. Found 0 valid rules and 0 potential rules.
[11/26/2018 - 09:13:06PM] SSX: Scanning of items for MCM started
[11/26/2018 - 09:13:06PM] SSX: Elapsed time for MCM Opening = 0.272003
[11/26/2018 - 09:13:06PM] SSX: Scanning of items for MCM completed
[11/26/2018 - 09:13:06PM] SSX: Elapsed time for MCM Items scanning OnConfigOpen = 0.255981
[11/26/2018 - 09:13:14PM] SSX: Saving Configuration
[11/26/2018 - 09:13:14PM] SSX: Saving Configuration completed
[11/26/2018 - 09:13:14PM] SSX: Elapsed time for Saving Configuration = 0.319977
[11/26/2018 - 09:13:17PM] SSX: Rule Checker Update starts
[11/26/2018 - 09:13:17PM] SSX: Rule Checker - Starting the checking
[11/26/2018 - 09:13:17PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 5 Way
[11/26/2018 - 09:13:18PM] SSX: Actor test added as Target in SexLab Approach - 5 Way
[11/26/2018 - 09:13:18PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:13:18PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:13:19PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:19PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:13:22PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:22PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:13:22PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:22PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:13:22PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=2
[11/26/2018 - 09:13:22PM] SSX: Actor Escaped Prisoner is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:13:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:13:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:13:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:13:23PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach - 5 Way
[11/26/2018 - 09:13:23PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 3 Way
[11/26/2018 - 09:13:23PM] SSX: Actor test added as Target in SexLab Approach - 3 Way
[11/26/2018 - 09:13:23PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:13:23PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=2
[11/26/2018 - 09:13:24PM] SSX: Actor Escaped Prisoner is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:24PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:13:24PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:24PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:13:25PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:13:25PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:13:25PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach - 3 Way
[11/26/2018 - 09:13:25PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach
[11/26/2018 - 09:13:25PM] SSX: Actor test added as Target in SexLab Approach
[11/26/2018 - 09:13:25PM] SSX: Actor is bad because seeing naked: Escaped Prisoner pos=1
[11/26/2018 - 09:13:25PM] SSX: Actor Escaped Prisoner is not good for source in SexLab Approach
[11/26/2018 - 09:13:25PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:25PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:13:25PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:25PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:13:26PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:13:26PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:13:26PM] SSX: Bad rule because 6 - Sources cannot not be found - SexLab Approach
[11/26/2018 - 09:13:28PM] SSX: Rule Checker Update completed
[11/26/2018 - 09:13:28PM] SSX: Rule Checker - Rules checking on update completed. Found 0 valid rules and 0 potential rules.
[11/26/2018 - 09:13:31PM] SSX: scanner starts
[11/26/2018 - 09:13:31PM] SSX: Alias Scanner Maintenance of actors

 

But curiously enough when I make the source naked (aka, Escape Prisoner), then the source "sees nudity" and will approach the fully clothed target, as per this log:

Spoiler

[11/26/2018 - 09:19:20PM] SSX: Rule Checker Update starts
[11/26/2018 - 09:19:20PM] SSX: Rule Checker - Starting the checking
[11/26/2018 - 09:19:20PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 5 Way
[11/26/2018 - 09:19:21PM] SSX: Actor test added as Target in SexLab Approach - 5 Way
[11/26/2018 - 09:19:21PM] SSX: Actor is GOOD for effective actions: Escaped Prisoner pos=1
[11/26/2018 - 09:19:21PM] SSX: Actor Escaped Prisoner added as source in SexLab Approach - 5 Way
[11/26/2018 - 09:19:22PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:22PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:19:22PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:22PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:19:22PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:22PM] SSX: Actor ghost is not good for source in SexLab Approach - 5 Way
[11/26/2018 - 09:19:22PM] SSX: Actor is GOOD for effective actions: Escaped Prisoner pos=2
[11/26/2018 - 09:19:22PM] SSX: Actor Escaped Prisoner added as collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:19:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:19:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:19:23PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:23PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 5 Way
[11/26/2018 - 09:19:23PM] SSX: GOOD rule - SexLab Approach - 5 Way
[11/26/2018 - 09:19:23PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach - 3 Way
[11/26/2018 - 09:19:23PM] SSX: Actor test added as Target in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is GOOD for effective actions: Escaped Prisoner pos=1
[11/26/2018 - 09:19:24PM] SSX: Actor Escaped Prisoner added as source in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:24PM] SSX: Actor ghost is not good for source in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is GOOD for effective actions: Escaped Prisoner pos=2
[11/26/2018 - 09:19:24PM] SSX: Actor Escaped Prisoner added as collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:19:24PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:24PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:19:25PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:25PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:19:25PM] SSX: Actor is bad because seeing naked: ghost pos=2
[11/26/2018 - 09:19:25PM] SSX: Actor ghost is not good for collaborator in SexLab Approach - 3 Way
[11/26/2018 - 09:19:25PM] SSX: GOOD rule - SexLab Approach - 3 Way
[11/26/2018 - 09:19:25PM] SSX: Rule Checker: Trying to fill the rule: SexLab Approach
[11/26/2018 - 09:19:25PM] SSX: Actor test added as Target in SexLab Approach
[11/26/2018 - 09:19:25PM] SSX: Actor is GOOD for effective actions: Escaped Prisoner pos=1
[11/26/2018 - 09:19:25PM] SSX: Actor Escaped Prisoner added as source in SexLab Approach
[11/26/2018 - 09:19:26PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:26PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:19:26PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:26PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:19:26PM] SSX: Actor is bad because seeing naked: ghost pos=1
[11/26/2018 - 09:19:26PM] SSX: Actor ghost is not good for source in SexLab Approach
[11/26/2018 - 09:19:26PM] SSX: GOOD rule - SexLab Approach

 

I'm not entirely certain what's going on but it almost appears as though the rules checker is using 'Is Naked' when it should be using the 'Sees Nudity'. I can confirm these rules worked back in 1.4f. I ran this test on a test profile using on only the following mods:

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SexLab.esm
SexLabAroused.esm
SkyUI_SE.esp
UIExtensions.esp
SexLabTools.esp
Scent of Sex.esp
Alternate Start - Live Another Life.esp

 

I tried looking through the scripts myself but I can't make heads or tails of it, hopefully someone here can!

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