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npc's walking on the spot after player has been teleported or moved by a quest.


chubjub

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Posted

Hi Everyone,

I'm trying find what is causing this problem.

Here's an example player is arrested in whiterun guard says come with me to pay the fine and remove all stolen items then the player is spawned or moved outside of dragons reach. After this has happened all npc's are walking on the spot as if they have lost navmesh pathing. This is not isolated to that quest it happens every time any quest moves the player to another location , normally i just fast travel to the same spot and this clears the problem which makes me think fast travelling and being moved by a quest use 2 different mechanics .I can teleport fine and even teleport a npc fine.

Im at a bit of loss trying to find what is used when this happens as it bound to something i have adjusted but i can not pin point what it is.

 

I hope this explanation makes sense and that someone has had this problem before and know whats going on.

Posted

I only have a similar problem in one of my match's, but only for followers, walking and running and not moving, and solve it ussing the console, click on the follower and type recycleactor.

 

But never for all npc's. You must have a diferent problem. And can be too tedious make recycleactor in EACH NPC.

Maybe you mod list, load order and papyrus log can help in locate the problem.

Posted

I dont doubt its a rogue edit in my mod list its just my mod list is very extensive and over the years ive edit a lot of stuff it normally runs very well but lately its just this 1 bug, ive broke out the scripting for dummies book to follow certain quest stage's and see whats is used to move the player etc. I have found a work around ,console pcb then save and load. Thank you for you response i will look at the log again.

Posted
2 hours ago, GenioMaestro said:

I only have a similar problem in one of my match's, but only for followers, walking and running and not moving, and solve it ussing the console, click on the follower and type recycleactor.

 

But never for all npc's. You must have a diferent problem. And can be too tedious make recycleactor in EACH NPC.

Maybe you mod list, load order and papyrus log can help in locate the problem.

You can also use disable enable.

 

Posted
2 hours ago, chubjub said:

I dont doubt its a rogue edit in my mod list its just my mod list is very extensive and over the years ive edit a lot of stuff it normally runs very well but lately its just this 1 bug, ive broke out the scripting for dummies book to follow certain quest stage's and see whats is used to move the player etc. I have found a work around ,console pcb then save and load. Thank you for you response i will look at the log again.

If you must use Purge Cell Buffer that can mean you are too near to your machine limits, exaust memory, can be normal ram, video memory, stack... seach your log for dump's... can be a mod making erroneous things.

Posted

Crap! I've had the exact same problem happening to me in couple of playthrews! And I could swear the mod that causes this is called "The Cleaner", although I am not 100% sure on this one! Said has a function that removes dead NPCs by either the player burning them with fire magic or the torch, and automatically once the player leaves the cell! The latter option can be modified, a nice concept for a mod and a good enough mod overall but well....! The problems did stop for me when I removed it from my game and cleaned my saves extensively due to the fact that said mod uses a couple of different scripts to function!

This turned out to be especially problematic for the Cydna mine mission where every NPC in the vicinity incuding that orc chick warden are all walking in place as you described, and your PC has their movements blocked until said warden talks to them! A real nice way for the game to officialy f*** you over! And honeslty I don't think that it is directly caused by the mod, but it certainly seems to help this glitch along nicely, that one is for sure IMO! I'd reccomend that you remove the mod or anything that does similar things, and of course clean your saves!

Posted

Cidhna mine was what made me go looking weird thing is OBIS is the only mod that does the cleaning of corpses apart from Unofficial fixes but ive had these for ages and it only recently i had the problem in the mine, when its a outside cell you can fast travel to the same place to clear. So maybe its a script , i did update a few mods before this new play through.

I do have devoius Cidhna but reload and version to check .

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