Rentrit Posted July 17, 2018 Posted July 17, 2018 Hey everyone! Looks like there isn't an introduction thread so I might as well start one that other people can use as well. I'm new here and I'm working on some enhanced dialogue for sexbound. Does anyone know if the dialogue structure is changing with whatever is being worked on right now? Also I would sure love to get into the discord, but if that's still on lockdown I totally understand.
red3dred Posted July 20, 2018 Posted July 20, 2018 Eh, i don't think the people in the community WANT to introduce themselves, each one just lurks around here to get their fix and mods, and is off to do their stuff. STILL... i'll bite, i guess. I've been around for a short while, before the SB-API was developed. Saw its first version and was inspired enough to register and participate. So now i'm here, spriter, junior code-monkey and handy-man for crashes and errors. I try to help, albeit not always the fastest nor the best. As for dialogue structure, i imagine it won't change next update, Lox is already cooking up better animations and positions, only thing that MIGHT happen with it is the change from (race+gender) per position to in-code identification; EG: Instead of FeneroxMale and FeneroxFemale there'd just be defaultmale and defaultfemale with tags for the actor, if they are Fenerox. I'm not saying it WILL happen though, just that its cleaner and easier to mod-in new species dialogue. And yes, also waiting on the whole Discord business. Sadly Lox had to close the doors of Vault 69 his Discord server before the PCGamer nukes went off, so we gotta wait for them to consider it safe enough to open up again. Understandable though.
Rentrit Posted July 20, 2018 Author Posted July 20, 2018 Cool. Yeah the community seems pretty active in terms of releases, but I figure there's an inner circle somewhere doing most of the substantive development discussion. I discovered sexbound last week, and immediately poked around in the unpak to improve the dialogue, and was pleasantly surprised to find good code with a lot of futureproofing. I'm an IRL analyst with a bit of coding experience and a lot of big picture data relationship experience, so I think I could be useful as a consultant, so to speak, on bigger projects. That's roughly what I figured about the dialogue, with new animations and positions being the big push in older threads. One thing I noticed is that the current dialogue structure allows for a lot of stuff that isn't being used and I was particularly hoping that stayed around so I could take advantage of it. Obviously it checks the other actor's species and gender, and climax status. It also checks the speaking actor's own pregnant status. But the cool thing is that both of those variables will check for any set status, so you can reverse them or combine them in different ways. I've written some working lines that only proc when both actors are pregnant for instance. The unused variable also appears to be actor number, meaning one could write lines for actor1, where the default is actor2 currently, but I haven't reviewed enough of the rest of the scripts to be sure that it's even being fully utilized. I've only confirmed that sextalk.lua is putting actor number into that variable, but some other line might be ignoring that part of the script when actor1 is running it. Another thing I'm curious about is if the base game also stores strings in 'statuslist' or is that something that was spun up just for sexbound, because if it's part of the base game, it should be a cakewalk to create dialogue unique to different NPC types, or even cause certain equipment items to grant a status, which is then commented on in dialogue. A lot of possibilities there, especially for fetish content. Other areas of the code that I've been thinking a lot about, but haven't acted on are the threesome question and compatibility for Arachne and Lamia, which I am convinced are still possible.
red3dred Posted July 20, 2018 Posted July 20, 2018 1 hour ago, Rentrit said: That's roughly what I figured about the dialogue, with new animations and positions being the big push in older threads. Eh, if you've poked around in animation files, you'd figure there are a lot of good hidden animations for 7 positions, even one with 3 actors, and i've been pushing to use/release those during the Lox and PCGamer fallout, but they use a file-type that i can't access without its paid program, to easily pick apart frames and parts (Body, front arm, back arm, etc). But it seems nobody was interested, so i've been just messing with enabling position 4, and using its partial sprites in the human's files. Lox seems to have confirmed among his secret Discord that he is going to push said animations next update though. Hopefully i can update my supported species quickly. 1 hour ago, Rentrit said: One thing I noticed is that the current dialogue structure allows for a lot of stuff that isn't being used and I was particularly hoping that stayed around so I could take advantage of it. Obviously it checks the other actor's species and gender, and climax status. It also checks the speaking actor's own pregnant status. But the cool thing is that both of those variables will check for any set status, so you can reverse them or combine them in different ways. I've written some working lines that only proc when both actors are pregnant for instance. The unused variable also appears to be actor number, meaning one could write lines for actor1, where the default is actor2 currently, but I haven't reviewed enough of the rest of the scripts to be sure that it's even being fully utilized. I've only confirmed that sextalk.lua is putting actor number into that variable, but some other line might be ignoring that part of the script when actor1 is running it. Another thing I'm curious about is if the base game also stores strings in 'statuslist' or is that something that was spun up just for sexbound, because if it's part of the base game, it should be a cakewalk to create dialogue unique to different NPC types, or even cause certain equipment items to grant a status, which is then commented on in dialogue. A lot of possibilities there, especially for fetish content. I'm not code savvy enough to fully agree with you, though i've tried to pull some such dialogues off, and indeed they work. As for the actor number, i'd wage its currently not functional, but might enable sextalk from both actors in the future. As for the statuslist, i'd bet its part of Sexbound's magic, although i wouldn't doubt if its somehow part of the base game. After all, mods like Frackin' Universe can detect full armor sets to apply set-bonuses, so that's already a thing. Now if only you could detect the Alluring Toys Co' items and trigger special rendering in the animations... 1 hour ago, Rentrit said: Other areas of the code that I've been thinking a lot about, but haven't acted on are the threesome question and compatibility for Arachne and Lamia, which I am convinced are still possible. Well, the "Three-some" is already being worked on, code definitely supports it, just not usable right now, and would require some reworking of the Sexnodes to save space-per-actor. As for the Lamia and Arachne, definitely do-able, however, Arachne would have to be something very uncomfortable or non-sensical to work. The position of the head, necessary by species with customization to properly render hair and such, is fixed per position, and not read from a species file; albeit something that could be changed, and thus making some species "fit" with the other's genital position and their fixed head position is hellish. Lamia though, definitely doable.
Rentrit Posted July 20, 2018 Author Posted July 20, 2018 41 minutes ago, red3dred said: Now if only you could detect the Alluring Toys Co' items and trigger special rendering in the animations... Yes! This would be worth a lot of work imo.
missilver Posted July 20, 2018 Posted July 20, 2018 Well as someone has already said upper we normally just lurk here, but a little introduction shouldnt hurt. Im an ex-patron of the original maker of the mod and an old lurker of various erotic sites, i hope this project will continue to grow and bring many of us happy moments.
Ambarhaura Posted July 28, 2018 Posted July 28, 2018 I feel like we should either make a server, or find a server to play on...
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