Myst42 Posted October 14, 2018 Posted October 14, 2018 Is there anyone who knows - or knows someone left to ask - how some of these things work? I need to know: - Everything about scaling particles in particle effects for weapon enchantments. All of this is handled via nifskope - How to stop enemies from re-using custom enchanted arrows shot at them. The moment they get shot, they can shoot my enchanted arrows back, this needs to stop. On some Youtube video link, I'm using this page. Found a few interesting data on it, but particle emitters can be trickier than that. Currently trying to resize one, but the normal "radius" option on the emitter node of the particle system tree that should resize particles, is not working. I think it has something to do with the fact particles apparently start larger and then get smaller. This is the current nif EnchAbSta.nif
Guest Posted October 14, 2018 Posted October 14, 2018 Me and @ZaZ we have quite the experience on NIF particle effects.
MadMansGun Posted October 14, 2018 Posted October 14, 2018 1 hour ago, CPU said: Me and @ZaZ we have quite the experience on NIF particle effects. a slight thread hijacking: can particles be made to Bounce off of NPCs?
Guest Posted October 14, 2018 Posted October 14, 2018 Particles have many generation types. If you set the origin inside the NPC and then the trajectory to be off the NPC they will "spawn" from inside the NPC and go out side.
ZaZ Posted October 14, 2018 Posted October 14, 2018 3 hours ago, Myst42 said: Is there anyone who knows - or knows someone left to ask - how some of these things work? I need to know: - Everything about scaling particles in particle effects for weapon enchantments. All of this is handled via nifskope - How to stop enemies from re-using custom enchanted arrows shot at them. The moment they get shot, they can shoot my enchanted arrows back, this needs to stop. On some Youtube video link, I'm using this page. Found a few interesting data on it, but particle emitters can be trickier than that. Currently trying to resize one, but the normal "radius" option on the emitter node of the particle system tree that should resize particles, is not working. I think it has something to do with the fact particles apparently start larger and then get smaller. This is the current nif EnchAbSta.nif IIRC. Edit the Sizes in the BSPSysScaleModifier:5 In the block details you you will find "Num Scales" - Number of Scale Sizes for each particle released ( You can change that to 1 and update this way you will will just one size) Scales - the Sizes of the Particles released
Guest Posted October 14, 2018 Posted October 14, 2018 Just an extra info. In NifSkope you cannot do a preview of particle effects. best way to do it is to open the CK, add the p[article effect to something that can be previewed (a static or a piece of armor you will add to a NPC) then preview the static or the NPC. When you alter the NIF and save it, just click on F5 after selecting the preview window of CK.
Myst42 Posted October 15, 2018 Author Posted October 15, 2018 16 hours ago, ZaZ said: IIRC. Edit the Sizes in the BSPSysScaleModifier:5 In the block details you you will find "Num Scales" - Number of Scale Sizes for each particle released ( You can change that to 1 and update this way you will will just one size) Scales - the Sizes of the Particles released Alright that seems to do the trick. They dont appear as Scales to me but as Floats instead, but anyway. 15 hours ago, CPU said: Just an extra info. In NifSkope you cannot do a preview of particle effects. best way to do it is to open the CK, add the p[article effect to something that can be previewed (a static or a piece of armor you will add to a NPC) then preview the static or the NPC. When you alter the NIF and save it, just click on F5 after selecting the preview window of CK. It's for weapon enchantments though. Next, I'm trying to copy/duplicate particle effect on the same nif, but the simple way (copy branch, paste branch) always keeps giving me a corrupt nif that causes CTD, and If I try it from one nif to another it tells me it cannot find a million things (tried copying one by one, like bones from a skeleton, but the list of things it didn't find never ended, and eventually I came across othre items I didn't even know how to copy). I'd also be interested in knowing, if possible: -How to handle the movement, For now they just seem to pop up randomly, and I see rotation and gravity modifers can make particles rotare on their position and fall to the ground, respectively, but I saw somewhere you can make particles spiral around an axis IE? -What is that "ControllerManager" thing and can I do something with it? Or it would be best to delete it go back to something more simple? If so, how to delete? As for the thing to mod, I'd first like to be able to copy-paste the sphere of light from this nif into any other of my choosing EnchHoly.nif
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