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resolving Music conflicts


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Posted

I'm wondering if anyone can confirm some things about the way music conflicts work.  I've been trying to get any of the music mods out there that include an ESP to work with my mods without success so far.  My latest attempt today seems to be working so far but from past experience it might take me several hours of playing to know whether I will see any crashes.  The conflicts that I'm trying to resolve are some exploration and combat music conflicts between Immersive Music, Dawnguard, and Beyond Skyrim Bruma. 

 

The method I've been using is to just copy all of the conflicting Immersive Music categories into an override, add enough records to cover the conflicting Dawnguard and Bruma tracks, and then just drag those extra tracks to the bottom of the list in my override.  Then I also merge any conflicting cell and worldspace records to combine the music from those mods with the image space changes from ELE and the water changes from Realistic Water Two.  Just doing that has in the past led to random, very infrequent crashes (maybe 1 crash every 8-12 hours or so) that mostly happen right when combat starts (those are the most significant conflicts so that sort of makes sense I guess).  I get exploration crashes as well but those are more rare, maybe once a week.

 

Something I hadn't thought of before was that maybe the issue is that some of the music is coming from multiple different BSA files as well as loose files.  So this time I installed SSE High Quality Music (loose files) to overwrite the vanilla music, unpacked the Bruma BSA so I could also include just the music from that as loose files, and installed Immersive Music which already comes with loose files.  So none of my conflicting music should be coming from a BSA anymore.

 

Does anyone know what really happens though for situations like this with conflicting BSAs?  For example if I left the vanilla music alone and did not unpack the Bruma music I would have vanilla music and Bruma music packed in a BSA, Immersive Music as loose files, and all of those overriden by an override ESP with a name that does not match any BSA file.  So would it make sense to have issues switching between a music track from vanilla skyrim or dawnguard packed into a BSA, then playing a loose file from Immersive Music, then back to a BSA track from Bruma, and so on?

 

Without a music mod my game doesn't ever crash (I can play for several hundred hours straight with zero crashes).

Posted

All file conflicts work the same way: loose files override BSAs, and BSAs override each other based on mod order. And unless your computer is terrible, whether a file is loose or packed in a BSA shouldn't make a difference.

 

Try the normal mod troubleshooting steps. Install/enable one, play for a significant amount of time, and see what happens. Install another. And another until the game starts crashing. When it does that means either there is a significant conflict or the newest mod is problematic.

Posted

Well, so far so good.  Been playing with Immersive Music all day along with Bruma and no crashes so maybe I finally have it fixed now.  I may try the same with some of the other music mods if I don't get any crashes after a few weeks.

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