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[REQUEST]Need a bit of help editing this mesh please?


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Posted

I tried editing this garter on her left arm so it will look the same on her right arm, done cloning the mesh and rotating it and stuff but still looks crap/floating in game.

Can anyone help me please? Thanks~

 

Here is the picture:

 

2dgq345.jpg

 

Here is the mesh:

dress_1.nif

Posted
2 hours ago, lafooo said:

I tried editing this garter on her left arm so it will look the same on her right arm, done cloning the mesh and rotating it and stuff but still looks crap/floating in game.

Can anyone help me please? Thanks~

 

Here is the picture:

  Hide contents

2dgq345.jpg

 

Here is the mesh:

dress_1.nif

 

It's not perfect, it'll need to little polish.

 

 

dress_1.nif

Posted
On 6/6/2018 at 2:25 AM, poblivion said:

 

It's not perfect, it'll need to little polish.

 

 

dress_1.nif

Thanks man. I'll just try to tweak this a bit. :D

Posted
6 hours ago, lafooo said:

Thanks man. I'll just try to tweak this a bit. :D

Is there a whole dress, or "only" this sweet "nothing"?

I thought to create them to be "cuff´y" -maybe that looks nice...

-found it...i´ll look what I can do with it!

Posted
23 hours ago, t.ara said:

Is there a whole dress, or "only" this sweet "nothing"?

I thought to create them to be "cuff´y" -maybe that looks nice...

-found it...i´ll look what I can do with it!

The mesh is actually from Numenume Lightshow UUNP.

I removed the nipple pasties and just changed the textures, I used the textures from Alexia Cat Garter since they share the same mesh.

What do you mean by "cuff'y" anyway? Oh and thanks if you can also tweak this for me. :D

Posted
5 hours ago, lafooo said:

The mesh is actually from Numenume Lightshow UUNP.

I removed the nipple pasties and just changed the textures, I used the textures from Alexia Cat Garter since they share the same mesh.

What do you mean by "cuff'y" anyway? Oh and thanks if you can also tweak this for me. :D

In some days I´ll work on that, I like this mesh and I could make "soft-cuffs" of them....and bring them also with the mechanics of ZAP. Something for "smart-bondage" in "country-style-why not!

 

If you want to align them correctly, you can do that only away of body slide. If you use blender or 3dsmax, you can mirror a cuff and set it simply to the suiting place you want....size-alignment has always to be by picking verticals, if the object is "ankled", or you mak a copy, which you can edit for first within the correct gizmo-axis.

ahh, today´s not my day-i catches a virus, but when i´m ready, I will also create for you a special (clothing-) version and put it here:-)

Posted
On 6/5/2018 at 11:06 PM, lafooo said:

I tried editing this garter on her left arm so it will look the same on her right arm, done cloning the mesh and rotating it and stuff but still looks crap/floating in game.

Lafooo ,when you export to nifskope make sure to click right mouse in scene > Batch > Make all skin partitions.

Meshes floating in game that is bcs skin data is not set to 4 bones per vertex,you prob forgot to adjust it. If the mesh will get half invisible in scene - than skin copy was made wrong and needs to be reapplied. 

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