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Compilation Error when simply adding new script.


oldrayzor

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Posted

This problem just recently started occurring. When selecting "new script"  and giving it a name, rather than adding it to the Reference Object list of Scripts, papyrus attempts to compile the newly created script and then abandons the new script. At a loss as to why this has started happening. I took the precaution of removing any lingering script overwrites in MO but continues to be a problem.

 

 

NewScriptError.jpg.44e2cab53994a2eca406a244ea182bc6.jpg

Posted
1 hour ago, oldrayzor said:

This problem just recently started occurring. When selecting "new script"  and giving it a name, rather than adding it to the Reference Object list of Scripts, papyrus attempts to compile the newly created script and then abandons the new script. At a loss as to why this has started happening. I took the precaution of removing any lingering script overwrites in MO but continues to be a problem.

That error come from a pex file inside your data\scripts folder. Your error come from "unknow(0,0)" and that mean a pex file whitout the corresponding psc for locate the line(0) and colum(0) that reference the populatemannequin script.

 

I not found it inside my 20k psc's and of course come from one of yours mods that can be in bsa format. Maybe disabling some mod's you can solve the problem and compile your script, but probably reappear if you not locate the source file.

Posted
On 10/13/2018 at 10:44 AM, GenioMaestro said:

of course come from one of yours mods

Sorry for the delay, but I think I'll need to reinstall SKSE. Yes, it is from one of my mods because I'm creating a totally new script. Not sure why it would attempt to compile a bran new script. Normal behavior would be to ADD the new script to the reference object and then you would have to select it for editing.

 

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