justavisitor Posted October 7, 2018 Posted October 7, 2018 I tried using MCKing's Nightmother replacer in SSE, because there where only loose textures and no esp I assumed it would just work. However ingame the nightmother looks like this: Spoiler I tried to create new texture sets with the CK and link them manualy to the model, but that just turned her invisible. I also checkd if the error is visible in nifscope, but it looks fine there. Spoiler Does anyone know how to convert the model/textures so that it works in SSE?
nemocdt Posted October 7, 2018 Posted October 7, 2018 https://www.nexusmods.com/skyrim/mods/75916 this.... i have found porting should be done in 3 steps 1. save in ck obviously first, load mod in game and see what is incompatible. 2. use above to do textures. load game and check for triangles, identify dds files to be converted (might be in a different sub folder) repeat till no triangles (if it is fine don't optimise the nifs ) 3. optimise nifs. i have had ctds with some mods approaching npc's after optimsing nifs. i have always had issues doing all three steps at once without checking results in between but can only say what has worked for me.
justavisitor Posted October 7, 2018 Author Posted October 7, 2018 50 minutes ago, nemocdt said: 3. optimise nifs. That's what I was missing, cleaning the nif with the SSE Nif Optimizer fixed it. Thank you!
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