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How to assign an enchantment in a script?


myuren

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Posted

Im trying to create a ring that gives fire damage in 100 feet on yourself when you wear it(in addition to restore health so you become a walking firestorm). The construction kit doesn't let you do that so my plan is to describe the enchantment in a script and use a script with OBSE functions.

The script at the moment:
player.additem [a rings id] 1
Enchantment fuck;
;???????????
SetEnchantment fuck [the rings id again]
How or even can one assign an Enchantment? What does it look like?

 

Posted

you must write a script. :)

===========================

Well, to make a marker (red X - as a caster), and when the ring is wearing, it will cast spell on the player (fireballs) . The ring itself will not do anything, and it does not need to be enchanted.

 

This is in brief.

http://rgho.st/8F6vLXp7j

==

there is no ring model

 

 

Posted

Must be done with a script, huh? I was hoping otherwise, but I see.
Thanks for the help, and for..well, going ahead and doing it. Much appreciated.

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