Grom424 Posted August 16, 2018 Posted August 16, 2018 Hello there, So, I've been trying to disable HDT on the character's schlong for use with a specific armor (the idea is an "exposed armor"). HDT movement results in massive clipping. I use FloppySoS. I saw a thread which said something along the lines of removing weights on the problematic mesh via Outfit Studio. I tried it but nothing happened. Perhaps there's an easy way to disable HDT on a mesh, like renaming something, or some NifSkope edit? Thanks!
Grom424 Posted August 20, 2018 Author Posted August 20, 2018 On 8/16/2018 at 9:41 PM, 27X said: open the nif, delete the hdt attribution block. Sorry for taking this long to answer. I believe you are talking about the NiStringExtraData, as shown here? https://www.loverslab.com/topic/25485-setup-attaching-hdt-to-an-existing-mesh/ There's no such block. The NiNode's "Num Extra Data List" is also set to 0. The HDT still somehow works ?
27X Posted August 20, 2018 Posted August 20, 2018 Yep. That's what you want to delete. Highlight it, Right click, look over the options thereof, make sure nifskope is up to date and has admin rights.
Grom424 Posted August 21, 2018 Author Posted August 21, 2018 On 8/20/2018 at 5:34 AM, 27X said: Yep. That's what you want to delete. Highlight it, Right click, look over the options thereof, make sure nifskope is up to date and has admin rights. Thanks for lending a hand ?. Didn't work out, though. Tried using Nifskope 2.0 with admin rights and still the NiStringExtraData block is nowhere to be found:
jopie123 Posted September 2, 2018 Posted September 2, 2018 Are you talking about a floppysos xml? They don't contain NiStringExtraData tags; Floppysos assigns hdt dynamically, using scripting. If you just want to disable hdt, you can use the key bindings (shift+del for self or shift+insert for target), or set the default to 'disabled' in the floppysos menu.
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