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Posted
3 hours ago, eldr3d said:

 

Hey there! I'm not really working on it right now and it's rather unlikely that I would pick it up again, but here are the two most important links:

Download

Wiki

WARNING: Regard this as untested! I am the only one who has ever tested it! It might corrupt your saves, ruin your performance, etc.! If you really wanna use this, at least try it with the other mods you're going to use in a save that does not matter to you for a few hours!

In no particular order, these are the most important changes:
- Improved dialogue lines suitable for a variety of different situations
- A faster NPC scanner using SPID instead of a cloak spell to (hopefully) improve performance
- Now displaying all factions and races in your game

- Config files use editorIDs instead of FormIDs

- Plugin is now flagged as ESL

 

OLD CONFIGS ARE NOT COMPATIBLE! NEITHER ARE OLD SAVE GAMES!

 

This is licensed under the GPL, which means you are free to create derivatives under the same license. I am also accepting PRs in case anyone feels like it, and I have documented todos in the issue tracker.

Background. I'm running a rockstable AE setup and am very reluctant to rock the boat. So given the above warnings, i was very reluctant to give this a try. Eventually decided to "just take a look" on a throwaway save, because unlike SL Sexlife this seems exactly the kind of mod to fill some feature-gaps in my setup.

 

Result: I cannot even get the MCM to show up. Yes, i know the tricks and procedures. Also tried saving and reloading a few times. Nothing.

 

So given the initially mentioned "background", my reaction is: "Nope. I'll let others play testdummy and join the fun when everything is sorted out."

 

Of course, given that according to eldr3d this fork is now abandonned, it's unlikely it will ever mature, unless someone else picks it up (opensource, GPL, so permission isn't a problem).

 

Kinda sad eldr3d is out, because the documentation on the wiki is exemplary! Far above and beyond the usual pathetic loverslab standards for documentation. This is a dev who does his homework and understands proper software concept design. So yeah, too bad he won't have time for this anymore.

  • 3 weeks later...
Posted (edited)
On 1/29/2024 at 7:40 PM, libertyordeath said:

Background. I'm running a rockstable AE setup and am very reluctant to rock the boat. So given the above warnings, i was very reluctant to give this a try. Eventually decided to "just take a look" on a throwaway save, because unlike SL Sexlife this seems exactly the kind of mod to fill some feature-gaps in my setup.

 

Result: I cannot even get the MCM to show up. Yes, i know the tricks and procedures. Also tried saving and reloading a few times. Nothing.

 

So given the initially mentioned "background", my reaction is: "Nope. I'll let others play testdummy and join the fun when everything is sorted out."

 

Of course, given that according to eldr3d this fork is now abandonned, it's unlikely it will ever mature, unless someone else picks it up (opensource, GPL, so permission isn't a problem).

 

Kinda sad eldr3d is out, because the documentation on the wiki is exemplary! Far above and beyond the usual pathetic loverslab standards for documentation. This is a dev who does his homework and understands proper software concept design. So yeah, too bad he won't have time for this anymore.

 

While I did document everything that I changed in the wiki and improved it here and there, this is mostly just the documentation that CPU wrote, so credit for that should go to him ^^. Do take note that the MCM might only show up after up to 5min, esp with lots of mods, because (iirc) retrieving and caching all races and factions takes a lot of time. This is one of the downsides of my fork, a tradeoff for having a complete list. You should definitely wait until you see the message "SSX initialized" on the top left, after that, the MCM should be available. If you want to, you could send me a log and while I won't promise I'll fix anything, I can definitely take a quick look. The old version of SSX is pretty stable, so you might consider just using that instead.

Edit: Nvm, forget this. The download I provided does not provide compiled scripts. I am so sorry, let me fix that…

 

Edit 2: Download is now fixed. There was a lot of time between my last time working on this project and this "release", so I forgot what exactly was contained in the repository.

Edited by eldr3d
Posted
14 hours ago, Duncan Idaho said:

 I fussed for a couple of hours with different options and never got it working. It's either broken or too fussy to bother with.

 

You mean the original version? That's odd. Ran fine for me. I would guess you're probably missing a dependency or something like that. Always good to check the Papyrus logs, too. (And don't forget to disable them when you're done troubleshooting!)

Posted
9 hours ago, eldr3d said:

 

You mean the original version? That's odd. Ran fine for me. I would guess you're probably missing a dependency or something like that. Always good to check the Papyrus logs, too. (And don't forget to disable them when you're done troubleshooting!)

 

I have the dependencies. Recent updates broke things that no one thought would break. Scent hasn't been updated since about 2016, the SE conversion was in 2018. That's forever ago in updates. Anyway I uninstalled and cleaned the save. 

  • 2 weeks later...
Posted (edited)

@eldr3d  Your NG mod is running fine in my 1170 AE game, MCM and everything, thank you. I still have to get my Actors to wake up and do something but I'll get there! I appreciate the conversion to ESPFE, too. Nice.

 

I was idly checking through your updated mod when I noticed there's an error:

 

ssxPlayerCellDetectorEffect "Player Cell Detector" [MGEF:FE3C081A]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE3C03B4] <Error: Could not be resolved>
[00:00] Done: Checking for Errors, Processed Records: 412, Errors found: 1, Elapsed Time: 00:00

 

I might have fixed it, but for the fact you are using SPID.  Might I please leave this error for you to sort? Or, if you can tell me what the FormID should be, I could do it myself.

 

 

 

 

 

Thanks!

Edited by Bluegunk
Posted (edited)
On 3/4/2024 at 11:53 AM, Bluegunk said:

@eldr3d  Your NG mod is running fine in my 1170 AE game, MCM and everything, thank you. I still have to get my Actors to wake up and do something but I'll get there! I appreciate the conversion to ESPFE, too. Nice.

 

I was idly checking through your updated mod when I noticed there's an error:

 

ssxPlayerCellDetectorEffect "Player Cell Detector" [MGEF:FE3C081A]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE3C03B4] <Error: Could not be resolved>
[00:00] Done: Checking for Errors, Processed Records: 412, Errors found: 1, Elapsed Time: 00:00

 

I might have fixed it, but for the fact you are using SPID.  Might I please leave this error for you to sort? Or, if you can tell me what the FormID should be, I could do it myself.

 

 

 

 

 

Thanks!

 

I looked into it, and this is because I accidentally deleted that exact record from the mod. That was not intended. The consequence is that the SPID scanner is always used, instead of automatically switching to the cell scanner for indoors, which would have slightly better Papyrus performance. This is not critical, but I think I have fixed it. Uploading this separately for now in case it breaks something, I don't have the time to test this right now, but I think it should be fine. Upgrading to this from NG is fine.

To anyone else: (IMPORTANT) Read the original post about this project

Scent of Sex NG 1.0.1.zip

Edited by eldr3d
  • 2 weeks later...
Posted

hi eldr3d .   I was setting some rules up in your version of Scent, and I can't see anything to 'export' the rules (nor Import).  Obviously, I can save them but nothing turns up in my MO2.

The rules do seem to be kept in game.

Am I missing something?

Otherwise, very smooth!

  • 2 weeks later...
Posted (edited)
On 3/26/2024 at 6:04 PM, Bluegunk said:

hi eldr3d .   I was setting some rules up in your version of Scent, and I can't see anything to 'export' the rules (nor Import).  Obviously, I can save them but nothing turns up in my MO2.

The rules do seem to be kept in game.

Am I missing something?

Otherwise, very smooth!

 

SSXNG saves the rules to Data/configs/Scent of Sex/. They are "exported" whenever you save and "imported" whenever you load iirc. This means that the rules will always be synchronized between saves automatically.

Edited by eldr3d
  • 3 weeks later...
Posted (edited)
On 1/30/2024 at 2:06 AM, eldr3d said:

 

Hey there! I'm not really working on it right now and it's rather unlikely that I would pick it up again, but the current state of the mod is attached to this post.

- Wiki

- Source

WARNING: Regard this as untested! I am the only one who has ever tested it! It might corrupt your saves, ruin your performance, etc.! If you really wanna use this, at least try it with the other mods you're going to use in a save that does not matter to you for a few hours!

Also important: The dependencies have changed. Have a quick look in the wiki linked above.

In no particular order, these are the most important changes:
- Improved dialogue lines suitable for a variety of different situations
- A faster NPC scanner using SPID instead of a cloak spell to (hopefully) improve performance
- Now displaying all factions and races in your game

- Config files use editorIDs instead of FormIDs

- Plugin is now flagged as ESL

 

OLD CONFIGS ARE NOT COMPATIBLE! NEITHER ARE OLD SAVE GAMES!

 

This is licensed under the GPL, which means you are free to create derivatives under the same license. I am also accepting PRs in case anyone feels like it, and I have documented todos in the issue tracker.

Scent of Sex NG.zip 901.18 kB · 32 downloads

I have just seen the post... thank you for adding a NG version. However I can not get it to be recognised in MCM, never mind working :( Tried on brand new game. (there is no esl plugin file in your attached Scent of Sex NG zip)

Edited by ProWorx
  • 2 weeks later...
Posted
On 4/20/2024 at 5:49 AM, ProWorx said:

I have just seen the post... thank you for adding a NG version. However I can not get it to be recognised in MCM, never mind working :( Tried on brand new game. (there is no esl plugin file in your attached Scent of Sex NG zip)

 

Oh yes, you're absolutely right! I've fixed that.

Posted
On 1/29/2024 at 12:06 PM, eldr3d said:

 

Hey there! I'm not really working on it right now and it's rather unlikely that I would pick it up again, but the current state of the mod is attached to this post.

- Wiki

- Source

WARNING: Regard this as untested! I am the only one who has ever tested it! It might corrupt your saves, ruin your performance, etc.! If you really wanna use this, at least try it with the other mods you're going to use in a save that does not matter to you for a few hours!

Also important: The dependencies have changed. Have a quick look in the wiki linked above.

In no particular order, these are the most important changes:
- Improved dialogue lines suitable for a variety of different situations
- A faster NPC scanner using SPID instead of a cloak spell to (hopefully) improve performance
- Now displaying all factions and races in your game

- Config files use editorIDs instead of FormIDs

- Plugin is now flagged as ESL

 

OLD CONFIGS ARE NOT COMPATIBLE! NEITHER ARE OLD SAVE GAMES!

 

This is licensed under the GPL, which means you are free to create derivatives under the same license. I am also accepting PRs in case anyone feels like it, and I have documented todos in the issue tracker.

 

Scent of Sex NG 1.0.2.zip 920.75 kB · 0 downloads

You could upload it to the the forum's file section. It would be easer to find the mod

Posted (edited)
On 5/2/2024 at 7:52 AM, eldr3d said:

 

Oh yes, you're absolutely right! I've fixed that.

OK Downloaded and got the NG working. Definitely smoother and faster. Thank you :)

Issues I have found so far;

1. When creating rule for specific NPC, you can see them in the list, but you can't 'add them' to the rule. It's not for everyone, but it's a large proportion and really needs to be fixed.

2. It's not recognising tags that are in the list ie creating rule for a FFM scene, have them in list, but when trying to create tags, doesn't show FFM's.... even when rescanning for tags in debug.

Also is there a way to increase the amount of listed Animations from 128?

Thanks again, this is by far my favourite and essential adult mod :)

Edited by ProWorx
Posted (edited)
7 hours ago, ProWorx said:

OK Downloaded and got the NG working. Definitely smoother and faster. Thank you :)

Issues I have found so far;

1. When creating rule for specific NPC, you can see them in the list, but you can't 'add them' to the rule. It's not for everyone, but it's a large proportion and really needs to be fixed.

2. It's not recognising tags that are in the list ie creating rule for a FFM scene, have them in list, but when trying to create tags, doesn't show FFM's.... even when rescanning for tags in debug.

Also is there a way to increase the amount of listed Animations from 128?

Thanks again, this is by far my favourite and essential adult mod :)

 

Sorry, as I said, I have ceased development on this project. The only fixes I'll provide are severe ones that stop players from running the mod at all. Feel free to contribute to the repository linked above, I will happily accept merge requests.

 

That said, if there's something that seems to be unachievable due to a bug in the MCM, you can try editing the config files by hand. They can be found in Data\config\Scent of Sex NG.

Edited by eldr3d
Posted
On 5/4/2024 at 12:53 PM, eldr3d said:

 

Sorry, as I said, I have ceased development on this project. The only fixes I'll provide are severe ones that stop players from running the mod at all. Feel free to contribute to the repository linked above, I will happily accept merge requests.

 

That said, if there's something that seems to be unachievable due to a bug in the MCM, you can try editing the config files by hand. They can be found in Data\config\Scent of Sex NG.

Trying out Scent of Sex NG. The SPID scanning is not functioning for me. Cell scan does work.

  • 1 month later...
Posted

Hi, can I make a request for AI generated voice files for this mod? I'm on Linux and I can't get xVASynth to work on proton. Or if I missed one that someone already shared, please let me know!

Posted (edited)
On 5/5/2024 at 2:53 AM, eldr3d said:

 

Sorry, as I said, I have ceased development on this project. The only fixes I'll provide are severe ones that stop players from running the mod at all. Feel free to contribute to the repository linked above, I will happily accept merge requests.

 

That said, if there's something that seems to be unachievable due to a bug in the MCM, you can try editing the config files by hand. They can be found in Data\config\Scent of Sex NG.

Ok your call. The problem is that not being to 'add them' of the majority of names to rules makes this mod, for all intents and purposes, 'stop players from running the mod at all'.

Also unable to delete rules.

Its unplayable if you can't control the rules - which realistically is what this mod is about.

Edited by ProWorx
  • 1 month later...
Posted

Great mod! I'm using the most updated version posted in May on page 9 of this forum and my game isn't breaking. Does anyone know how to use the same NPCs in two rules? I have one rule to trigger a conversation about that leads to foreplay with a follower if theyre aroused, and I have a second rule that starts after that one ends that has a conversation that can lead to sex. Problem is, the second rule can take any follower, not just those in the first rule. Does anyone know how to change that?

  • 1 month later...
Posted
On 1/29/2024 at 10:06 AM, eldr3d said:

 

Hey there! I'm not really working on it right now and it's rather unlikely that I would pick it up again, but the current state of the mod is attached to this post.

- Wiki

- Source

WARNING: Regard this as untested! I am the only one who has ever tested it! It might corrupt your saves, ruin your performance, etc.! If you really wanna use this, at least try it with the other mods you're going to use in a save that does not matter to you for a few hours!

Also important: The dependencies have changed. Have a quick look in the wiki linked above.

In no particular order, these are the most important changes:
- Improved dialogue lines suitable for a variety of different situations
- A faster NPC scanner using SPID instead of a cloak spell to (hopefully) improve performance
- Now displaying all factions and races in your game

- Config files use editorIDs instead of FormIDs

- Plugin is now flagged as ESL

 

OLD CONFIGS ARE NOT COMPATIBLE! NEITHER ARE OLD SAVE GAMES!

 

This is licensed under the GPL, which means you are free to create derivatives under the same license. I am also accepting PRs in case anyone feels like it, and I have documented todos in the issue tracker.

 

Scent of Sex NG 1.0.2.zip 920.75 kB · 47 downloads

i recommend to move this to its own page. with out a friend telling me about it i wouldn't even know there was a ng version.

Posted
On 10/3/2024 at 2:06 AM, sidfu1 said:

i recommend to move this to its own page. with out a friend telling me about it i wouldn't even know there was a ng version.


I was reluctant to do that since SSXNG is sort of unfinished and was very much untested, but since it seems to be running okay for the people in this thread, I've given it its own now:

 

 

  • 4 months later...
Posted

I've been using SSXSE for years, and I won't say it's been trouble free but it's always worked for me to some degree. Until now.

I'm not sure what could cause this, but I'm observing a totally new behavior where no animations show up. I first noticed when I would test the number of animations for a new rule and it said "No Animations." And that's normal when a rule isn't composed correctly. But then I started testing other rules that had worked before and got the same result. And then I went further and clicked the animations tab on the MCU (which NEVER works for me, I suppose because Scent is so slow gathering the data). This time it worked, though, promptly showing me "No Animations."

So, by all appearances SSXSE isn't finding the animations.

I tried a few things, like re-starting Sexlab and resetting the tags. Nothing has seemed to help.

Come to think of it, I do need to verify that the animations work with other Sexlab programs.

Has anyone else encountered the problem where Scent failed to find animations? I looked for the issue in the forum and didn't find anything.

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