Myst42 Posted October 7, 2018 Posted October 7, 2018 I'm working on something, and as a bonus, I retextured some art efects to go with the magic effect I made. The art effects to go with it, are retextured versions of the elemental fury weapon effect. Thing is, Every color works perfectly, except black. If I try to paint the dds file black, it goes invisible, if I try to change the emissive color to black, it also goes invisible. Black magic effects exist, vampire transformation has them and so do Dawnguard death hounds. Ā So, anybody knows how to do this? Here are 2 files btw. It's a nif and a texture. to make it work, all that's needed is an esp pointing a weapon enchantment to an art object that uses this nif Can't upload the big esp file yet. EnchantmentEffect.rar
GenioMaestro Posted October 8, 2018 Posted October 8, 2018 Have you tried a similar color?? When you create a effect shader the default colors for make nothingĀ are exactly black (rgb 0,0,0) and white (rgb 255,255,255) You can try use a color like rgb 1,1,1 for black and 254,254,254 for white. Maybe is not pure black and white but the diference can be minimal. And probably works.
Myst42 Posted October 8, 2018 Author Posted October 8, 2018 2 hours ago, GenioMaestro said: Have you tried a similar color?? When you create a effect shader the default colors for make nothingĀ are exactly black (rgb 0,0,0) and white (rgb 255,255,255) You can try use a color like rgb 1,1,1 for black and 254,254,254 for white. Maybe is not pure black and white but the diference can be minimal. And probably works. Just tried full 2,2,2 layer. It's brightness sensitive. The darker it gets, the more invisible it looks. It's like it uses RGB darkness as alpha darkness, and the actual alpha map is not used at all.
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