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Strange framerate with 1070


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Hey guys im new to modding skyrim i had an okis modlist but i changed some mods like caco v2beta to 1.2 updated spell reasearch to the new verion changed the enb and added some other mods.And now im getting strange drops in fps from 60 to 30 for couple seconds then it goes ok if i turn it goes again and everytime when i go in a city.At the moment im using RealVision ENB

 

My mod list is kinda a mess i know that and my load order was done with loot and based on what mod authors said in description.

 

Specs:

Gigabyte Aorus gaming 5 x470

AMD Ryzen 7 2700x

G.skill Ripjaw 16Gb DC 3200

Gigabyte Gaming GTX 1700

 

Mod List



# This file was automatically generated by Mod Organizer.
+Grass on Steroids - a grass mod that gives FPS BOOST and Dense Grass
+Remove Underwater Grass - A Performance Mod
+Memory Blocks Log
+RealVision ENB 315b
+pahe-DeviousDevices-addon-DDx-patch for ddx 4.1
+pahe-DeviousDevices-addon-patch for dd 4.1
+pahe_lives_on-7.2.4---fixed mcm--full_installl
+SL Defeat v5.3.5
+MYSLALPACK v12.0
+SLAnimLoader
+SBC CBBE conversion (WIP)
+SexyBanditCaptives-Patch_0952
+SexyBanditCaptives
+SLSW Addicted 3.631
+Skooma Whore Patch 1.01
+SkoomaWhore
+AmorousAdventures
-SexLabMatchMaker
+TDF Aggressive Prostitution - v2_2_5_5
+Devious Devices Expansion
+Devious Devices Assets
+Devious Devices Integration
+SLDialogues31
+ZazAnimationPackV7
+SexLab Tools v3.0
+SexLabAroused V28b
+SexLabFramework v162 FULL
-[--------------------------------------------------------------------]
+FNIS Animation Patch
+Immersive Speechcraft
+RUSTIC CLOTHING
+Hunter's Cabin of Riverwood
+CACO and RND New Lands Patches
+Patch pack - ENG
+CACO and RND Combined Patches
+USLEEP Survival Mod Patch for Campfire - Frostfall - Hunterborn - Realistic Needs
+CJ's CACO-RND Patches
+Caranthir Tower Reborn
-CACO Patches
+Hunterborn
+Realistic Needs and Diseases All-In-One for USLEEP
+CFTO - Inconsequential NPCs Patch
+CFTO - Hearthfire Extended patch
+CFTO - Lanterns add-on
+Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul)
+A Matter of Time - A HUD clock widget
+RE - Realestate v3.0.3
+RE - Real Estate Continued
+Apocalypse - Ordinator Compatibility Patch
+Immersive AFT Interesting NPCs Patch
+Immersive Amazing Follower Tweaks
+CACO-Ordinatored
+Ordinator - Perks of Skyrim
+Spell Crafting for Skyrim
+Lost Grimoire of Skyrim
+Apocalypse - Magic of Skyrim
+Spell Research Apocalypse 9.25 Import File FIXED
+Aemers Refuge by LeanWolf - the DLC Addon
+Aemer's Refuge
+Imperial Mail - Post and Banking Service
+Relationship Dialogue Overhaul - RDO
+Amazing Follower Tweaks
+Even Better Quest Objectives
+Run For Your Lives
+Helgen Reborn
+Deadly Dragons
+Phenderix Magic World
+Crash fixes
+LC_BecomeJarlofIvarstead
+Wyvern Rock Castle
-LC-Become King of Riverhelm
+Simply Knock
+Display Enemy Level
+Cloaks of Skyrim
+RealisticRoomRental-Enhanced
+Immersive Patrols
+Winter Is Coming - Cloaks
+Forgotten Magic Redone
+Roadsigns Redone
+Point The Way
+Inconsequential NPCs - Cutting Room Floor Compatibility Patch
+Inconsequential NPCs
+Palaces and Castles Enhanced - Compatibility Patches
+SUM - SkyProc Unified Manager
+AutoSave Manager
+Dynamic Things - Enhanced
+Dynamic Things
+Inns and Taverns
+Frostfall 3.4 Release
+Wet and Cold
+Cutting Room Floor Patch
+Hearthfire Extended
+Better Spell Learning
+Spell Research 2.0
-Spell Research
+BodySlide and Outfit Studio
+Hunting in Skyrim - A Hunting Guild
+Settlements Expanded - RS Children Overhaul Patch
+Falskaar
+Trade Routes
+Settlements Expanded - Lantern of Skyrim Patch
+Settlements Expanded
+Better City Entrances
+Hidden Hideouts of Skyrim
-LIAT - Lively Inns And Taverns
+RE - Real Estate Main
+RE - Real Estate
+CACO Soaps for Bathing in Skyrim
+Missives
-HDT Physics Extensions
+ETaC Patches
-CACO ETaC Patch V2 only
+Expanded Towns and Cities
+Immersive College of Winterhold
+Interesting NPCs
+Convenient Horses
+XPMSE Skeleton for RSChildren
+RS Children Overhaul
+Lanterns of Skyrim - All In One
+Realistic Lighting Overhaul (RLO) Oldrim All-In-One Installer
+Palaces and Castles Enhanced
+Main Font Replacement
+Bathing in Skyrim
+HD Stone Quarry and Clay Deposit for Hearthfire
-[14]------------------- EMPTY ------------------
-[13]------------------- EMPTY -------------------
+Wearable Lanterns
+ClothingCraft v1.11 for Immersive Armors
+Immersive Armors
+Patch04 for Immersive Jewelry
+Immersive Jewelry
+Complete Crafting Overhaul Remade
+Bandolier - Bags and Pouches
+Complete Alchemy and Cooking Overhaul 1.2
-Complete Alchemy and Cooking Overhaul
+Clothing and Clutter Fixes
+Weapons and Armor Fixes Remade
+Improved closefaced helmets
-[12]------------------- EMPTY -------------------
+Exchange currency
-[11]------------------- EMPTY -------------------
+Fores New Idles in Skyrim - FNIS
+FNIS Spells V5 0 1 -- ADD-ON for the spells
+FNIS Creature Pack
+Cutting Room Floor
+Climates Of Tamriel-V
+Campfire - Complete Camping System
-[10]------------------- EMPTY -------------------
-[09]------------------- EMPTY -------------------
+All-in-One CBBE HDT Animated Pussy 4.0
+SOS
+XP32 Maximum Skeleton Extended
+The Men of Winter
+Males of Skyrim
+Bijin Warmaidens
+Seranaholic
+Bijin Wives
+Bijin NPCs
+Skyrim Beautiful Followers - SBF
+The Ordinary Women
-Real Girls Realistic Body Texture for CBBE
-Calientes Beautiful Bodies Edition -CBBE-
+ApachiiSkyHairFemale
+ApachiiSkyHairMale
+ApachiiSkyHair
+Brows
+Beards
+RaceMenu
-[08]------------------- BODY -------------------
+Skyrim 2017 Terrain Parallax Textures
+High Quality Food and Ingredients
-Skyrim Flora Overhaul
+SkyFalls + SkyMills
+Realistic Water Two
+Static Mesh Improvement Mod
+Ruins Clutter Improved
-[07]------------------- GRAPHICS -------------------
-[06]------------------- EMPTY -------------------
+Skyrim - Enhanced Camera
-Customizable Camera
+Extended UI
+moreHUD
+SkyUI
-[05]------------------- USER INTERFACE -------------------
-Skyrim HD - 2K Textures
+aMidianBorn Caves and Mines
+Vivid Landscapes - All in One
+A Quality World Map and Solstheim Map - With Roads
-[04]------------------- TEXTURES -------------------
+UIExtensions
+Realistic Ragdolls and Force
+Trade and Barter
+Lore-Based Loading Screens
+Skyrim Supplemental Patch
+Skyrim Project Optimization
+Fuz Ro D-oh - Silent Voice
+Better MessageBox Controls
+Better Dialogue Controls
-[03]------------------- CORE -------------------
+Bug fixes
+Wiseman303's Flora Fixes
-[02]------------------- BUG FIXES -------------------
+JContainers
+NetImmerse Override
+FileAccess Interface for Skyrim Script - FISS
+PapyrusUtil - Modders Scripting Utility Functions
+Unofficial Skyrim Legendary Edition Patch
-[01]------------------- CORE -------------------
-[00]------------------- GAME -------------------
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires


Load Order



# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Lanterns Of Skyrim - All In One - Main.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
Skyrim Supplemental Patch.esp
WM Flora Fixes.esp
ETaC - RESOURCES.esm
ApachiiHair.esm
ApachiiHairMales.esm
ApachiiHairFemales.esm
AemersRefuge.esm
Campfire.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
ClimatesOfTamriel.esm
ZaZAnimationPack.esm
RE_RealEstate_Core.esp
Schlongs of Skyrim - Core.esm
RSkyrimChildren.esm
Devious Devices - Expansion.esm
paradise_halls.esm
Cutting Room Floor.esp
IcePenguinWorldMap.esp
Beards.esp
Brows.esp
Vivid Landscapes.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
RLO - Interiors.esp
Palaces Castles Enhanced.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
SkyFalls + SkyMills Falskaar.esp
FISS.esp
FNIS.esp
Chesko_LoreBasedLoadingScreens.esp
AHZmoreHUD.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
RealisticRoomRental.esp
CollegeOfWinterholdImmersive.esp
Relationship Dialogue Overhaul.esp
Complete Crafting Overhaul_Remade.esp
Bathing in Skyrim - Main.esp
Extended UI.esp
Convenient Horses.esp
BetterQuestObjectives.esp
Complete Alchemy & Cooking Overhaul.esp
3DNPC.esp
Immersive Patrols II.esp
ETaC - Complete.esp
Immersive Jewelry.esp
paradise_halls_SLExtension.esp
Immersive Orc Strongholds.esp
Helgen Reborn.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
LC_BecomeJarlofIvarstead.esp
HDT Havok Object.esp
RLO - Exteriors.esp
Skyrim 2017 TPTC - Parallax Maps.esp
RSChildren.esp
RSChildren Patch - USLEEP.esp
ETaC - Complete RS Patch.esp
SOSRaceMenu.esp
XPMSE.esp
RaceMenuMorphsCBBE.esp
WetandCold.esp
ETaC - IHO Compatibility Patch.esp
vAutosaveManager.esp
The Ordinary Women.esp
AmazingFollowerTweaks.esp
RDO - iAFT Patch.esp
Hothtrooper44_ArmorCompilation.esp
imp_helm_legend.esp
ClothingCraft.esp
SkyFalls + SkyMills + DG + DB.esp
Phenderix Magic World.esp
Hunting in Skyrim.esp
Settlements Expanded.esp
Inns and Taverns.esp
TradeRoutes.esp
RealisticNeedsandDiseases.esp
Immersive Whiterun.esp
WyvernRock.esp
ETaC - Complete LoS Patch.esp
Hidden Hideouts of Skyrim - Merged.esp
RE_RealEstate.esp
Immersive Solstheim.esp
hearthfireextended.esp
SexyBanditCaptives.esp
Point The Way.esp
ETaC - Complete Taverns Patch.esp
Settlements Expanded - RS Children Overhaul Patch.esp
Inconsequential NPCs.esp
SMIM-SE-Merged-All.esp
CFTO.esp
Run For Your Lives.esp
Better Spell Learning.esp
TradeBarter.esp
SexLabSkoomaWhore.esp
ETaC - Complete CRF Patch.esp
RRR_3DNPC-Patch.esp
Hunterborn.esp
Bathing in Skyrim - Hunterborn.esp
aMidianborn_Skyforge_Weapons.esp
ETaC - Dragon Bridge South.esp
SpellResearch.esp
Hunterborn_RND_CACO-Patch.esp
Frostfall.esp
SexLab-AmorousAdventures.esp
wizDynamicThings.esp
Settlements Expanded - Lantern of Skyrim Patch.esp
SexLab_Dialogues.esp
ETaC - Complete RE Patch.esp
Better City Entrances - All in one.esp
SBF All In One - CBBE.esp
Men of Winter.esp
Males of Skyrim.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
RLO - CRF Patch.esp
SL99Exchanger.esp
Missives.esp
PCE - SPO Patch.esp
PCE - USLEEP+CRF Patch.esp
FNISspells.esp
TradeRoutes-ETaC-Patch.esp
SL99Exchanger_Patch_Immersive Jewelry.esp
HFE-CRF-Patch.esp
PCE - 3DNPC Patch.esp
ForgottenMagic_Redone.esp
SimplyKnock.esp
Mator BashPatch.esp
USLEEPSurvivalModPatch.esp
Survival Conflict.esp
CJ_CACO_ETaC_RND-patch.esp
DeadlyDragons.esp
BetterQuestObjectives-AFTPatch.esp
BetterQuestObjectives-AMBSkyforgePatch.esp
BetterQuestObjectives-CRFPatch.esp
RDO - CACO Patch.esp
AemersRefuge-DG-DB.esp
CaranthirTowerReborn.esp
ETaC - Complete Helgen Reborn Patch.esp
RiverwoodHuntingCabinSE.esp
CFTO-InconNPCs-Patch.esp
ImperialMail.esp
CFTO-Lanterns.esp
pahe_lakeview_manor_cell.esp
Apocalypse - The Spell Package.esp
LostGrimoire.esp
_tck_SpellCrafting.esp
RDO - Cutting Room Floor Patch.esp
AmazingFollowerTweaks-3DNPC.esp
AMatterOfTime.esp
HFE-CFTO-Patch.esp
dD - Realistic Ragdoll Force - Realistic.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
Bijin NPCs.esp
Bijin Wives.esp
Bijin Warmaidens.esp
Serana.esp
The Seven Wonders of Leyenda.esp
SLSW Addicted.esp
CACO_Bathing in Skyrim.esp
CJ_CACO_RND_USLEEP-patch.esp
CJ_CACO_RND_Falskaar-patch.esp
RND_CRF-Patch.esp
SexLabTools.esp
SexLab TDF Aggressive Prostitution.esp
UIExtensions.esp
Hothtrooper44_Armor_Ecksstra.esp
Chesko_WearableLantern.esp
SLAnimLoader.esp
SLALAnimObj.esp
SexLabDefeat.esp
pahe-DeviousDevices-addon-DDx-patch.esp
pahe-tdf-patch.esp
paradise_halls_farengars_study.esp
pahe-DeviousDevices-addon-patch.esp
Immersive Speechcraft.esp
GrassOnSteroids_NaturalEdition_Vanilla.esp
Ordinator - Perks of Skyrim.esp
CACO-Ordinatored.esp
Apocalypse - Ordinator Compatibility Patch.esp


 

Skyrim.ini



[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
b30GrassVS=0
bAllowLoadGrass=0
bAllowCreateGrass=1
iMinGrassSize=90

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=1
SInvalidationFile=ArchiveInvalidation.txt

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fUpdateBudgetMS=1.6
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[Launcher]
bEnableFileSelection=1


Skypref



[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.2400
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 1070"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
ipresentinterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=1325605045
fVal6=1.0000
uID6=1325605042
fVal5=1.0000
uID5=1325606424
fVal4=1.0000
uID4=1325605046
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1


skse.ini

[General]
ClearInvalidRegistrations=1

Crashfix



[Patch]

; Info: Completely disable Skyrim's memory allocator and use regular C malloc. That means memory blocks will not exist anymore
;       and game will not crash at some arbitrary limit. Theoretically it should also be faster (especially loading screens)
;       and eliminate most ILS or freezing issues.
; IMPORTANT!!: You NEED custom plugin loader to run this so CrashFixPlugin.dll gets loaded before the game initializes!
;              Here is the link to "SKSE Plugin Preloader": http://www.nexusmods.com/skyrim/mods/75795/?
; When this is enabled then Safety Load and SSME/SKSE memory patch are not needed, but they don't cause any trouble if you do have them.
UseOSAllocators=1

; Info: When the game crashes unexpectedly then write the relevant information from crash to Data/SKSE/Plugins/CrashLog/crash_time.txt
;       If game crashes when running out of memory or has other issues it's possible for the file to not appear or become empty!
;       If the game crashes in SKSE dll or a SKSE plugin dll then it's possible for the crash information to not appear.
;       This setting's value is treated as flags where:
;       1 - enabled (TL;DR set this for normal enable)
;       2 - don't write timestamp into file name but instead always write to crash_last.txt (overwritten by default)
;       4 - don't ignore already known crashes, usually ones that display a message box are ignored
;       8 - append file if it already exists instead of replacing
;       16 - when the game crashes CTD without a message box about game stopped responding
RecordCrashInfo=1

; Write messages that appear in error box also to file in "Data/SKSE/Plugins/CrashFixPluginLog.txt"
LogMessageToFile=1

; Info: Warn user on startup if ENB settings are incorrect.
WarnBadENB=1

; Info: Crash happens unknown constructor (TESObjectLAND::unk_24 object), movaps instruction is used
;       but heap allocate did not allocate this object to have 16 align. Crash happens more frequently
;       with high Ugrids because more cells are loaded and greater chance to misalign.
; Solution: Could align only this object or align all objects. Trying with all to see what happens since
;       same error could be elsewhere as well and I think I have seen it elsewhere.
; Result: Fixes these type of crashes. Some people report longer loading times and higher memory usage with this enabled!
; Update: Disabled by default since it's incompatible with some ENB settings, higher memory usage and longer loading times.
;         It's safe and probably good to enable if you are ok with those downsides. I have not personally experienced
;         any incompatibility with ENB, some people say it messes up their game that's why I wrote it here.
AlignHeapAllocate=0

; Info: Game crashes when strcmp is passed NULL char*
; Address: D573A8
; Cause: Most frequently happens in TthkbClipGenerator::activate (0xBF2FB3),
;        tracked issue to skeleton was deleted in another thread while
;        this function is attempting to use it. Have seen in other places
;        too.
; Solution: Unknown. This doesn't really fix it for BF2FB3 because it just pops up in foot IK.
;        If patched in foot IK it pops up in hand IK, the problem is larger than just this.
;        Still enabled because it may fix crashes in other places too this is a very common function.
;        There's really no reason not to have it since the game would crash certainly with this off.
; Enable one. NoTry may be slightly faster but catches less crashes.
StrCmp=1
;StrCmpNoTry=1

; Info: Game crashes when strlen is used on NULL char*
; Address: 46EDF0
; Cause: NiNode names are compared, one of the NiNode's name is NULL.
; Code:
;    NiNode ** v72 = NiNode::children.data - this is iterated until count
;    NiNode * v69 = ...
;    const char * v56 = v69->name;
;    if ( v56 )
;    {
;    const char * v57 = v72[v49]->name; // <- v57 name is not checked for NULL for some reason ?
;    _strnicmp(v56, v57, strlen(v57)); <- strlen on NULL, also result is not even used anywhere!
;    }
; Solution: Unknown, temporarily bypass whole strcmp since it's unused.
; Result: Seems to have stopped the crash for me.
StrLen=1

; Info: Unknown, reported as loading save game.
; Address: 8B437C - vtable seems to be 0 or wrong pointer is used.
; Solution: Skip since this is the last part of the function and already has a check anyway
UnkUniqueId=1

; Info: Unknown, reported as loading save game. Possibly related to rendering. First
;       argument is gNiDX9Renderer->unk_650 which is a pointer.
; Address: CEC5EC - null pointer is passed as second argument to function, this function does not expect it
; Solution: Bypass using argument if it's null. Maybe doesn't fix.
Render650=1

; Info: Unknown, no info was provided. // char __thiscall TESObjectREFR::unk_4D4EB0(TESObjectREFR *this)
; Address: 4D4EB9 - vtable of base form is 0
; Solution: Bypass and pretend that base form is 0 since the function does this check itself already
UnkObjRef4D4EB0=1

; Info: Game is saving location's seen data to save game. The data is NULL.
; Address: 4C6031
; Cause: Game doesn't check for null pointer
; Code:
; TESObjectCELL * v3 = ...
; v5 = BaseExtraList::GetSeenData_40D980(&v3->extraData);
; result = (void *)(*((int (__thiscall **)(_DWORD, _DWORD))*v5 + 1))(v5, v2); // <-- v5 can be null! but not checked
; v5 is IntSeenData, size is known.
; Solution: Only solution seems to be temporarily creating an empty IntSeenData and writing this to stream instead.
NullSeenData=1

; Info: BSFixedString::Set is called with NULL argument.
; Address: A51285
; Solution: Ignore call when NULL argument. Not really a solution :P probably better than crashing though.
StringRefSetNull=1

; Info: This crash happens because StrLen crash was prevented.
; Address: 46EE1D
; Solution: Skip over it.
; Result: See StrLen.
SkipStrLenCrash=1

; Info: This crash happens because unknown reasons during loading. Something to do with behavior graph.
;       One of the more common crashes I get.
; Address: C27A8F
; Solution: Don't know, trying to let game think the value is 0 and see what happens.
; Result: Haven't had this crash since.
bhvGraphUpdateLoad=1

; Info: Crash happens during loading, no idea. Might be related to rendering.
; Address: D822D8
; Solution: Tried patch something but it probably doesn't work.
Unk11=1

; Info: Incompatible skeleton, but could be something else too.
; Address: 46ECF5 - NiNode children access
; Solution: No solution from here, but since it's going to crash anyway we could at least
;           warn user about possible incompatible skeleton and let them fix it. Shows messagebox
MissingNode=1

; Info: Crash, it's function array and index goes out of bounds which causes it to call invalid address.
; Address: 6F3A31
; Solution: Check index before calling.
; Result: Haven't had this crash since.
IndexError1=1

; Info: Crash happens in "MovementPlannerAgentWarp" function, unknown what it does. LookupFormById returns
;       NULL and game does not check or expect this to happen.
; Address: 76E358
; Solution: Game has a check for if returned isn't actor it sets 0 as value, we will do same if NULL is returned.
MovementPlannerAgentWarp=1

; Info: Crash happens in DDB0A0, seems to be used in some havok animated object's vtables.
;       Normally these crashes are fixed by aligning allocated memory with 16 bytes. But
;       this one isn't because it can be used on static memory locations which aren't using
;       Skyrim's allocator at all, this means that memory isn't guaranteed to be 16 byte aligned.
; Address: DDB0B2
; Solution: Use movups instruction instead of movaps.
UnallocatedMovaps=1

; Info: Weird crash with NULL ptr in TESWorldSpace::GetCellByCoordMask_4375D0, don't know why it happens.
; Address: 437604
; Solution: return 0 if this crash would happen.
; Result: Haven't had this crash since, but it's rare anyway so it could be coincidence.
CellNullCrash=1

; Info: Crash when trying to do: v14 = MagicItem::unk_406C70(a3)->properties.projectile;
;       This 406C70 function is something like "GetMainMagicEffect". Sometimes though it may return
;       NULL and in 90% of places the game expects this and checks for NULL result, this patch will
;       fix the remaining locations.
; Address: 7E39EC, 657677, 6577D5, 65FEEC, 8127CF
; Solution: Check for NULL and skip (depends on location) if it is.
GetMainMagicEffect=1

; Info: Crash when game searches node "NPC COM [COM ]" on actor but the node was not found. This is unexpected
;       for game because it uses the result without checking for NULL. This whole thing has something to do
;       with mounting. The function that does this whole thing is present in "StopMountCameraHandler" and
;       "MountInteraction" vtable. Also it seems that this has something to do with updating position.
; More info: Was reported that this could happen if non-humanoid tries to mount a horse. This is a rather specific
;            error with a mod. Instead we will show error message to user when this happens so they can
;            fix or uninstall that mod.
; Address: 6E7F85
; Solution: Check for NULL and if it is NULL then use base node of actor instead of this. It's fine because
;           we only take X and Y position from it.
; Solution2: Show error message and crash after.
MountNodeCrash=0
MountNodeWarn=1

; Info: Crash when game is trying to setup foot IK but there's a problem. Real cause is unknown but for me.
;       So we will display a message box when this crash happens. Seems related to the
;       StrCmp crash in BF2FB3, maybe. Try reducing the amount of installed animations.
; Address: BFECC1
; Solution: No solution from here, display warning with helpful tips.
IKCrashWarn=1

; Info: Crash happens when rendering and saving. I think this is when it renders the save game image.
; if ( v8 ) // <- not null
; {
;  if ( v8 )
;    v9 = *(v8 + 8); // <- *(v8 + ? is null
;  else
;    v9 = 0;
;  v10 = *(v9 + 140) * *(a2 + 4) // <- crash because null
;    + *(v9 + 136) * *a2
;    + *(v9 + 144) * *(a2 + 8);
;  v21 = v10 - *(*(v8 + ? + 148) * a3;
; }
; Address: CB051A
; Solution: We will skip this if block when *(v8 + ? is null, as if v8 was null.
RenderSave=1

; Info: Crash was reported as casting spell. Only happens sometimes. Happens in movement controller.
;       Seems like vtable is NULL.
; Address: 76636B
; Solution: This happens in a for loop and it happens in if clause. We can skip if this crash would happen.
MoveControllerCast=1

; Info: Crash when saving game and trying to render (possibly save game image again?). It's trying to get
;       vtable of NULL pointer which will crash.
;   if ((*a2 + 76)(a2, a1)) // a2 is null
;   {
;     *(0x1BA9344) = a1;
;     *(0x1BA9340) = a2;
;   }
;   else
;   {
;     *(0x1BA9340) = 0;
;     *(0x1BA9344) = 0;
;   }
; Address: CAF9F7
; Solution: Skip function call and set return value to false so we don't have to use the NULL value.
SaveRenderCrash=1

; Info: Crash when game tries to get loaded node but it is set to NULL. Only ever seen this on two people.
;       It is most likely actually related to corrupted mesh being unable to be loaded and game does not expect it.
;       NiNode * node = a->GetLoadedStateNiNode();
;       v2 = node->(*(vtable+0x14))(); // <- node is NULL
;       if(v2) { *((int*)(v2 + 212)) = 0; } // <- we can skip this part since it has a check anyway
; Address: 4C119E
; Solution: Real solution would be to find the broken mesh and remove it. So lets notify user instead of ignoring this part.
; Enable one of the following, ignore problem and try to continue or show message box with object reference form ID and form Type.
NullLoadedNodeIgnore=0
NullLoadedNodeNotify=1

; Info: Crash in GarbageCollector::Add when actor argument's base form is NULL. Game does not check this, when in
;       some other places it does check for this possibility.
; Address: 690A69
NullActorBaseForm=1

; Info: Crash when modifying actor value but the pointer is bad, possibly due to actor being invalid. This happens often
;       when script engine is lagged and spells want to modify actor values a lot.
; Address: 6E07C6
AVSetCrash=1

; Info: If your scripts use more than 65535 different strings then the save game will be corrupt and not possible to load.
;       This fixes it by changing the save file format slightly if string count is higher than 65520. That means if you
;       have this option enabled and your save game would have become corrupt it changes format instead and vanilla game
;       or save game tools will not be able to open it! Opposite is true as well, if the count goes below 65520 after
;       and you save again then the format reverts to vanilla.
; TLDR: Fix for https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/
; Address: Around 30 different parts of code had to be patched.
StringCount32=1

; Info: Warn if SKSE memory patch is not active. This checks if default heap size is 256 or less and warns if you try to
;       click New, Continue or Load in main menu. Still lets you play the game, just shows a warning.
WarnSKSEMemoryPatch=1

; Info: If AlignHeapAllocate is disabled by user then fix that one movaps crash manually. There's no downside to having this enabled.
; Address: 4BD832
FixMovApsManuallyIfAlignedAllocateIsDisabled=1

; Info: Overwrite array allocator directly when UseOSAllocators is set to 1. Don't understand the code enough yet to
;       say if it's safe or not. At this point it's just here for testing.
OverwriteArrayAllocator=0

; Info: Player's NiNode (not necessarily same as loaded node) is NULL while drawing world.
; Address: 69B84B
NullPlayerNode=1

; Info: Function TESObjectREFR::CanBeMoved_4D9CF0 is called on an object reference that has NULL base form. This is not expected
;       and will crash. We will instead return false from that function if that's the case. The problem is most likely larger than
;       just this, if you prefer to crash instead disable it.
; Address: 4D9D09
NullBaseFormMove=1

; Info: Game tries to iterate child nodes of a NiAVObject but it's possible that the target is not a NiNode and can't have child nodes.
;       This ends up in a NULL pointer crash.
;  v26 = v22->vtable->sub_5EADD0(v22); // Returns "this" if v22 is a NiNode and returns "NULL" if not.
;  for ( i = 0; i < v26->children.emptyRunStart; ++i ) // crash because v26 is NULL.
; Address: 46CA06
NullRefNode=1

; Info: Something is done with outfit of NPC, but one or more entry is NULL and game crashes.
; Address: 561FF7
NullOutfitEntry=1

; Info: Actor is being deleted and base form is NULL.
; Address: 6BAC9A
ActorDeleteNullBase=1

; Info: Does two things:
;    1. Tracks the last X files opened by game.
;    2. If the game crashes while reading binary data stream (e.g. NIF file but could be others too) then show message box listing
;       those files.
; This can be helpful to track down a corrupted NIF file.
DebugStream=1

; Info: When the game fails to create texture in memory should we display a warning and exit game? Recommended yes because you will
;       see purple textures couple of seconds and then the game will crash anyway since it's not expected for this to be a NULL value.
WarnTextureFailure=1

; Info: Something is done with face gen animation on BSFaceGenNiNode but the parent node is NULL which is unexpected.
; Address: 5A8808
NullParentNode=1

; Info: For debugging purposes, on game startup run allocator benchmark and write results to "AllocatorBenchmark.txt" in Skyrim root
;       directory. This compares vanilla, aligned vanilla, malloc, aligned_malloc and custom memory block implementation. When you reach
;       main menu the game will start the test, wait for a message box to say the test is completed, then close game and disable this option.
RunAllocatorBenchmark=0
; Info: How many objects to allocate and free for each size (8, 12 and 16).
CountAllocatorBenchmark=1000000
; Info: How many times to run each test.
TimesAllocatorBenchmark=2
; Info: How many threads to run concurrently. Most accurate is only running one thread, although you can also try 2 to see the performance
;       of thread-safe code.
ThreadsAllocatorBenchmark=1

; Info: Enable custom block allocator for small sizes. May help with memory fragmentation problem. This option does nothing if UseOSAllocators
;       is not enabled.
CustomMemoryBlock=0

; Info: Set total megabytes allocated for the custom block allocators. This amount is sensibly divided between each block.
;       Has no effect if CustomMemoryBlock is not enabled. The more you allocate here the less memory you have for other stuff!
CustomMemoryBlockTotalSizeMb=64

; Info: Show usage of each memory block in per cent when you open console. Has no effect if CustomMemoryBlock is not enabled.
;       This can help you tweak the CustomMemoryBlockTotalSizeMb value.
MemoryInfoConsole=1

; Info: Fixes two crashes specific to Enderal mod. Seems like something to do with havok.
; Address: EBC0A6 and ECD92E
EnderalSpecific=1

; Info: Active effect list of actors is not thread safe but accessed and modified from multiple threads, this will add mutex to each actor's
;       effect list.
FixUnsafeEffectList=1

; Info: Game crashes when actor's combat style form is NULL for some reason. Warn the user and try to display the actor's reference and base ID.
; Address: 8368B1
WarnNullCombatStyle=1

; Info: Set OS update frequency to 1 millisecond (regular is around 16) and replace GetTickCount with timeGetTime. This is for debug only! Don't use.
;       May reduce performance.
HighFrequencyOSTimer=0

; Info: Make game's update timer more accurate. This is for debug only! Don't use.
HighFrequencyGameTimer=0


I added a screenshot of skyrim perf monitor over a short test . i would understand to have crappy fps if my vram,ram was full or my gpu/cpu was at max crying for mercy

skyperf.png

Posted

Try to put in your ini file:

 

iTexMipMapMinimum=0

 

 

 

 

Posted

That didn`t help . When i go in whiterun and i point my cursor in the direction of the market i get 33-39fps if i point it in the direction of the drunken huntsman inn or tavern i get around 28 maybe i have some wierd mod

Posted

Whiterun is a FPS killer.

There is not too much to do with Oldrim.

Posted

Ive got like .. 255 active plugins, about 40 gb of Mods. Mostly stuff that enhances my Visuals.

And ive got smooth 50+ FPS in Whiterun. Mostly thanks to ENBOOST.

Install it, configure it with the 16GB Version (set it to 11) and you should be good, or at least "better" ^^

Posted

You should check over your load order and you left side in MO you can do improvments there.

Several of your plugins that you should load late those do you load early, LOOT is one good tool but dont do all stuff correct.

 

So you load correct textures. According to your loadorder.

Install Wrye Bash since you have need for one lvl list plugin. It can help you.

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