SgtHarrisODST Posted June 28, 2018 Posted June 28, 2018 So much as stated I can not get SKSE64 running at all, it flashes the black command prompt screen then nothing happens. Base SSE runs just fine, but that means not having any mods running. As far as I know I have downloaded only SSE compatible mods from both here and the Nexus. I am a bit of an idiot when it comes to modding in general and have no idea as to what I am doing wrong. Every so often the actual game itself will also not run, so it is extra perplexing. I have run FNIS, made sure applicable mods have been run through the body and mesh editors and followed the installation steps as described in each Mod's descriptions. I have totally run out of ideas as to how to get this to work in all scenarios and am at wit's end with it. This is almost 60= hours into getting all of the mods, then attempting to load them properly and get SKSE64 running. Any advice at this point is appreciated, and I figured the users here at LL would be better versed in all of this and be able to offer their assistance.
khumak Posted June 28, 2018 Posted June 28, 2018 I ran into similar issues with MO2 when I had too many DLL plugins running. No idea if that's your problem or not but in my case if I had too many DLL plugins, MO2 would just entirely ignore all of my mods and just run the base game. If I removed the DLLs then it would run my mods. If I run the exact same mods (including all the DLLs) with Vortex it works fine. So you could try Vortex as well, I've been running it for months now and it does have a few quirks but overall I like it.
Kiara Posted June 28, 2018 Posted June 28, 2018 Ok, I don't ask, how you managed to get to this point, but I strongly recommend you, to follow these instructions to get a working system. Also, don't try to fix your current setup. Delete the Data folder, and everything from SKSE, let steam check for missing files and then make a fresh start. You won't have fun or get very far with your current state Edit: Also, after a short look at your mod list ( I didn't read all of them), there are a lot of mods, which aren't SE compatible, you have some mods installed more than once in different versions, some others aren't even for the game you have installed (You have VR mods loaded) ...
SgtHarrisODST Posted June 28, 2018 Author Posted June 28, 2018 42 minutes ago, Kiara said: Ok, I don't ask, how you managed to get to this point, but I strongly recommend you, to follow these instructions to get a working system. Also, don't try to fix your current setup. Delete the Data folder, and everything from SKSE, let steam check for missing files and then make a fresh start. You won't have fun or get very far with your current state Edit: Also, after a short look at your mod list ( I didn't read all of them), there are a lot of mods, which aren't SE compatible, you have some mods installed more than once in different versions, some others aren't even for the game you have installed (You have VR mods loaded) ... I am running through the list one mod at at time as we speak (type?). For the time being I am removing all the non SSE compatible mods (Since I just moved my modlist from oldrim over here and found a few of them manually that had been converted to SSE) and making sure all of the others stay in place. A few of them include both the SSE and VR files in the single mod, so I am unsure what to do there. As for SKSE I just did a fresh install before typing this out, and once all of the non compatible mods have been removed I am going to try this again. 52 minutes ago, khumak said: I ran into similar issues with MO2 when I had too many DLL plugins running. No idea if that's your problem or not but in my case if I had too many DLL plugins, MO2 would just entirely ignore all of my mods and just run the base game. If I removed the DLLs then it would run my mods. If I run the exact same mods (including all the DLLs) with Vortex it works fine. So you could try Vortex as well, I've been running it for months now and it does have a few quirks but overall I like it. Does Vortex work better than NMM, and would I have to go through and re-add all of this to its modlist instead? I am sorry for asking so many N00b questions, but I really am an idiot when it comes to this kind of thing. (Why the hell my wife asked me to handle this for her is beyond me)
khumak Posted June 29, 2018 Posted June 29, 2018 Depends on which things you consider most important. Vortex has some similarities to both NMM and MO. Unlike MO it does not use a VFS, it installs your mods into the real data directory like NMM does. But like MO, it resolves conflicts separately from the installation phase. With NMM when you install something that conflicts with another mod you have to choose right then whether to overwrite or ignore the conflicts. If you change something for those conflicting mods you then have to reinstall them and make those same decisions again. With both MO and Vortex conflicts during installation are not possible, they both put all of your mods into a mod directory and show you what the conflicts will be when you deploy them. Resolving conflicts just involves telling MO or Vortex who should win those conflicts, which you can change without having to ever reinstall anything. Behind the scenes, Vortex actually is clearing out files and reinstalling those conflicting mods when you redeploy when needed but you don't have to do it yourself. So MO's implementation of the deployment is cleaner (you're not actually changing your real data directory with MO). For MO, deployment happens when you run the game. For Vortex, deployment happens separately after you install but before you run the game. Because of that, with MO you have to run the game through MO for your mods to be recognized and deployed properly. With Vortex, once you've deployed your mods you don't have to have it running at all to play the game, it just uses the load order set by Vortex when you deployed along with the files that are present in your data directory. So because of that difference Vortex is automatically compatible with everything because you don't even have to have it running. With MO if it doesn't recognize something, whatever it's not recognizing won't work. Another common issue that MO runs into is anti virus programs flagging it as malware and blocking it. That doesn't happen with Vortex.
Kiara Posted June 29, 2018 Posted June 29, 2018 The choice of Mod manager is technically irrelevant, it's more a point of "religion" (sorry, couldn't think of a better word) It's like AMD vs NVidia, or AMD vs Intel, .... They all do work, they all have their Pro's and Con's. Just stick with what you like most from the handling, or what you already have. What @khumak said is right, they all have different kinds of deployment, but nothing of that will help you get a more stable game or a better set of mods. The biggest thing to do is to choose the right mods. If this is done in the right way, the mod manager you use is not a point of concern. Edit: Sorry to have missed this. You also asked what to do with mods, wich contains both, SSE and SVR files. Could you provide me with links to those mods please? I have to read through them, to give you the right answer to this.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.