Ark of Truth Posted October 30, 2012 Posted October 30, 2012 Does anyone know of a edited version of the TSH ground floor or can take a request? I'm using ICHotelGroundFloor01. I have changed the color scheme completely but I have an issue. I want to make the sides of the stairs a separate color to the roof but can't. Some idiot in Beth thought it would be a good idea to have them using the same texture. Does anyone know a way of separating the two? It's the only thing stopping me from releasing my mod update Any help would be greatly appreciated.
gerra6 Posted October 30, 2012 Posted October 30, 2012 Any help would be greatly appreciated. It looks like you should be able to change the texture path in Nifskope.
Ark of Truth Posted October 30, 2012 Author Posted October 30, 2012 I mean this bit. I can't seem to change it without changing the ceiling as well. The steps are fine I just can't seem to change the side by itself.
gerra6 Posted October 30, 2012 Posted October 30, 2012 I mean this bit. I can't seem to change it without changing the ceiling as well. The steps are fine I just can't seem to change the side by itself. You'll probably need to pop it open in Blender, select the stairs, go into tab mode, select a vertex on each stairs, hit to select all vertices linked to those vertices, then hit and select "separate selected" That will separate those meshes so that when you re-export you can just assign any texture that you want. Here's what I mean. It's just a quick and dirty mesh split, and I haven't tested it, so I promise nothing, but hopefully it will do what you're looking for.
gerra6 Posted October 30, 2012 Posted October 30, 2012 Didn't do it. What are you trying to do exactly? Because as far as I can tell, the stairs are now a separate mesh from the ceiling and can now be assigned a new texture without affecting the ceiling, if that's what you wanted to do.
Symon Posted October 30, 2012 Posted October 30, 2012 Spit properties in NifSkope, change the texture then combine properties?
gregathit Posted October 30, 2012 Posted October 30, 2012 Here try changing the wall now with this one. If that gets you want you want I will tell you how I did it.
Ark of Truth Posted October 30, 2012 Author Posted October 30, 2012 Greg you are the man Exactly what I wanted. *worships Greg*
Ark of Truth Posted October 30, 2012 Author Posted October 30, 2012 Didn't do it. What are you trying to do exactly? Because as far as I can tell' date=' the stairs are now a separate mesh from the ceiling and can now be assigned a new texture without affecting the ceiling, if that's what you wanted to do. [/quote'] If you angle your camera so your inside the building and looking up at the ceiling. Whenever you change the texture on the side of the stairs (where the arrow was pointing to, not the stars and steps as a whole) it also changes the texture on the ceiling. Like this.
gerra6 Posted October 30, 2012 Posted October 30, 2012 Didn't do it. What are you trying to do exactly? Because as far as I can tell' date=' the stairs are now a separate mesh from the ceiling and can now be assigned a new texture without affecting the ceiling, if that's what you wanted to do. [/quote'] If you angle your camera so your inside the building and looking up at the ceiling. Whenever you change the texture on the side of the stairs (where the arrow was pointing to, not the stars and steps as a whole) it also changes the texture on the ceiling. Like this. Did you change the texture name, or just swap out the texture?
Ark of Truth Posted October 30, 2012 Author Posted October 30, 2012 I just went in there and switched the dds it was using after selecting the side of the staircase. Did I miss something?
gerra6 Posted October 30, 2012 Posted October 30, 2012 Didn't do it. What are you trying to do exactly? Because as far as I can tell' date=' the stairs are now a separate mesh from the ceiling and can now be assigned a new texture without affecting the ceiling, if that's what you wanted to do. [/quote'] If you angle your camera so your inside the building and looking up at the ceiling. Whenever you change the texture on the side of the stairs (where the arrow was pointing to, not the stars and steps as a whole) it also changes the texture on the ceiling. Like this. Grr...it looks like the materials were re-merged during the export process. I forgot to uncheck the merge materials button. In any event, now that the meshes have been separated, you can perform some NifSkope wizardry to give the meshes separate materials. I don't remember how, exactly...I'm more of a Blender modder/scripter than Nifskope guru but I think Symon's advice sounds about right. Anyways, I'm about an hour from releasing the next (very major) upgrade to the transformation lattice generator, and I don't have a very many brain cells to spare at the moment. If this thing is still a problem then, I'll take another look. But I really need to get this next release out.
gregathit Posted October 31, 2012 Posted October 31, 2012 Ok, here is what I did. Open two instances of the same file with nifskope. Then do the following: 1. Now in the 1st file (let's call it the master file) delete the item you want to change (sounds strange I know but hear me out) - use the remove branch command. 2. Now from the secondary file click on the arrow to expand the item you wish to change and select the NiMaterialProperty and change the name (in this case it was Material #312121225) to something unique (my name was over the top..... ) then click on the NiTriShape and use the copy branch command. 3. Now paste using the paste branch on the root of the master file. 4. Now change the texture path to whatever you want. The problem is that the nif was set up with multiple items using the same texture and they all are tied together using that same material name. If you try to change it in one instance of nifskope I have never gotten it to work. This is the only way I could figure out how to do it. If there is an easier way to do this I would love to hear it but this way does work.
Ark of Truth Posted October 31, 2012 Author Posted October 31, 2012 Nice thanks guys. Much appreciated. @Greg I will check it out tomorrow, right now going sleep I need to be up again in 6 hours.
Symon Posted October 31, 2012 Posted October 31, 2012 That will do the job nicely and that's what the spells I recommended be used make easier for you. They split all the combined properties so you can make changes to an individual NiTrishape or Strip. Then when you are done you can re-combine them to make the mesh more efficient.
gregathit Posted October 31, 2012 Posted October 31, 2012 That will do the job nicely and that's what the spells I recommended be used make easier for you. They split all the combined properties so you can make changes to an individual NiTrishape or Strip. Then when you are done you can re-combine them to make the mesh more efficient. Damn, I just knew there had to be a simple way to do things! I have never bothered to mess around with the spells much. I guess I better check them out... This will save me a F'ton of time when I make my new BU armor pack! I was getting sick and freaking tired of having to cut\paste just to change a texture path! Thanks for the tip!
Ark of Truth Posted October 31, 2012 Author Posted October 31, 2012 Hmmmmm......For some reason whenever I use this mess I fall through the floor.
Symon Posted October 31, 2012 Posted October 31, 2012 Sounds like the collision got mislaid. More NifSkope work. You might want to start from scratch and use the spells to separate the properties.
Ark of Truth Posted October 31, 2012 Author Posted October 31, 2012 Sounds like the collision got mislaid. More NifSkope work. You might want to start from scratch and use the spells to separate the properties. Well this is what I see when I compare them. Vanilla on the left, Greg on the right. I'm no expert but isn't the collision on the wrong place?
Symon Posted October 31, 2012 Posted October 31, 2012 No NiStrinExtraData (note it contains collision info) No bhkCollisionObject Different parent I would start again myself. Greg's is almost what you need but needs some repairs.
gregathit Posted October 31, 2012 Posted October 31, 2012 Ok, I got in a hurry on the initial deal and I pasted the item on the scene root (which normally is what you should do - but in this case was wrong). It needed to be pasted on the Second NiNode: ICHotelGroundFloor01 This version should work properly with collision data intact. Sorry.
Ark of Truth Posted October 31, 2012 Author Posted October 31, 2012 Didn't work Thanks for trying though.
gregathit Posted October 31, 2012 Posted October 31, 2012 Didn't work Thanks for trying though. Ok, I followed Gerra6\Symon's guide this time with no cutting\pasting, just using the spell to split properties. This sucker should work. If it doesn't work then send me the nif file you are using and I will work on it.
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