vegaorc Posted July 23, 2018 Posted July 23, 2018 I'm wondering if it's possible to use the hair color sliders in the racemenu to colorize a different mesh attached to the character (other than the hair)? I don't seem to find any information on the subject.
puddles Posted July 23, 2018 Posted July 23, 2018 Theoretically, an OBSE command exists to acquire the R/B/Y ratios for X Actor's Hair, which could be stored as floats, and then be applied using to another mesh like a beard with the appropriate VertexColors using NifSE...but no one's done it yet, so it must be a lot of work.
vegaorc Posted July 23, 2018 Author Posted July 23, 2018 I see, maybe I'll look into it then. Thank you for your reply
Quemon Posted July 27, 2018 Posted July 27, 2018 I think it's easier to open the textures in Photoshop or Gimp (using a .dds plugin) and manually edit them
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