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SexoutNG Drug Dealers (Updated 22/11/2012)


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Posted

Dixon and Marco will probably supply Jet exclusively since it suits their characters but when new NPC dealers are added some of them will probably be supplying Med-X and Psycho.

 

Did you have any existing NPC's in mind as potential MedX/Psycho suppliers?

Posted

I think there should definitely be one in the Strip, dealing mainly to the Gomorrah prostitutes and the "higher classes" - obviously a lot more inconspicuous than the likes of Dixon and so forth. Maybe even a little more cultured, for a change?

Posted

I had this issue with Meansonofabitch:

 

 

 

After fucking him the first time, and not reaching Marco before the Vagina debuff wears off, you can't fuck Meanie again. This is because the topic to ask to fuck him is only displayed when SexoutDealers.MarcoQmsoab == 2, but it gets advanced to 3 as soon as he fucks you. Easily solved by setting it back to 2 when talking to Marco (first prompt in SDMarcoQuestComplete).

 

 

 

Furthermore I suggest adding a condition to the SDSewersSolicit topic to filter out children since there are a couple of them running around down there.

 

As to Sweetwater abrupt endings, if you keep rebuffing him he knocks you down and rapes you, but then simply walks away. I guess the idea was that he should reengage in conversation with the SDSewersPimpPunish topic?

Posted

Thanks, I wasn't aware of that MSOAB bug. It'll be fixed for the next release.

 

What I've already done;

 

-Already added a condition to make sure North Sewer johns aren't any of the child races (not sure if that'll work for killable children mods, but it'll do for now)

 

-Added some appropriate Sweetwater dialogue after you refuse to work for him. I still haven't put in suitable dialogue for when he demands payment and you no longer have the money you owe him ; I haven't quite decided what the punishment should be.

 

With that done I think it's just a matter of writing a working rejection chance script for the soliciting and I'll put out the next version.

 

Thanks a lot for the bug reports, they make things a lot easier.

  • 3 weeks later...
Posted

First: Great mod!

 

I have a problem with the streetwalking, working in the sewers alone works fine, but in westside the dialog-option is missing for me.

 

No Sweetwater or sewer-pimp appears for me.

 

Any guess what i did wrong?

Posted
You need to talk to Marco.

 

For me he has no other dialog option than fuck him / fuck sonofabitch / fuck the freesidepeople for jet.

 

But after working in the sewers for 10-15 times sweetwater appeared.

 

Is there still something i messed up, or is it itended that i can't go whoring in westside?

 

Thanks for the help and keep up the great work!

Posted

"Streetwalking" isn't a feature yet. You're not really a prostitute, you're a jet addict, so he never really gives you that option, he just says "Go do something" and you go do it, for the jet.

 

As far as I know, Dogface didn't implement streetwalking, but he has returned and is working on this mod again, so who knows?

Posted
"Streetwalking" isn't a feature yet. You're not really a prostitute, you're a jet addict, so he never really gives you that option, he just says "Go do something" and you go do it, for the jet.

 

As far as I know, Dogface didn't implement streetwalking, but he has returned and is working on this mod again, so who knows?

 

Aaah ok, then everthing works fine, seems i misunderstood the whoring would work in the sewers AND westside :D

 

Nice to know dogface is still working on it :)

 

Thank you

Posted

Westside is a bit too civilised for street trade and was never intended to be a place you could streetwalk. The sewers, North Vegas, Freeside and Aerotech are the planned 'permissable' areas for jet-whores.

 

I've changed the approach system to use the sexout scanner, and in future updates streetwalking will be handled via a hotkey which causes the player to dance (like the gomorrah spruikers) and nearby NPCs will either approach, or voice their disinterest (you'll need general subtitles turned on to see it). The system will be disabled anywhere outside the 'street trade' areas, unless I ever feel like setting up some dialogue to chastise or punish the player in places they shouldn't realistically be able to get away with that sort of lewdness.

 

I'm considering cutting it out of Drug Dealers altogether and making it a more general street-walking plugin ; although I was planning to use Dixon as the Freeside pimp and don't want it to conflict with his dealing.

Posted
Westside is a bit too civilised for street trade and was never intended to be a place you could streetwalk. The sewers, North Vegas, Freeside and Aerotech are the planned 'permissable' areas for jet-whores.

 

I've changed the approach system to use the sexout scanner, and in future updates streetwalking will be handled via a hotkey which causes the player to dance (like the gomorrah spruikers) and nearby NPCs will either approach, or voice their disinterest (you'll need general subtitles turned on to see it). The system will be disabled anywhere outside the 'street trade' areas, unless I ever feel like setting up some dialogue to chastise or punish the player in places they shouldn't realistically be able to get away with that sort of lewdness.

 

I'm considering cutting it out of Drug Dealers altogether and making it a more general street-walking plugin ; although I was planning to use Dixon as the Freeside pimp and don't want it to conflict with his dealing.

 

Two words: Fucking amazing! :D

 

I'm really looking foward to the next update.

Posted

Wouldn't mind having that dance thing as a separate mod for steetwalking. I like having the option for my female PC to dance like that, but to do so currently I'm stuck with using Animated Prostitution, which I otherwise don't use in favor of Sexout.

Posted

If I can convince prideslayer to make a new global notification hook for dancing, I'll make a simple hotkey-to-dance-idle plugin and every other mod that wants to can react to that. I really don't think a dance idle is worth an .esm of it's own, but it's probably a function several mods might want to share.

 

Perhaps it'd feel at home in SCR?

Posted

Oh I agree that the dance hotkey alone something that definitely wouldn't warrant its own mod just for the dance. My post was about the whole idea for the dance you posted; using it to bring in interested customers as a streetwalking mod.

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