Potato_Skill Posted June 26, 2018 Posted June 26, 2018 Hi, I've just rencently downloaded a nice mod that adds a "Demon-like creature" into the game as a piece of clothing (amulet) for decoration/fashion only. I have a little request, can someone help me with making a custom spell using CS ? The spell I imagine should be simillar to the "summon bound armor" that's already in the vanilla game. However, I want my custom spell to: - Last for 2 minutes. - Give player infinite ammount of health (if that's possible; I just want the PC to be "cannot be killed" during the spell duration) - Give player damage output buff so that the player can kill (using weapons or spells) enemies with 1~2 hit(s). One thing of course, instead of equipping the bound armor, the spell equips the player with the "Demon-like creature" that can't be taken off during the spell duration. To make this spell not so OP, I think it should have an After Effect like "Drain Fatique" or "Drain Health" for a set ammount of time (if any of that is possible). Here is the "Demon-like creature" that I mention above, the very thing that gave me this idea which I would be so grateful if you guys can help me realize. Thank you all in advance. Spoiler
fejeena Posted June 26, 2018 Posted June 26, 2018 Not possible with CS ! You can not create new magic effects. ( but you can add the armor with a script) There is only one armor you can summon ( with magic effect BABC ) and that is the Daedric Cuirass. Or you can summon the Mythicdawn full armor. ( magic effect MYTH) So you can not use your new Demon-like creature armor. -------------------- You can create new magic effects if you have OBME ( Oblivion Magic Extenter ). It is like OBSE but for new magic commands. I don't like it because it made my game unstable, so I don't use it. ______________________________________ All your other effects are possible Add more health: Fortify Health (FOHE) + 1000 No killable: Restore Health( REHE) + 1000 ( every round/second 1000 Health restored ) Fortify Attribute (FOAT strength) +50 ) !! remember 255 is max, and if you play with a uncapper Mod ( attributes above 100) you should not use "Fortify Attribute +100 or 150. If your own value is 157 and you add 100 with the spell you have 1 or 2. Above 255 it starts again with 0 or 1. The same with skills) Fortify Skill (FOSK Blade,Blunt weapon or hand to hand or all +50 ) And maybe a restore fatigue, so you never get weak. (REFA +100) With a script you can add a new spell at spell-effect-end of your first spell... but too complicated. Simple and better, the duration of "Drain Fatique/Damage Fatigue" or "Drain Health/Damage Health" is longer as 2 minutes. You can add Damage Fatigue -4 for 3 minutes (DGFA -4 ) And you have a the +100 restore fatigue for 2 minutes, so during the first two minutes the Damage Fatigue is not noticeable. The same with Damage Health ( DGHE ) . Damage Health -5 for 3 minutes, and you have the +1000 Health for 2 minutes. But you can script your armor. You cast the spell and the armor is add in the player inventory. Then the armor will be equipped. At spell-effect-end or timer end the armor is unequipped and then removed.
Potato_Skill Posted June 27, 2018 Author Posted June 27, 2018 3 hours ago, fejeena said: Not possible with CS ! You can not create new magic effects. ( but you can add the armor with a script) Oh okay but can you show me how it's done? I think I'll start with a small script that equips then unequips the armor after a time set period
fejeena Posted June 27, 2018 Posted June 27, 2018 Yes I can ...but not now ( 3.45AM here in germany) I will create a esp with the spell and the script. Then you can open it (best with TES4Edit ) and copy it in your esp (your race Mod or ....? )
Potato_Skill Posted June 27, 2018 Author Posted June 27, 2018 Thank you, fejeena, I'll look forward to it. Oh, in case you need the "demon-like creature" armor, you can go here to grab the .esp in case you need the RefID or something to use in your script. ( I don't think uploading the author's mod here w/ out permission is legal).
Potato_Skill Posted June 27, 2018 Author Posted June 27, 2018 Erhm, I've had my take on the scripting part and tbh, it doesn't look promising. Here's what I've come up with after a little while of searching on the internet. Mistakes are bound to happen but at least I'll get to understand scripting a bit more after this, right ?? Can you have a look at it and tell me where I got it wrong ? Spoiler Scn MyFirstScriptTest Begin ScriptEffectStart Player.additem Possesionwing 1 Player.equipitem PossesionWing 1 End Begin ScriptEffectBegin REHE +1000; Make PC "cannot be killed" FOAT Strength +50 FOAT Speed +15 DGAT WillPower -30 End Begin ScriptEffectFinish Player.unequipitem PossesionWing 1 Player.removeitem PossesionWing 1 DGHE -5 End
fejeena Posted June 27, 2018 Posted June 27, 2018 See my PM. And I can not log in at Nexus, I always get the message : "Can not send the captcha, please check your connection" A captcha on a Mod download page ? crazy ! ! !
Potato_Skill Posted June 28, 2018 Author Posted June 28, 2018 Well obviously because they don't want those damn robots to steal theirs mods, right ?
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