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Bodyslide Clipping help etc ?


Jimi123

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Posted

Just wanna fix some clipping issues with the outfit manager but the problem is how do i fix it properly ?? i am using unnp body and the oufit in bodylslide is standing like this  and in the game is like this...

look screenshots..

 

 i started new project  used unp hdt and choosed this outfit nif.1

 

the problem zones are the thighs and my preset is already at 0 at thighs ...

 

has somebody any clues or helpfull guides ? thank u

oufit.jpg

20180610193541_1.jpg

Posted

Not all outfits are compatible with all animations so with some animations a outfits going to clip unless they have been made to work with all animations. You can zap out the mesh in the area as stated above or you can use the decrease mesh volume in that area using outfit studios then remake the _0 and _1 nifs.

Posted
2 hours ago, spoons666 said:

It's really hard to stop all clipping, but you could try and zap out the mesh that isn't being seen. (Basically "hiding" the mesh that's not needed to be seen because you're wearing the outfit.) I don't recall how to do this as it's been a while.

 

Edit:

 

This might help you. Good luck!

 

https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Adding-zaps-to-projects

thank u i am gonna try it :) seems  a bit easy

2 hours ago, myuhinny said:

Not all outfits are compatible with all animations so with some animations a outfits going to clip unless they have been made to work with all animations. You can zap out the mesh in the area as stated above or you can use the decrease mesh volume in that area using outfit studios then remake the _0 and _1 nifs.

the orignal files only have _1 nifs do i still need _0 

 

how to decrease the mesh do i do that on uunp body ? cuz that didnt worked... than its even more buggy..

Posted

_0 and _1 are only needed if you want weight slider capabilities but if you don't want the outfit to adjust to match the players body size when the weight sliders move then all you will need is the _1 nif or whatever nif there is.

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