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Okay, I broke it...


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Posted

So, in fumbling around trying to figure out how to get Four Play and FPE running, I managed to break fast traveling.  The only place it takes me now is back to my desktop.  Admittedly, I'm completely new at this and really haven't the faintest idea of what I'm really doing, but I was hopeful after getting CBBE up and running and getting my character a body put together.  Anyway, I find myself unsure of what I did wrong and would like to know if I need to uninstall all my mods or if just disabling them will suffice, and will I need to completely start over by downloading Fallout4 again from scratch?  I'm starting to feel like a monkey cluelessly mashing buttons in the hopes that something will work...

Posted

Before reinstalling, just check if a previous save is working (with fast travel.)

If yes, then probably it is not a problem of the mods themselves, but something that went wrong in the last save.

Posted
1 hour ago, CPU said:

Before reinstalling, just check if a previous save is working (with fast travel.)

If yes, then probably it is not a problem of the mods themselves, but something that went wrong in the last save.

I hadn't considered that.  Will do.

 

Result - Loaded 6 previous saves, some of which were well before my clumsy attempt at modding without NMM, and they all CTD now.  

Posted
4 hours ago, amenshawn said:

I hadn't considered that.  Will do.

 

Result - Loaded 6 previous saves, some of which were well before my clumsy attempt at modding without NMM, and they all CTD now.  

Probably you have some missing mods in the previous saves.

Open them with xEdit, it will tell you which mods are missing. (But if it is a CDT then probably you are missing a master.)

Posted

Red Rocket to Warrick Homestead.  That said, I also tried from Sanctuary, and once from Vault 88 and neither worked, but I was targeting Warrick each time.  I'll attempt a different target and see if that changes things.

 

Tried a few other locations from my Red Rocket save, and each resulted in CTD.  I then attempted from an earlier save, targeting Coastal Cottage from Diamond City Market, and got the same result.  So, I guess my question now is, do I need to completely uninstall things like CBBE and Bodyslide?  Will NMM keep those saved if I reinstall FO4 to undo all the alterations?

Posted

For the sake of science, can you try two things:

 

1. From your current save game (or any save game where the issue persists), load the game and walk/run to any place where you can transition through a door to a new area.  So if you are at Red Rocket, run around the backside to the molerat cave and go inside.  Alternatively, run back to Sanctuary and access the root cellar behind an abandoned house up the street from the player's home.  Then go back outside to the world again

 

This will test if it's cell changing or the actual fast travel mechanic.

 

2. New game start.  It's faster to install the mod "Start me up" and select any random starting scenario - but introducing more mods to your game in this state may not be a good idea.  The objective here is to verify if it is indeed a corrupt game/script/mod incompatibility you have or not.  Starting a new game is always a good idea in these cases for verification.

 

As it happens, are you using a mod manager?  If so, which one, and can you post your mod list/load order?

Posted
38 minutes ago, AWP3RATOR said:

For the sake of science, can you try two things:

 

1. From your current save game (or any save game where the issue persists), load the game and walk/run to any place where you can transition through a door to a new area.  So if you are at Red Rocket, run around the backside to the molerat cave and go inside.  Alternatively, run back to Sanctuary and access the root cellar behind an abandoned house up the street from the player's home.  Then go back outside to the world again

 

This will test if it's cell changing or the actual fast travel mechanic.

 

2. New game start.  It's faster to install the mod "Start me up" and select any random starting scenario - but introducing more mods to your game in this state may not be a good idea.  The objective here is to verify if it is indeed a corrupt game/script/mod incompatibility you have or not.  Starting a new game is always a good idea in these cases for verification.

 

As it happens, are you using a mod manager?  If so, which one, and can you post your mod list/load order?

I can transition into and out of structures (successfully tested with mole rat cave), but after I transitioned back to the commonwealth and attempted to fast travel, I once again CTD.  

 

I am using NMM as my default installation tool, primarily because I've only been doing this for over a week and have no real idea what goes where when it comes to adding new files to an existing system.  I figured training wheels were a good idea to get me started.  But, once I began trying to install mods from LL I started having trouble due to a lot of manual installation requirements.  I've attempted to follow the directions for each file, but I've obviously screwed up somewhere.  

 

I went through my Data file for Fallout4 and cleared out all the manually installed material, but I still end up getting CTD on fast travel.

 

My load order is probably cringe worthy because I have zero prior experience with proper ways to do these things, and I was admittedly having a 'kid in candy store' moment when I started doing this...

 

And, thank you guys for the help.  It is much appreciated.  

 

LoadOrder_Fallout4_2018-07-05T14-28-03.txt

Posted

I'll take a look - hopefully, we'll get it sorted.  This feels like missing requirements and/or bad installation as opposed to a missing master.  Missing master errors will generally not even load the game to the menu.

Posted
1 hour ago, amenshawn said:

I can transition into and out of structures (successfully tested with mole rat cave), but after I transitioned back to the commonwealth and attempted to fast travel, I once again CTD.  

 

I am using NMM as my default installation tool, primarily because I've only been doing this for over a week and have no real idea what goes where when it comes to adding new files to an existing system.  I figured training wheels were a good idea to get me started.  But, once I began trying to install mods from LL I started having trouble due to a lot of manual installation requirements.  I've attempted to follow the directions for each file, but I've obviously screwed up somewhere.  

 

I went through my Data file for Fallout4 and cleared out all the manually installed material, but I still end up getting CTD on fast travel.

 

My load order is probably cringe worthy because I have zero prior experience with proper ways to do these things, and I was admittedly having a 'kid in candy store' moment when I started doing this...

 

And, thank you guys for the help.  It is much appreciated.  

 

LoadOrder_Fallout4_2018-07-05T14-28-03.txt

I took a look at your list and saw that there was nothing that could have messed up your fast travel, the only thing that stood out for me is Scrap Everything, this mod has to be on the bottom of your list.

Posted

Random things I noted in your load order, no particular order:

 

Suit Dreams - you have 5 .esp's installed, mod author indicates only 1 is necessary.  This would not likely cause your issue as 5 unique items for each will be added to game.  You can see this in the Chemlab crafting station - there will be 5 of each item named under the Utility category.  Recommended to pick on and remove the other .esp's.

 

AAF - you have this installed, but no mods to go with it.  This mod would not generally cause the issue either - but it is not useful without other mods to call the framework and/or animation packs for setting scenes up manually.  Normally AAF would be expected with other animation mods from LoversLab.

 

Homemaker - It's a great mod, but some users report instability with it.  It has not been updated in 12+ months, the comments thread locked and I don't believe the author is active any more.  That being said, I still use it and report no issues with it.

 

Scrap Everything - This is a potential candidate for the culprit as this mod affects many world records that were previously unscappable.  It also has 2 other .esp's which I do not see in your load order:  Scrap Everything - Ultimate Edition.esp, BuildingGroundFix.esp, and ScapUpdate - Ultimate.esp

 

nvvault1080 - This, while a fun little diversion, caused issues in my game and may people report random crashes with it installed.  Recommend removing it for now.

 

VGS_Sucettes.esp - this is a Skyrim ported mod.... if the Skyrim version is loaded that WILL cause issues if loaded in to Fallout 4 engine.  Ensure that you have installed THIS version.

 

BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersMostlyFemale.esp=1
BetterSettlersNoLollygagging.esp=1
Lots More Facial Hair.esp=1
Lots More Female Hairstyles.esp=1
Lots More Male Hairstyles.esp=1
BS NS BFS Merged Patch.esp=1

 

This set looks ok, per the mod author's page for the merge patch.  I do not use the merge patch with The New Settlers and Beautify Female Settlers however, so can't speak to how it works in-game.  I have other mods which do not work with the Beautiful Female line.

 

 

Aside from those that stand-out to me.... mostly what you have here are outfits.  Outfits generally don't cause the kind of issue you are seeing.  Focus your efforts on the mods which change the world and/or run scripts after you travel - which you don't seem to have many of.  Hopefully, it's the vault 1080 one - that mod was a PITA for my game and never really worked correctly.

 

Posted

so one more question - do you have an autosave of the traveled location before it ctd? (When it crashes for me on fast travel however it might be to do with Autosave manager)

 

here is two or three things you can do to fix this problem

get LOOT to sort out your mods https://github.com/loot/loot/releases/tag/0.12.5

 

the hard fix.

turn off all of your mods with the exception of start me up(if you have it)

start the game

when you are able to fast travel

save the game

type tmm 1 in console 

fast travel to warwick

if it works, then slowly reload the mods 16-32 at a time

however if it doesn't work at the start then

 

the painful fix.

have the minimal mods selected (start me up)

rename (DO NOT DELETE) your meshes, scripts, textures, interface folders in data

and start the game up and repeat

if it works then slowly rename them back to normal or have both folders and slowly move files back to the original folder

Posted
26 minutes ago, Invictaxe said:

so one more question - do you have an autosave of the traveled location before it ctd? (When it crashes for me on fast travel however it might be to do with Autosave manager)

 

here is two or three things you can do to fix this problem

get LOOT to sort out your mods https://github.com/loot/loot/releases/tag/0.12.5

 

the hard fix.

turn off all of your mods with the exception of start me up(if you have it)

start the game

when you are able to fast travel

save the game

type tmm 1 in console 

fast travel to warwick

if it works, then slowly reload the mods 16-32 at a time

however if it doesn't work at the start then

 

the painful fix.

have the minimal mods selected (start me up)

rename (DO NOT DELETE) your meshes, scripts, textures, interface folders in data

and start the game up and repeat

if it works then slowly rename them back to normal or have both folders and slowly move files back to the original folder

Okay, I reloaded FO4 completely just to undo all my botched modding.  Currently I only have CBBE loaded and all other mods disabled.  I downloaded LOOT to use for mod management instead of NMM, many thanks for the link!  

 

I don't have an autosave of the attempt to FT to Warrick, just a normal save from prior to the attempt.

 

My current plan is to install things according to this list and see if I can actually manage to NOT break it again.  Prior attempts to get it to run were with the installation instructions per each individual item, so I figure if I follow comprehensive instructions for the entire set I should be alright (fingers crossed).

Again, the assistance is much appreciated!

 

Posted

Progress report.  After doing a fresh install of FO4 and its expansion packs, I reloaded selectively from the mod list and ended up getting both CBBE and SHB to work, so that's good.  I no longer have a CTD on fast travel, so that's excellent.  My primary issue now is that after moving the files for FP (and its attendant support packs (SEU, MS, and FPE)) to my Data file, nothing really works after I unzip them.  Are they supposed to create their own sub-file and run that way, or should I unzip them directly into the Data section.  I altered the INI files as the installation guide I posted above directed, but the 'custom' file required me to switch it from 'ANSI' (I know this isn't what the file type really is, but it was 4am and I recall it started with an A...) to UNICODE.  Was that correct?  Also, I can get MCM to fire up by using the ESC key menu, but there's almost nothing in it.  Just Load Order and a Keybind menu, which is empty.  I'm getting closer though, and without breaking anything so far!  I wish this were as familiar as AutoCAD or Quisine, but I'll keep at it until things work.  Thanks again for all the help guys!

Posted

It is not generally recommend to install mods manually in your game's data folder.  Instead, it is recommended to use a mod manager like Mod Organizer 2 (my preferred) or Nexus Mod Manager (if you are more comfortable with it).  LOOT is not considered a mod manager, but is a mod sorter.  It is not foolproof and will require some manual tweaking, but LOOT can generally sort your mods fairly well, so 80-90% of the way.  Most users can use the LOOT sorted list without many exceptions.

 

In general when modding your game, it's a good idea to install a few like mods at at time.  Like several outfit mods - go test in game for stability.  Then a few more, and so on.  This way you can quickly detect if one of those mods caused any issues.  It is riskier to load up on 10 or more mods at a time - especially when the are all doing different things.

Posted
57 minutes ago, AWP3RATOR said:

It is not generally recommend to install mods manually in your game's data folder.  Instead, it is recommended to use a mod manager like Mod Organizer 2 (my preferred) or Nexus Mod Manager (if you are more comfortable with it).  LOOT is not considered a mod manager, but is a mod sorter.  It is not foolproof and will require some manual tweaking, but LOOT can generally sort your mods fairly well, so 80-90% of the way.  Most users can use the LOOT sorted list without many exceptions.

 

In general when modding your game, it's a good idea to install a few like mods at at time.  Like several outfit mods - go test in game for stability.  Then a few more, and so on.  This way you can quickly detect if one of those mods caused any issues.  It is riskier to load up on 10 or more mods at a time - especially when the are all doing different things.

I admit to being a little confused when LOOT didn't have any of the features from NMM.  I'll download MO2 once I'm back at my primary system and see if that helps me make headway on installing FP and beyond.   Thanks for pointing me toward more resources!  Now all I need to do is remove all the mods I tried manually installing.  And you're correct, I wasn't testing between mod loads and I should have been.  For some reason treating it like troubleshooting never occurred to me...

Posted

Never install more than a mod at once, unless you already did it and didn't cause problems.

This is true for all Bethesda games, because they all follow the same logic for mods.

 

And, do not rely too much on LOOT. MO and MO2 have an integrated one, that provides the basic capabilities and it is much more reliable.

Posted
3 hours ago, CPU said:

Never install more than a mod at once, unless you already did it and didn't cause problems.

This is true for all Bethesda games, because they all follow the same logic for mods.

 

And, do not rely too much on LOOT. MO and MO2 have an integrated one, that provides the basic capabilities and it is much more reliable.

@amenshawn  Listen to the good word from CPU on this.  Remember that you are dealing software here.  The software was designed to work out of the box without issues.  Adding mods (more software) to the game will have effects.  Not all mods are created equal and many will conflict with one another.  It's exciting and fun to see all the prospects of all the different and varied mods that are out there for Bethesda games - but there is no advertisement or guarantee that they will all play nice together.

 

Take your time, find mods you want to try, do your research, and go slow.  When in doubt ask the community here on LL - we're all more than happy to help!

Posted
8 hours ago, CPU said:

Never install more than a mod at once, unless you already did it and didn't cause problems.

This is true for all Bethesda games, because they all follow the same logic for mods.

 

And, do not rely too much on LOOT. MO and MO2 have an integrated one, that provides the basic capabilities and it is much more reliable.

 

5 hours ago, AWP3RATOR said:

@amenshawn  Listen to the good word from CPU on this.  Remember that you are dealing software here.  The software was designed to work out of the box without issues.  Adding mods (more software) to the game will have effects.  Not all mods are created equal and many will conflict with one another.  It's exciting and fun to see all the prospects of all the different and varied mods that are out there for Bethesda games - but there is no advertisement or guarantee that they will all play nice together.

 

Take your time, find mods you want to try, do your research, and go slow.  When in doubt ask the community here on LL - we're all more than happy to help!

You guys have been fantastic!  I'm going to attempt to load up MO2 per the instructions on the video its main page on NMM has.  I watched it earlier on my phone and it looks like it shouldn't be too hard to follow as long as I have it playing on my laptop so I can follow the steps exactly.  That said, the video covering the installation and set up instructs to install NMM after MO2 has been installed, so do I need to uninstall NMM prior to downloading / setting up MO2?  Again, thank you for all the assistance!

Posted
7 hours ago, amenshawn said:

That said, the video covering the installation and set up instructs to install NMM after MO2 has been installed, so do I need to uninstall NMM prior to downloading / setting up MO2?

 

You DO NOT need to install NMM first in order to install Mod Organizer 2.  If you DO have NMM installed, it's a good to first uninstall all of your mods though.

Posted

Okay, the last few days have been a haze of RL projects and migraines, but today I get to try putting everything together in MO2.  I've stripped NMM back to empty (no mods) and managed to get MO2 and NMM connected.  Today I'm gonna focus on getting CBBE & SHB, Bodyslide, and FP / SEU (+ the required animations) installed and tested.  MO2 has already located and linked with LOOT and F4SE, so that's a good thing (at least I think it is...).  

Posted

Progress Report...  This may sound odd, but somehow I have NMM and MO2 running parallel, but for different aspects.  Clothing and physics mods go through NMM, and they seem to work fine that way, while mods such as FP, FPE, etc., are running through MO2.  After spending a couple hours trying to get BodySlide to function via MO2, I went back to the set of mods that I knew worked prior to my attempt at loading items from LoversLab manually via MO2, and loaded them into NMM prior to installing MO2, creating something of an extension of FO4 that contained all the functional mods.  Then I loaded all the LoversLab content via MO2, and so far I haven't experienced any CTDs or other serious problems.  I'm gonna do more testing and see what works and what doesn't, and I may have a few questions later.  

 

Many thanks to you guys for pointing me in the right direction to get things working again!

Posted

Okay, ran into a technical issue.  Each time I load into the game, it instructs me to reload the MCM for Four Play and Family Planning.  I have MCM ahead both in the load order, but I'm unsure if it means to use the MCM in-game (that doesn't seem to do much), or to reload the MCM for the individual mods via MO2?  When I use the MCM located in the apparel tab in the pip boy UI, it asks if I want to assign new hotkeys for FP:SEU, but I can't get any new hotkey assignments to 'take'.  Aside from this little snag, everything seems to run correctly and reliably.

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