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How do you properly modify modded npcs' weights without having neck issues?


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Posted

I've tried editing the esp in the creation kit but it seems to screw up the appearance entirely (different face structure, purple hair) so there's obviously more to it than that, and just a plain weight change in sseedit leaves the neck gap.  Is there a process that someone can lay out or point me to that even a novice could follow?  To be clear, by modded npcs i mean ones that change npc appearance.  Thanks.

Posted

Save before doing this:

 

Use the console.  Click on them, use "snpcw nn" with nn being the weight (0 to 100).  Typically, you will see their body change, but the coloring goes weird.  Still in console, type "disable", hit enter and then immediately type "enable" and hit enter without exiting console.  If they show up without makeup or their head coloring looks odd, then save and reload and it should be fine again.

 

If you are trying to do it in the CK, keep in mind you will need to export the head again (google "facegen")

Posted
3 hours ago, nav93 said:

I've tried editing the esp in the creation kit but it seems to screw up the appearance entirely (different face structure, purple hair) so there's obviously more to it than that, and just a plain weight change in sseedit leaves the neck gap.  Is there a process that someone can lay out or point me to that even a novice could follow?  To be clear, by modded npcs i mean ones that change npc appearance.  Thanks.

  • Target the NPC using either of the following methods
  1. Switch to First Person view, stand next to NPC, open console, click on NPC
  2. Open console and enter "Prid (RefID)" without the quotes
  • Enter "SetNPCweight (nnn)" without the quotes where nnn= any integer from 0 to 100
  • Close console

 

Your NPC should now be the weight you specified with no seams anywhere.

Posted

Hey thanks for the reply.  I did what you said, and unfortunately this resulted in the same issue as editing the ESP in creationkit.

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