DMoney1331 Posted July 23, 2018 Posted July 23, 2018 A New Sisterhood View File Description: This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome? Current Features: A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds Planned Features: A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella An expanded clergy of mara distributed around skyrim Full Sexlab Integration Notes: I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. Acknowledgements: Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving. Submitter DMoney1331 Submitted 07/23/2018 Category Quest Requires At present, it should be able to run on its own. I haven't implemented any elements from other sexlab mods yet. Special Edition Compatible 6
slutofshades Posted July 23, 2018 Posted July 23, 2018 I wish you all of the luck.... all of it. I'll keep my eye on this new little tale
ShadowWarior945 Posted July 24, 2018 Posted July 24, 2018 ill keep an eye on how it progresses I loved the sisterhood questline like it should be in the game, to begin with I'm glad their people like you that is creating this don't give up and keep moving forward 1
ShadowWarior945 Posted July 24, 2018 Posted July 24, 2018 also when I download it and tried to get it on mod organizer I would not handle it can that be fixed or do I have to do something?
jmfossey Posted July 24, 2018 Posted July 24, 2018 Next steps. 1. Package the mod in a zip file. 2. Your mod is dependent upon "creature(somethingIforgetwhatitsaid).esm" That needs to be clear in the description.
mai_hasegawa Posted July 24, 2018 Posted July 24, 2018 This mod sounds awesome, never can have enough stories... or sex. Good luck!
jeferex Posted July 31, 2018 Posted July 31, 2018 maybe the mod quest "THe Book of Sex" the mara , and more quest include into this proyect... to more corrupt.. mara... lovers.... (great... impatient for proyect) good luck and sorry bad english.
Dibellor Posted September 8, 2018 Posted September 8, 2018 How is the compatibility with Skyrim SE? The Field in the description is empty.
terrorofmorrowind Posted September 22, 2018 Posted September 22, 2018 Looking forward to this as well @Dibellor: Since the author just started modding skyrim with the creation kit and since there is no creation kit for SE (unless I'm mistaken then forget this) i can only assume he isn't gonna do nything SE related for a while. Depending what exactly the mod adds you can try making it comptible yourself. There are some programs to convert skyrim meshes and texturs to SE format. To make .esp's and esm files compatible you should only load them in current CK and save them as an SE mod.
4nk8r Posted June 9, 2019 Posted June 9, 2019 This mod has unlisted hard dependencies on the following: SexLab.esm SexLabAroused.esm ZazAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm CreatureFramework.esm
KarmaKeema19 Posted July 5, 2019 Posted July 5, 2019 This is a very exciting mod, I really enjoyed the Deep Blue Frog original. As someone with no modding skills or experience but who rates themselves as a writer, can I help at all?
numberonewithcheese Posted September 13, 2019 Posted September 13, 2019 The description sounds like it is assumed that the player let the sisters of Dibella be corrupted. I chose the purification path. So if I install this they are automatically corrupted again?
DMoney1331 Posted September 13, 2019 Author Posted September 13, 2019 16 hours ago, numberonewithcheese said: The description sounds like it is assumed that the player let the sisters of Dibella be corrupted. I chose the purification path. So if I install this they are automatically corrupted again? No. At this point I am still working on just the actual physical setups surrounding the mod (Busy irl + the creation engine is not an intuitive tool for me at all). I am still working on the mod, but progress is extremely slow. I have most of the actual content I want in it thought out/ordered/etc, but I haven't had time to figure out how to actually develop it. As is, the mod merely adds an in-progress area to the back/underside of the temple of Mara. When I get the actual questline up and running I plan to include a trigger for the content that requires the corruption path from Dibella, so that what you're describing doesn't happen. Should not interfere with your pure path in any way
xyzxyz Posted November 20, 2019 Posted November 20, 2019 On 9/18/2019 at 10:19 PM, abcd99 said: May I know what kind of quest is this? Involving animals or not? Did you try it out? I don't think it has. The original Sisterhood never involved animals as well.
Naps-On-Dirt Posted November 20, 2019 Posted November 20, 2019 Does this mod assume that you chose the Corruption path in the other mod, or does it take both options into consideration?
ckworth Posted February 2, 2020 Posted February 2, 2020 Does this mod actually do anything? I mean, maybe I've installed it wrong but scrolling through the quest tab on ck, I don't seem to be able to find any new quests that this mod has added. I like the blurb on the original post but a little more about how to install and what to expect or how to start its questline would be really helpful
slices9 Posted February 11, 2020 Posted February 11, 2020 On 2/2/2020 at 9:07 AM, cpworth said: Does this mod actually do anything? I mean, maybe I've installed it wrong but scrolling through the quest tab on ck, I don't seem to be able to find any new quests that this mod has added. I like the blurb on the original post but a little more about how to install and what to expect or how to start its questline would be really helpful According to the description not yet, only the area beneath the temple of Mara has been implemented, but the rest has not. I have to wonder though if there have been any plan to complete it, because as it appears so far D has not posted any updates to it since 2018. 1
ckworth Posted February 15, 2020 Posted February 15, 2020 On 2/11/2020 at 7:50 PM, slices9 said: According to the description not yet, only the area beneath the temple of Mara has been implemented, but the rest has not. I have to wonder though if there have been any plan to complete it, because as it appears so far D has not posted any updates to it since 2018. Hmmm...that's what I'd thought, although... I've never been able to find that area under the Mara temple either, ingame. Didn't think to search for it in ck. Anyway, I was just confused because I saw that this mod has been ported, as is, to SSE and the people on that thread seem to think there there's a quest. I guess I'll just head on there and ask them about it too.
TheRightDoorIsNotTheLeft Posted November 26, 2021 Posted November 26, 2021 Apparently this mod hasn't been touched in years. Is it abandoned? (Not volunteering -- I don't have the skills.) It would just be good to know if now is the time to give up hope.
DMoney1331 Posted February 8, 2022 Author Posted February 8, 2022 I thought I had already posted this, but looks like I sort of left it hanging - sincerely sorry for that. It's... a bit of an odd situation. Have I lost interest in the mod? No, definitely not. Can I realistically deliver it as of now? Unfortunately also no. Shortly after the test file upload I lost the ability to use the creation kit. Every time I try to open it I get a CTD. I have tried literally dozens of potential fixes to get it up and running again, but no dice - it still keeps auto crashing on me. I check it again every few months to see if anything has changed or if there's something new I've thought of to try and get it up and running again, but nothing's worked. I actually have a decent roadmap of what I want to do with it - chapters planned out, characters and locations selected, etc. But again, as of now I have no real way to actually implement it/practice enough to sketch out more formal stuff like scripting/asset development. So yeah, unfortunately the mod is indefinitely postponed, with a distinct chance of permanently. If I can ever figure out what on earth went wrong with the creation kit on my pc I'd love to resume development, but I can make no predictions on that. I know this is a very unsatisfying way to leave it off, but it is what it is. If the creation kit someday decides to start working for me again, I'll make sure to post here that it's resumed
jc321 Posted February 8, 2022 Posted February 8, 2022 9 hours ago, DMoney1331 said: Every time I try to open it I get a CTD. I assume you probably did, but there was a few tweak/make CK stable downloads on Nexus which got rid of things like all the Yes/no prompts etc.. when starting and expanding the windows to decent sizes. Did you try looking at those?. I had a particular esp I wanted to have a look at, which caused an instant crash in CK and those tweaks fixed it from crashing, Other than that is adopting doing this in SE an option? Although you do have to download the CK from Bethseda which is a slight pain but only a one off occurence. - Does permit you to have both the LE and SE versions separate still.
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