blackarchan Posted July 22, 2018 Posted July 22, 2018 Hey guys im new to modding skyrim i had an okis modlist but i changed some mods like caco v2beta to 1.2 updated spell reasearch to the new verion changed the enb and added some other mods.And now im getting strange drops in fps from 60 to 30 for couple seconds then it goes ok if i turn it goes again and everytime when i go in a city.At the moment im using RealVision ENB My mod list is kinda a mess i know that and my load order was done with loot and based on what mod authors said in description. Specs: Gigabyte Aorus gaming 5 x470 AMD Ryzen 7 2700x G.skill Ripjaw 16Gb DC 3200 Gigabyte Gaming GTX 1700 Mod List # This file was automatically generated by Mod Organizer. +Grass on Steroids - a grass mod that gives FPS BOOST and Dense Grass +Remove Underwater Grass - A Performance Mod +Memory Blocks Log +RealVision ENB 315b +pahe-DeviousDevices-addon-DDx-patch for ddx 4.1 +pahe-DeviousDevices-addon-patch for dd 4.1 +pahe_lives_on-7.2.4---fixed mcm--full_installl +SL Defeat v5.3.5 +MYSLALPACK v12.0 +SLAnimLoader +SBC CBBE conversion (WIP) +SexyBanditCaptives-Patch_0952 +SexyBanditCaptives +SLSW Addicted 3.631 +Skooma Whore Patch 1.01 +SkoomaWhore +AmorousAdventures -SexLabMatchMaker +TDF Aggressive Prostitution - v2_2_5_5 +Devious Devices Expansion +Devious Devices Assets +Devious Devices Integration +SLDialogues31 +ZazAnimationPackV7 +SexLab Tools v3.0 +SexLabAroused V28b +SexLabFramework v162 FULL -[--------------------------------------------------------------------] +FNIS Animation Patch +Immersive Speechcraft +RUSTIC CLOTHING +Hunter's Cabin of Riverwood +CACO and RND New Lands Patches +Patch pack - ENG +CACO and RND Combined Patches +USLEEP Survival Mod Patch for Campfire - Frostfall - Hunterborn - Realistic Needs +CJ's CACO-RND Patches +Caranthir Tower Reborn -CACO Patches +Hunterborn +Realistic Needs and Diseases All-In-One for USLEEP +CFTO - Inconsequential NPCs Patch +CFTO - Hearthfire Extended patch +CFTO - Lanterns add-on +Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul) +A Matter of Time - A HUD clock widget +RE - Realestate v3.0.3 +RE - Real Estate Continued +Apocalypse - Ordinator Compatibility Patch +Immersive AFT Interesting NPCs Patch +Immersive Amazing Follower Tweaks +CACO-Ordinatored +Ordinator - Perks of Skyrim +Spell Crafting for Skyrim +Lost Grimoire of Skyrim +Apocalypse - Magic of Skyrim +Spell Research Apocalypse 9.25 Import File FIXED +Aemers Refuge by LeanWolf - the DLC Addon +Aemer's Refuge +Imperial Mail - Post and Banking Service +Relationship Dialogue Overhaul - RDO +Amazing Follower Tweaks +Even Better Quest Objectives +Run For Your Lives +Helgen Reborn +Deadly Dragons +Phenderix Magic World +Crash fixes +LC_BecomeJarlofIvarstead +Wyvern Rock Castle -LC-Become King of Riverhelm +Simply Knock +Display Enemy Level +Cloaks of Skyrim +RealisticRoomRental-Enhanced +Immersive Patrols +Winter Is Coming - Cloaks +Forgotten Magic Redone +Roadsigns Redone +Point The Way +Inconsequential NPCs - Cutting Room Floor Compatibility Patch +Inconsequential NPCs +Palaces and Castles Enhanced - Compatibility Patches +SUM - SkyProc Unified Manager +AutoSave Manager +Dynamic Things - Enhanced +Dynamic Things +Inns and Taverns +Frostfall 3.4 Release +Wet and Cold +Cutting Room Floor Patch +Hearthfire Extended +Better Spell Learning +Spell Research 2.0 -Spell Research +BodySlide and Outfit Studio +Hunting in Skyrim - A Hunting Guild +Settlements Expanded - RS Children Overhaul Patch +Falskaar +Trade Routes +Settlements Expanded - Lantern of Skyrim Patch +Settlements Expanded +Better City Entrances +Hidden Hideouts of Skyrim -LIAT - Lively Inns And Taverns +RE - Real Estate Main +RE - Real Estate +CACO Soaps for Bathing in Skyrim +Missives -HDT Physics Extensions +ETaC Patches -CACO ETaC Patch V2 only +Expanded Towns and Cities +Immersive College of Winterhold +Interesting NPCs +Convenient Horses +XPMSE Skeleton for RSChildren +RS Children Overhaul +Lanterns of Skyrim - All In One +Realistic Lighting Overhaul (RLO) Oldrim All-In-One Installer +Palaces and Castles Enhanced +Main Font Replacement +Bathing in Skyrim +HD Stone Quarry and Clay Deposit for Hearthfire -[14]------------------- EMPTY ------------------ -[13]------------------- EMPTY ------------------- +Wearable Lanterns +ClothingCraft v1.11 for Immersive Armors +Immersive Armors +Patch04 for Immersive Jewelry +Immersive Jewelry +Complete Crafting Overhaul Remade +Bandolier - Bags and Pouches +Complete Alchemy and Cooking Overhaul 1.2 -Complete Alchemy and Cooking Overhaul +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +Improved closefaced helmets -[12]------------------- EMPTY ------------------- +Exchange currency -[11]------------------- EMPTY ------------------- +Fores New Idles in Skyrim - FNIS +FNIS Spells V5 0 1 -- ADD-ON for the spells +FNIS Creature Pack +Cutting Room Floor +Climates Of Tamriel-V +Campfire - Complete Camping System -[10]------------------- EMPTY ------------------- -[09]------------------- EMPTY ------------------- +All-in-One CBBE HDT Animated Pussy 4.0 +SOS +XP32 Maximum Skeleton Extended +The Men of Winter +Males of Skyrim +Bijin Warmaidens +Seranaholic +Bijin Wives +Bijin NPCs +Skyrim Beautiful Followers - SBF +The Ordinary Women -Real Girls Realistic Body Texture for CBBE -Calientes Beautiful Bodies Edition -CBBE- +ApachiiSkyHairFemale +ApachiiSkyHairMale +ApachiiSkyHair +Brows +Beards +RaceMenu -[08]------------------- BODY ------------------- +Skyrim 2017 Terrain Parallax Textures +High Quality Food and Ingredients -Skyrim Flora Overhaul +SkyFalls + SkyMills +Realistic Water Two +Static Mesh Improvement Mod +Ruins Clutter Improved -[07]------------------- GRAPHICS ------------------- -[06]------------------- EMPTY ------------------- +Skyrim - Enhanced Camera -Customizable Camera +Extended UI +moreHUD +SkyUI -[05]------------------- USER INTERFACE ------------------- -Skyrim HD - 2K Textures +aMidianBorn Caves and Mines +Vivid Landscapes - All in One +A Quality World Map and Solstheim Map - With Roads -[04]------------------- TEXTURES ------------------- +UIExtensions +Realistic Ragdolls and Force +Trade and Barter +Lore-Based Loading Screens +Skyrim Supplemental Patch +Skyrim Project Optimization +Fuz Ro D-oh - Silent Voice +Better MessageBox Controls +Better Dialogue Controls -[03]------------------- CORE ------------------- +Bug fixes +Wiseman303's Flora Fixes -[02]------------------- BUG FIXES ------------------- +JContainers +NetImmerse Override +FileAccess Interface for Skyrim Script - FISS +PapyrusUtil - Modders Scripting Utility Functions +Unofficial Skyrim Legendary Edition Patch -[01]------------------- CORE ------------------- -[00]------------------- GAME ------------------- *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires Load Order # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm Falskaar.esm Skyrim Supplemental Patch.esp WM Flora Fixes.esp ETaC - RESOURCES.esm ApachiiHair.esm ApachiiHairMales.esm ApachiiHairFemales.esm AemersRefuge.esm Campfire.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm ClimatesOfTamriel.esm ZaZAnimationPack.esm RE_RealEstate_Core.esp Schlongs of Skyrim - Core.esm RSkyrimChildren.esm Devious Devices - Expansion.esm paradise_halls.esm Cutting Room Floor.esp IcePenguinWorldMap.esp Beards.esp Brows.esp Vivid Landscapes.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp RLO - Interiors.esp Palaces Castles Enhanced.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp SkyFalls + SkyMills Falskaar.esp FISS.esp FNIS.esp Chesko_LoreBasedLoadingScreens.esp AHZmoreHUD.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp RealisticRoomRental.esp CollegeOfWinterholdImmersive.esp Relationship Dialogue Overhaul.esp Complete Crafting Overhaul_Remade.esp Bathing in Skyrim - Main.esp Extended UI.esp Convenient Horses.esp BetterQuestObjectives.esp Complete Alchemy & Cooking Overhaul.esp 3DNPC.esp Immersive Patrols II.esp ETaC - Complete.esp Immersive Jewelry.esp paradise_halls_SLExtension.esp Immersive Orc Strongholds.esp Helgen Reborn.esp Weapons & Armor_TrueWeaponsLvlLists.esp LC_BecomeJarlofIvarstead.esp HDT Havok Object.esp RLO - Exteriors.esp Skyrim 2017 TPTC - Parallax Maps.esp RSChildren.esp RSChildren Patch - USLEEP.esp ETaC - Complete RS Patch.esp SOSRaceMenu.esp XPMSE.esp RaceMenuMorphsCBBE.esp WetandCold.esp ETaC - IHO Compatibility Patch.esp vAutosaveManager.esp The Ordinary Women.esp AmazingFollowerTweaks.esp RDO - iAFT Patch.esp Hothtrooper44_ArmorCompilation.esp imp_helm_legend.esp ClothingCraft.esp SkyFalls + SkyMills + DG + DB.esp Phenderix Magic World.esp Hunting in Skyrim.esp Settlements Expanded.esp Inns and Taverns.esp TradeRoutes.esp RealisticNeedsandDiseases.esp Immersive Whiterun.esp WyvernRock.esp ETaC - Complete LoS Patch.esp Hidden Hideouts of Skyrim - Merged.esp RE_RealEstate.esp Immersive Solstheim.esp hearthfireextended.esp SexyBanditCaptives.esp Point The Way.esp ETaC - Complete Taverns Patch.esp Settlements Expanded - RS Children Overhaul Patch.esp Inconsequential NPCs.esp SMIM-SE-Merged-All.esp CFTO.esp Run For Your Lives.esp Better Spell Learning.esp TradeBarter.esp SexLabSkoomaWhore.esp ETaC - Complete CRF Patch.esp RRR_3DNPC-Patch.esp Hunterborn.esp Bathing in Skyrim - Hunterborn.esp aMidianborn_Skyforge_Weapons.esp ETaC - Dragon Bridge South.esp SpellResearch.esp Hunterborn_RND_CACO-Patch.esp Frostfall.esp SexLab-AmorousAdventures.esp wizDynamicThings.esp Settlements Expanded - Lantern of Skyrim Patch.esp SexLab_Dialogues.esp ETaC - Complete RE Patch.esp Better City Entrances - All in one.esp SBF All In One - CBBE.esp Men of Winter.esp Males of Skyrim.esp Inconsequential NPCs - CRF Compatibility Patch.esp RLO - CRF Patch.esp SL99Exchanger.esp Missives.esp PCE - SPO Patch.esp PCE - USLEEP+CRF Patch.esp FNISspells.esp TradeRoutes-ETaC-Patch.esp SL99Exchanger_Patch_Immersive Jewelry.esp HFE-CRF-Patch.esp PCE - 3DNPC Patch.esp ForgottenMagic_Redone.esp SimplyKnock.esp Mator BashPatch.esp USLEEPSurvivalModPatch.esp Survival Conflict.esp CJ_CACO_ETaC_RND-patch.esp DeadlyDragons.esp BetterQuestObjectives-AFTPatch.esp BetterQuestObjectives-AMBSkyforgePatch.esp BetterQuestObjectives-CRFPatch.esp RDO - CACO Patch.esp AemersRefuge-DG-DB.esp CaranthirTowerReborn.esp ETaC - Complete Helgen Reborn Patch.esp RiverwoodHuntingCabinSE.esp CFTO-InconNPCs-Patch.esp ImperialMail.esp CFTO-Lanterns.esp pahe_lakeview_manor_cell.esp Apocalypse - The Spell Package.esp LostGrimoire.esp _tck_SpellCrafting.esp RDO - Cutting Room Floor Patch.esp AmazingFollowerTweaks-3DNPC.esp AMatterOfTime.esp HFE-CFTO-Patch.esp dD - Realistic Ragdoll Force - Realistic.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp Bijin NPCs.esp Bijin Wives.esp Bijin Warmaidens.esp Serana.esp The Seven Wonders of Leyenda.esp SLSW Addicted.esp CACO_Bathing in Skyrim.esp CJ_CACO_RND_USLEEP-patch.esp CJ_CACO_RND_Falskaar-patch.esp RND_CRF-Patch.esp SexLabTools.esp SexLab TDF Aggressive Prostitution.esp UIExtensions.esp Hothtrooper44_Armor_Ecksstra.esp Chesko_WearableLantern.esp SLAnimLoader.esp SLALAnimObj.esp SexLabDefeat.esp pahe-DeviousDevices-addon-DDx-patch.esp pahe-tdf-patch.esp paradise_halls_farengars_study.esp pahe-DeviousDevices-addon-patch.esp Immersive Speechcraft.esp GrassOnSteroids_NaturalEdition_Vanilla.esp Ordinator - Perks of Skyrim.esp CACO-Ordinatored.esp Apocalypse - Ordinator Compatibility Patch.esp Skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] b30GrassVS=0 bAllowLoadGrass=0 bAllowCreateGrass=1 iMinGrassSize=90 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 SInvalidationFile=ArchiveInvalidation.txt [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fUpdateBudgetMS=1.6 fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Launcher] bEnableFileSelection=1 Skypref [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.2400 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 1070" bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 ipresentinterval=1 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=1325605045 fVal6=1.0000 uID6=1325605042 fVal5=1.0000 uID5=1325606424 fVal4=1.0000 uID4=1325605046 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 skse.ini [General] ClearInvalidRegistrations=1 Crashfix [Patch] ; Info: Completely disable Skyrim's memory allocator and use regular C malloc. That means memory blocks will not exist anymore ; and game will not crash at some arbitrary limit. Theoretically it should also be faster (especially loading screens) ; and eliminate most ILS or freezing issues. ; IMPORTANT!!: You NEED custom plugin loader to run this so CrashFixPlugin.dll gets loaded before the game initializes! ; Here is the link to "SKSE Plugin Preloader": http://www.nexusmods.com/skyrim/mods/75795/? ; When this is enabled then Safety Load and SSME/SKSE memory patch are not needed, but they don't cause any trouble if you do have them. UseOSAllocators=1 ; Info: When the game crashes unexpectedly then write the relevant information from crash to Data/SKSE/Plugins/CrashLog/crash_time.txt ; If game crashes when running out of memory or has other issues it's possible for the file to not appear or become empty! ; If the game crashes in SKSE dll or a SKSE plugin dll then it's possible for the crash information to not appear. ; This setting's value is treated as flags where: ; 1 - enabled (TL;DR set this for normal enable) ; 2 - don't write timestamp into file name but instead always write to crash_last.txt (overwritten by default) ; 4 - don't ignore already known crashes, usually ones that display a message box are ignored ; 8 - append file if it already exists instead of replacing ; 16 - when the game crashes CTD without a message box about game stopped responding RecordCrashInfo=1 ; Write messages that appear in error box also to file in "Data/SKSE/Plugins/CrashFixPluginLog.txt" LogMessageToFile=1 ; Info: Warn user on startup if ENB settings are incorrect. WarnBadENB=1 ; Info: Crash happens unknown constructor (TESObjectLAND::unk_24 object), movaps instruction is used ; but heap allocate did not allocate this object to have 16 align. Crash happens more frequently ; with high Ugrids because more cells are loaded and greater chance to misalign. ; Solution: Could align only this object or align all objects. Trying with all to see what happens since ; same error could be elsewhere as well and I think I have seen it elsewhere. ; Result: Fixes these type of crashes. Some people report longer loading times and higher memory usage with this enabled! ; Update: Disabled by default since it's incompatible with some ENB settings, higher memory usage and longer loading times. ; It's safe and probably good to enable if you are ok with those downsides. I have not personally experienced ; any incompatibility with ENB, some people say it messes up their game that's why I wrote it here. AlignHeapAllocate=0 ; Info: Game crashes when strcmp is passed NULL char* ; Address: D573A8 ; Cause: Most frequently happens in TthkbClipGenerator::activate (0xBF2FB3), ; tracked issue to skeleton was deleted in another thread while ; this function is attempting to use it. Have seen in other places ; too. ; Solution: Unknown. This doesn't really fix it for BF2FB3 because it just pops up in foot IK. ; If patched in foot IK it pops up in hand IK, the problem is larger than just this. ; Still enabled because it may fix crashes in other places too this is a very common function. ; There's really no reason not to have it since the game would crash certainly with this off. ; Enable one. NoTry may be slightly faster but catches less crashes. StrCmp=1 ;StrCmpNoTry=1 ; Info: Game crashes when strlen is used on NULL char* ; Address: 46EDF0 ; Cause: NiNode names are compared, one of the NiNode's name is NULL. ; Code: ; NiNode ** v72 = NiNode::children.data - this is iterated until count ; NiNode * v69 = ... ; const char * v56 = v69->name; ; if ( v56 ) ; { ; const char * v57 = v72[v49]->name; // <- v57 name is not checked for NULL for some reason ? ; _strnicmp(v56, v57, strlen(v57)); <- strlen on NULL, also result is not even used anywhere! ; } ; Solution: Unknown, temporarily bypass whole strcmp since it's unused. ; Result: Seems to have stopped the crash for me. StrLen=1 ; Info: Unknown, reported as loading save game. ; Address: 8B437C - vtable seems to be 0 or wrong pointer is used. ; Solution: Skip since this is the last part of the function and already has a check anyway UnkUniqueId=1 ; Info: Unknown, reported as loading save game. Possibly related to rendering. First ; argument is gNiDX9Renderer->unk_650 which is a pointer. ; Address: CEC5EC - null pointer is passed as second argument to function, this function does not expect it ; Solution: Bypass using argument if it's null. Maybe doesn't fix. Render650=1 ; Info: Unknown, no info was provided. // char __thiscall TESObjectREFR::unk_4D4EB0(TESObjectREFR *this) ; Address: 4D4EB9 - vtable of base form is 0 ; Solution: Bypass and pretend that base form is 0 since the function does this check itself already UnkObjRef4D4EB0=1 ; Info: Game is saving location's seen data to save game. The data is NULL. ; Address: 4C6031 ; Cause: Game doesn't check for null pointer ; Code: ; TESObjectCELL * v3 = ... ; v5 = BaseExtraList::GetSeenData_40D980(&v3->extraData); ; result = (void *)(*((int (__thiscall **)(_DWORD, _DWORD))*v5 + 1))(v5, v2); // <-- v5 can be null! but not checked ; v5 is IntSeenData, size is known. ; Solution: Only solution seems to be temporarily creating an empty IntSeenData and writing this to stream instead. NullSeenData=1 ; Info: BSFixedString::Set is called with NULL argument. ; Address: A51285 ; Solution: Ignore call when NULL argument. Not really a solution probably better than crashing though. StringRefSetNull=1 ; Info: This crash happens because StrLen crash was prevented. ; Address: 46EE1D ; Solution: Skip over it. ; Result: See StrLen. SkipStrLenCrash=1 ; Info: This crash happens because unknown reasons during loading. Something to do with behavior graph. ; One of the more common crashes I get. ; Address: C27A8F ; Solution: Don't know, trying to let game think the value is 0 and see what happens. ; Result: Haven't had this crash since. bhvGraphUpdateLoad=1 ; Info: Crash happens during loading, no idea. Might be related to rendering. ; Address: D822D8 ; Solution: Tried patch something but it probably doesn't work. Unk11=1 ; Info: Incompatible skeleton, but could be something else too. ; Address: 46ECF5 - NiNode children access ; Solution: No solution from here, but since it's going to crash anyway we could at least ; warn user about possible incompatible skeleton and let them fix it. Shows messagebox MissingNode=1 ; Info: Crash, it's function array and index goes out of bounds which causes it to call invalid address. ; Address: 6F3A31 ; Solution: Check index before calling. ; Result: Haven't had this crash since. IndexError1=1 ; Info: Crash happens in "MovementPlannerAgentWarp" function, unknown what it does. LookupFormById returns ; NULL and game does not check or expect this to happen. ; Address: 76E358 ; Solution: Game has a check for if returned isn't actor it sets 0 as value, we will do same if NULL is returned. MovementPlannerAgentWarp=1 ; Info: Crash happens in DDB0A0, seems to be used in some havok animated object's vtables. ; Normally these crashes are fixed by aligning allocated memory with 16 bytes. But ; this one isn't because it can be used on static memory locations which aren't using ; Skyrim's allocator at all, this means that memory isn't guaranteed to be 16 byte aligned. ; Address: DDB0B2 ; Solution: Use movups instruction instead of movaps. UnallocatedMovaps=1 ; Info: Weird crash with NULL ptr in TESWorldSpace::GetCellByCoordMask_4375D0, don't know why it happens. ; Address: 437604 ; Solution: return 0 if this crash would happen. ; Result: Haven't had this crash since, but it's rare anyway so it could be coincidence. CellNullCrash=1 ; Info: Crash when trying to do: v14 = MagicItem::unk_406C70(a3)->properties.projectile; ; This 406C70 function is something like "GetMainMagicEffect". Sometimes though it may return ; NULL and in 90% of places the game expects this and checks for NULL result, this patch will ; fix the remaining locations. ; Address: 7E39EC, 657677, 6577D5, 65FEEC, 8127CF ; Solution: Check for NULL and skip (depends on location) if it is. GetMainMagicEffect=1 ; Info: Crash when game searches node "NPC COM [COM ]" on actor but the node was not found. This is unexpected ; for game because it uses the result without checking for NULL. This whole thing has something to do ; with mounting. The function that does this whole thing is present in "StopMountCameraHandler" and ; "MountInteraction" vtable. Also it seems that this has something to do with updating position. ; More info: Was reported that this could happen if non-humanoid tries to mount a horse. This is a rather specific ; error with a mod. Instead we will show error message to user when this happens so they can ; fix or uninstall that mod. ; Address: 6E7F85 ; Solution: Check for NULL and if it is NULL then use base node of actor instead of this. It's fine because ; we only take X and Y position from it. ; Solution2: Show error message and crash after. MountNodeCrash=0 MountNodeWarn=1 ; Info: Crash when game is trying to setup foot IK but there's a problem. Real cause is unknown but for me. ; So we will display a message box when this crash happens. Seems related to the ; StrCmp crash in BF2FB3, maybe. Try reducing the amount of installed animations. ; Address: BFECC1 ; Solution: No solution from here, display warning with helpful tips. IKCrashWarn=1 ; Info: Crash happens when rendering and saving. I think this is when it renders the save game image. ; if ( v8 ) // <- not null ; { ; if ( v8 ) ; v9 = *(v8 + 8); // <- *(v8 + ? is null ; else ; v9 = 0; ; v10 = *(v9 + 140) * *(a2 + 4) // <- crash because null ; + *(v9 + 136) * *a2 ; + *(v9 + 144) * *(a2 + 8); ; v21 = v10 - *(*(v8 + ? + 148) * a3; ; } ; Address: CB051A ; Solution: We will skip this if block when *(v8 + ? is null, as if v8 was null. RenderSave=1 ; Info: Crash was reported as casting spell. Only happens sometimes. Happens in movement controller. ; Seems like vtable is NULL. ; Address: 76636B ; Solution: This happens in a for loop and it happens in if clause. We can skip if this crash would happen. MoveControllerCast=1 ; Info: Crash when saving game and trying to render (possibly save game image again?). It's trying to get ; vtable of NULL pointer which will crash. ; if ((*a2 + 76)(a2, a1)) // a2 is null ; { ; *(0x1BA9344) = a1; ; *(0x1BA9340) = a2; ; } ; else ; { ; *(0x1BA9340) = 0; ; *(0x1BA9344) = 0; ; } ; Address: CAF9F7 ; Solution: Skip function call and set return value to false so we don't have to use the NULL value. SaveRenderCrash=1 ; Info: Crash when game tries to get loaded node but it is set to NULL. Only ever seen this on two people. ; It is most likely actually related to corrupted mesh being unable to be loaded and game does not expect it. ; NiNode * node = a->GetLoadedStateNiNode(); ; v2 = node->(*(vtable+0x14))(); // <- node is NULL ; if(v2) { *((int*)(v2 + 212)) = 0; } // <- we can skip this part since it has a check anyway ; Address: 4C119E ; Solution: Real solution would be to find the broken mesh and remove it. So lets notify user instead of ignoring this part. ; Enable one of the following, ignore problem and try to continue or show message box with object reference form ID and form Type. NullLoadedNodeIgnore=0 NullLoadedNodeNotify=1 ; Info: Crash in GarbageCollector::Add when actor argument's base form is NULL. Game does not check this, when in ; some other places it does check for this possibility. ; Address: 690A69 NullActorBaseForm=1 ; Info: Crash when modifying actor value but the pointer is bad, possibly due to actor being invalid. This happens often ; when script engine is lagged and spells want to modify actor values a lot. ; Address: 6E07C6 AVSetCrash=1 ; Info: If your scripts use more than 65535 different strings then the save game will be corrupt and not possible to load. ; This fixes it by changing the save file format slightly if string count is higher than 65520. That means if you ; have this option enabled and your save game would have become corrupt it changes format instead and vanilla game ; or save game tools will not be able to open it! Opposite is true as well, if the count goes below 65520 after ; and you save again then the format reverts to vanilla. ; TLDR: Fix for https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/ ; Address: Around 30 different parts of code had to be patched. StringCount32=1 ; Info: Warn if SKSE memory patch is not active. This checks if default heap size is 256 or less and warns if you try to ; click New, Continue or Load in main menu. Still lets you play the game, just shows a warning. WarnSKSEMemoryPatch=1 ; Info: If AlignHeapAllocate is disabled by user then fix that one movaps crash manually. There's no downside to having this enabled. ; Address: 4BD832 FixMovApsManuallyIfAlignedAllocateIsDisabled=1 ; Info: Overwrite array allocator directly when UseOSAllocators is set to 1. Don't understand the code enough yet to ; say if it's safe or not. At this point it's just here for testing. OverwriteArrayAllocator=0 ; Info: Player's NiNode (not necessarily same as loaded node) is NULL while drawing world. ; Address: 69B84B NullPlayerNode=1 ; Info: Function TESObjectREFR::CanBeMoved_4D9CF0 is called on an object reference that has NULL base form. This is not expected ; and will crash. We will instead return false from that function if that's the case. The problem is most likely larger than ; just this, if you prefer to crash instead disable it. ; Address: 4D9D09 NullBaseFormMove=1 ; Info: Game tries to iterate child nodes of a NiAVObject but it's possible that the target is not a NiNode and can't have child nodes. ; This ends up in a NULL pointer crash. ; v26 = v22->vtable->sub_5EADD0(v22); // Returns "this" if v22 is a NiNode and returns "NULL" if not. ; for ( i = 0; i < v26->children.emptyRunStart; ++i ) // crash because v26 is NULL. ; Address: 46CA06 NullRefNode=1 ; Info: Something is done with outfit of NPC, but one or more entry is NULL and game crashes. ; Address: 561FF7 NullOutfitEntry=1 ; Info: Actor is being deleted and base form is NULL. ; Address: 6BAC9A ActorDeleteNullBase=1 ; Info: Does two things: ; 1. Tracks the last X files opened by game. ; 2. If the game crashes while reading binary data stream (e.g. NIF file but could be others too) then show message box listing ; those files. ; This can be helpful to track down a corrupted NIF file. DebugStream=1 ; Info: When the game fails to create texture in memory should we display a warning and exit game? Recommended yes because you will ; see purple textures couple of seconds and then the game will crash anyway since it's not expected for this to be a NULL value. WarnTextureFailure=1 ; Info: Something is done with face gen animation on BSFaceGenNiNode but the parent node is NULL which is unexpected. ; Address: 5A8808 NullParentNode=1 ; Info: For debugging purposes, on game startup run allocator benchmark and write results to "AllocatorBenchmark.txt" in Skyrim root ; directory. This compares vanilla, aligned vanilla, malloc, aligned_malloc and custom memory block implementation. When you reach ; main menu the game will start the test, wait for a message box to say the test is completed, then close game and disable this option. RunAllocatorBenchmark=0 ; Info: How many objects to allocate and free for each size (8, 12 and 16). CountAllocatorBenchmark=1000000 ; Info: How many times to run each test. TimesAllocatorBenchmark=2 ; Info: How many threads to run concurrently. Most accurate is only running one thread, although you can also try 2 to see the performance ; of thread-safe code. ThreadsAllocatorBenchmark=1 ; Info: Enable custom block allocator for small sizes. May help with memory fragmentation problem. This option does nothing if UseOSAllocators ; is not enabled. CustomMemoryBlock=0 ; Info: Set total megabytes allocated for the custom block allocators. This amount is sensibly divided between each block. ; Has no effect if CustomMemoryBlock is not enabled. The more you allocate here the less memory you have for other stuff! CustomMemoryBlockTotalSizeMb=64 ; Info: Show usage of each memory block in per cent when you open console. Has no effect if CustomMemoryBlock is not enabled. ; This can help you tweak the CustomMemoryBlockTotalSizeMb value. MemoryInfoConsole=1 ; Info: Fixes two crashes specific to Enderal mod. Seems like something to do with havok. ; Address: EBC0A6 and ECD92E EnderalSpecific=1 ; Info: Active effect list of actors is not thread safe but accessed and modified from multiple threads, this will add mutex to each actor's ; effect list. FixUnsafeEffectList=1 ; Info: Game crashes when actor's combat style form is NULL for some reason. Warn the user and try to display the actor's reference and base ID. ; Address: 8368B1 WarnNullCombatStyle=1 ; Info: Set OS update frequency to 1 millisecond (regular is around 16) and replace GetTickCount with timeGetTime. This is for debug only! Don't use. ; May reduce performance. HighFrequencyOSTimer=0 ; Info: Make game's update timer more accurate. This is for debug only! Don't use. HighFrequencyGameTimer=0 I added a screenshot of skyrim perf monitor over a short test . i would understand to have crappy fps if my vram,ram was full or my gpu/cpu was at max crying for mercy
GenioMaestro Posted July 22, 2018 Posted July 22, 2018 Read this post from start of the month. Maybe you have the same problem.
blackarchan Posted July 22, 2018 Author Posted July 22, 2018 That didn`t help . When i go in whiterun and i point my cursor in the direction of the market i get 33-39fps if i point it in the direction of the drunken huntsman inn or tavern i get around 28 maybe i have some wierd mod
Guest Posted July 22, 2018 Posted July 22, 2018 Whiterun is a FPS killer. There is not too much to do with Oldrim.
-Player1- Posted July 22, 2018 Posted July 22, 2018 Ive got like .. 255 active plugins, about 40 gb of Mods. Mostly stuff that enhances my Visuals. And ive got smooth 50+ FPS in Whiterun. Mostly thanks to ENBOOST. Install it, configure it with the 16GB Version (set it to 11) and you should be good, or at least "better" ^^
Uncle64 Posted July 23, 2018 Posted July 23, 2018 You should check over your load order and you left side in MO you can do improvments there. Several of your plugins that you should load late those do you load early, LOOT is one good tool but dont do all stuff correct. So you load correct textures. According to your loadorder. Install Wrye Bash since you have need for one lvl list plugin. It can help you.
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