Jump to content

Yorna: Monster Girl's Secret [Monster Girl, Yuri, Straight, Female Hero]


Yeehaw Games

Recommended Posts

Posted

promostripe37492977ba260bc7.png

 

//// Updated 06/02 to version 05.a with these changes:

 

Fixed the Serena scene unlock item and made a script within your castle’s courtyard to check if one of Serena‘s scenes are present to grant the missing one. If you used the item before - you’ll need to walk inside your castle and save the game. Then check the gallery.

 

Looks like one of the frames for ogre‘s lusty scene gone missing during old scene upgrade. Fixed the issue and checked other scenes for similar problems.

 

Ada needed a nerf ^^ Walking through bars like a terminator. Fixed the doors inside cultist lair puzzle zone - now you actually need to use the statue to open them.

 

Fixed the logic with entering pine forest section. Now hitting escape will properly close the window without transporting player inside pine forest’s maps.

 

Reduced craft item list’s height to avoid overlapping with craft ingredients. All of the recipes are still available but you must scroll down to see them all. Added a small arrow to show if you have more options than you can see on a single screen.

 

/////////

 

A bit of early release because I'm going on a business trip and can't guarantee enough free time and a stable connection. You can check full change log here.

 

Version 0.5a is up and ready for download. You can get it here:

Windows – Google Disk | Mega mirror

MacOS X – Google Disk | Mega mirror

Linux family – Google Disk | Mega mirror

 

Don't forget to copy your whole save folder inside the new release!

Posted
On 11/8/2018 at 12:40 PM, Yeehaw Games said:

You don't need any warm clothes - tame the fire essence and you'll be able to get into the mountains. Try checking the help button in the "on-map" menu, Ada will give hints about what's your current goal is. You can check other special functions here or inside the text file in the game folder.

The game told me I need an expert in fire crystals... where is he ?

Posted
On 2/7/2019 at 10:58 PM, Delzaron said:

The game told me I need an expert in fire crystals... where is he ?

Just follow the main plot. Ayane, the kitsune can help you with it.

Posted

After al these years in this forum, i decided i`ll humbly give my first post to you.

 

First i want to thank you for your awesome work. Even in it`s unfinished state your game is really fun and enjoyable, really worth playing. The puzzles and other mechanics do the rest to keep it interesting and that the overall setting of the H-scenes is rather cute makes this all the better. Again, awesome work. ?

 

Secondly, as you said in an earlier post, you want to add more sidequests/events to the game. Well, as i took quite a liking to your work, i`d like to make sort of a recommendation/suggestion. I don`t know if you are familiar with skyrim and it`s mods, but there is one mod (Get Stripped) that adds a scenario that might fit well in your game with it`s setting.

 

If you are not familiar with the mod or skyrim, you are the Dragonborn, you slay dragons and take their souls, a mighty warrior and well known adventurer. As such you have people that envy your standing/wealth etc. and so it happens that your character gets randomly stripped inside town by a girl. She takes your clothes and drops them at the town square/market and you have to walk naked through town to retrieve your clothes from the bussiest area at the bussiest time. Needles to say that the other NPC`s have some "interesting" things to say about this.

After roughly 4 times this happened you are aproached by a guard because you are accused of public indecency. If you give the wrong description of the girl during your interrogation, the next day the guard will aproach you again after finishing his investigation and you will be lead to the townsquare/market again. There he will tell you to sit on a chair in front of a pole, he will then chain your hand to the pole above your head and your feet right next to them. At this moment you, of course notice that something is wrong but it`s to late, he will tell you that he could not find anyone fitting your decription and will punishing you for public indecency, lying and wasting the guards time.

And the punishment is, you guessed is, public humiliation, so he will take off your armor and lets you sit naked, your legs spread and tied over your head in the middle of the square/marked for the day to be seen/humiliated by everyone. After some time however the girl that started all this shows up und makes fun of you. This goes on for a while till she decides that you need some punishment and makes you orgasm in public by teasing you.

 

So I was thinking this might fit your setting since it`s rather cute/soft and the fact that Ada is a Noble Mage and due to her journey a rather strong adventurer. The assilant could either be a envyous commoner/lower noble or a higher noble who want`s to show you your place, or even a prankster monstergirl for shits and giggles. I don`t know if there are plans for a bigger city (havn`t played that far yet) or if you are thinking it might suite your game, but i hope you at least think about it.

 

Edit: In case  you want to take a look, this is the mod in question by bahow

 

And lastly, i found a minor bug. During the Bossfight in the desert, when Calista uses her H-attack, it says "Oni slides her fingers..." maybe you know already but in case that you don`t i wanted to report this.

 

Well after writing this wall of text i just want to say one thing.

 

Keep on with your excelent work and i wish you the same succes with your future projects. ?

 

P.S. If i come across rude/pushy at some point, please excuse me since english is not my 1st language and it`s not my intention to be rude or furcefull.

Posted
16 hours ago, Lightturus said:

After al these years in this forum, i decided i`ll humbly give my first post to you.

 

First i want to thank you for your awesome work. Even in it`s unfinished state your game is really fun and enjoyable, really worth playing. The puzzles and other mechanics do the rest to keep it interesting and that the overall setting of the H-scenes is rather cute makes this all the better. Again, awesome work. ?

 

Secondly, as you said in an earlier post, you want to add more sidequests/events to the game. Well, as i took quite a liking to your work, i`d like to make sort of a recommendation/suggestion. I don`t know if you are familiar with skyrim and it`s mods, but there is one mod (Get Stripped) that adds a scenario that might fit well in your game with it`s setting.

 

And lastly, i found a minor bug. During the Bossfight in the desert, when Calista uses her H-attack, it says "Oni slides her fingers..." maybe you know already but in case that you don`t i wanted to report this.

 

Well after writing this wall of text i just want to say one thing.

 

Keep on with your excelent work and i wish you the same succes with your future projects. ?

 

P.S. If i come across rude/pushy at some point, please excuse me since english is not my 1st language and it`s not my intention to be rude or furcefull.

19
Hi. I’m glad you liked Yorna :)
 
Thanks for the idea. With some refinement and fitting, it may find a place in Yorna. Can’t say it will be in 100% yet I’ll think about it.
 
Also, fixed the description misfit for Calista’s lewd attack. Sometimes things like this duck under the radar.
Posted

Glad you like the idea and are at least thinking about it, thats all i could ask for.

 

I hope i don`t get on your nerves but i have to ask.

Is it intentional that during Ada`s and Ayane`s first meeting, in the dialogue, Mio is just regarded as  "X`s"?

That would be rather cold i think since you use Mio`s pictures for your Patreon level`s after all. :P

 

On 2/7/2019 at 8:58 PM, Delzaron said:

The game told me I need an expert in fire crystals... where is he ?

Spoiler

The crystal is located in the Desert Wildland`s region. When you enter the Region from above, you can go right to the next tile, there, in the far right corner is a locked gate wich can be unlocked with the small puzzle in front of it by stepping on the 4 tiles in the right order. When you enter the gate, you are on a narrow rocky path that leads to a small cave with a chest thats locked behind bars and another 4 tiles to unlock the chest. On that smal narrow path between  gate and cave are some green veins that you need to climb down. There is a chest wich contains the crystal. After obtaining it you just need to return to Ayane to perform a ritual that anables you to enter the ice region.

 

Posted
15 hours ago, Lightturus said:

Glad you like the idea and are at least thinking about it, thats all i could ask for.

 

I hope i don`t get on your nerves but i have to ask.

Is it intentional that during Ada`s and Ayane`s first meeting, in the dialogue, Mio is just regarded as  "X`s"?

That would be rather cold i think since you use Mio`s pictures for your Patreon level`s after all. :P

 

  Reveal hidden contents

The crystal is located in the Desert Wildland`s region. When you enter the Region from above, you can go right to the next tile, there, in the far right corner is a locked gate wich can be unlocked with the small puzzle in front of it by stepping on the 4 tiles in the right order. When you enter the gate, you are on a narrow rocky path that leads to a small cave with a chest thats locked behind bars and another 4 tiles to unlock the chest. On that smal narrow path between  gate and cave are some green veins that you need to climb down. There is a chest wich contains the crystal. After obtaining it you just need to return to Ayane to perform a ritual that anables you to enter the ice region.

 

Don’t worry about asking me about anything. Well, common sense still applies ^^

 

Shoot, that’s a real relic of the past! I was still picking Mio’s name and did the dialogue with X to mark the placeholder %) Yet I received the last art pieces so close to the release and forgot about Mio. Thanks for the info, fixed it.

Posted

promomo6224224a1fb4888d0.png

 

Yorna v0.6 is ready and you can get it here with the full pack of early access goodies.

 

Let’s see what’s new aside from the usual story + puzzle + cutscene addition.

 

H content

 

This release has 3 new basic scenes, each of them prepared both in normal and lewd variations. The first scene with the night gaunt is available on the upper floors of Mortimer’s tower while the boss scene awaits you at the top.

 

The third scene, featuring group sex, is inside baron’s mansion – check out the new basement zone. The entrance is to the left of the reception. To get past the guard, you’ll need to have at least 10 in Ada’s lewd level and baron’s scene with the piano.

 

Optional content

 

V0.6 update brings the foundation for 2 factions and their own quest lines. You can check them out and start earning their trust right now. Nun of Octa’s church built a monastery North of Ada’s castle and the refugees have a tent camp just outside of the lumberjack’s village.

 

Starting quests are easy to do and won’t require anything special to complete. They are here to hint at what’s coming in the next updates. So far, I plan to make at least 1 scene per faction aside from a pack of cutscenes and other interesting stuff.

 

Upcoming domination mode

 

While not directly a part of v0.6 release, I decided to mention this feature to mark players’ choice for the next feature in Yorna.

 

It will allow Ada to use lust magic overwhelm her opponents with sexual desire. Then she will take an active role during the new H event. To unlock such a scene, players need to have access to lust magic and win using only it. No clubbing enemies or fireballs to the face. Just pure lust magic like ”Lust Bolt” and ”Seduce” skills which you can get from dresses.

 

Most common monsters will receive the new mechanic. Obvious exceptions are enemies without brains (like skeletons) or non-humanoid types (like the poor sad flower in Nymph’s forest).

 

Why not bosses too? Ada invites new monster girls to her castle after winning and she actually needs to look them in the face afterward :)

 

Interface / Usability changes

 

Added vertical scroll in save and load screens. Now you can press up on the top of the list and the cursor will jump al the way to the bottom. Hitting down on the bottom will place the cursor at the top. The same applies to shops and menu choices.

 

Added a bit of space to the last batch of small maps which had problems with either blocking the exit points with Ada’s sprite or blocked “on-map” sprites during dialogues. Some of the maps: sand caves, nymph’s forest and grey kitchen.

 

Eruvian jack (the card game) no longer asks if you want to take another card while the score is already 21. Instead, the game automatically passes and allows your opponent to draw.

 

The game no longer forces you to enter the pine forest if you hit the escape button on the global map menu. Now it correctly closes the choice menu without moving the player.

 

Fixed a GUI bug where recipe and material lists could overlap during crafting.

 

Fully restored castle now responses to approaching the game – the same logic as the half-finished one. You don’t need to hit the action button to enter one of the rooms.

 

Small fixes / Improvements

 

Changed castle’s garden exit point so it no longer places Ada right before an obstacle.

 

Fixed a rare bug with mansion’s logic which blocked going to the second floor and the whole “maid” business.

 

Added a missing file to the CG gallery for ogre’s lusty scene. Now it no longer forces the game to bombard you with errors.

 

Fixed Oakheart’s description to a proper one.

 

Fixed shadows inside your castle’s kitchen.

 

Now you actually need to solve the statue puzzle before getting inside the “goodies” rooms in the cultist’s lair.

 

Fixed Serena’s scene item unlockable. If you used it before the fix, just walk inside your castle’s courtyard and save. The gallery will check the fix and add the missing scene if you already defeated her.

 

Fixed description for one of Calista’s combat skills.

 

Fixed Mio’s name in the first cutscene with Ayane at her fox shrine. Forgive me, kitty ><

 

Fixed graphics layering problem for snow mountain region on the global map.

 

=====

 

Whew, looks like that’s it. As always, you don’t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming updates!

 

Posted
1 hour ago, Yeehaw Games said:

Fixed Mio’s name in the first cutscene with Ayane at her fox shrine. Forgive me, kitty ><

 

She`s such a good girl, i`m sure she won`t hold it against you. ? (that scene with her and Leary is so adorable)

 

Actually i have some question`s again, please forgive me.  XD

 

In the dialogue with Sally after her defeat, she actually say`s "Auf Wiedersehen" is this intentional?

 

And on a more businesslike note, i considered becomming a Patreon for your project because i really like Yorna. But i noticed in the faq`s that you need a credit card even when you want to pay via PP. Is this still a thing since i don`t know if the faq`s are up-to-date. Since i don`t own one this is actually a real problem.?

 

Anyway, can`t wait to get my claws on your next release, can`t wait to test it. ?

Posted
On 2/16/2019 at 10:40 PM, Lightturus said:

 

She`s such a good girl, i`m sure she won`t hold it against you. ? (that scene with her and Leary is so adorable)

 

Actually i have some question`s again, please forgive me.  XD

 

In the dialogue with Sally after her defeat, she actually say`s "Auf Wiedersehen" is this intentional?

 

And on a more businesslike note, i considered becomming a Patreon for your project because i really like Yorna. But i noticed in the faq`s that you need a credit card even when you want to pay via PP. Is this still a thing since i don`t know if the faq`s are up-to-date. Since i don`t own one this is actually a real problem.?

 

Anyway, can`t wait to get my claws on your next release, can`t wait to test it. ?

I’m glad you like Yorna and my mini-scenes ^^ And you don‘t need to apologize for asking about the game. If nothing else your questions are more interesting than the usual batch.

 

Yeap, I’m not sure if this bit will be in the core version but, yes - German notes were intentional.

 

As for the credit card question, I honestly don’t know. Never used Patreon to pledge and the support may be a better help than me in this matter. Being on Patreon for quite some time, I can say they screw up a lot and the information may be indeed outdated. Can’t say for sure without contacting someone on their side.

Posted

Oh boy, nvrmd, i`m stupid and my course in business english was almost 10 years ago. -.- As of now (after carefully reading and actually understanding the faq`s a 4th time) i`m a patron for you (half-assed cheering and applause in the background). xD

 

I´m glad you do some more of the mini-scenes since they soften up the whole game even more wich is a good thing because most H-RPG´s tend to offer not much more besides who uhhhhm "get`s the heroine on her knees" first/the most witch is really a shame since there are some good titles out there. So yeah, if you have the time, pls do more of them since they really add to the overall feeling of the game.

 

About the German notes: Since i`m german i was a bit confused at first. xD I know that in Anime/Manga sometimes especially chants/curses are in german but in this case i wasn`t really sure, that`s why i asked.^^

 

And since you encouraged me, here are your questions. Well in the current phase of development, i would actually count this as fluff that would probably added way later but i`m curious nontheless.

 

Have you thought about giving Ada´s standing picture clothing damage like you did with enemies? (Could even lead to some interesting development`s like her not wanting to go into lively areas when her sluttynes isn`t high enough.)

 

And in the same way, have you planned to make (animatet) scenes for H-attacks? I thought i read about about it in one of your posts but i wasn`t sure if you meant scenes (animated or not) for H-attacks or something else. Well, actually animated scenes would probably be hard to do but some games use sprites instead.

 

Are there any plans to give your card game, let´s say the "Strip Eruvian Jack" option when you are out of Money?

 

It`s okay if you don`t want to spoiler your plans, i`m just curious by nature, especially when i`m  intrigued by something.

 

Edit: To enter the mansion`s basement do i need at least 10 points in Sluttnes or 10 points in "Group Skills"? I have a save at 29 Sluttnes but only 3 Group and can`t enter the basement. The guard before the stairs is gone but when i go down, there is no transition to the next area.

Posted

Renb657bab9c496ed3f.png

 

February monster girl poll has ended - let’s see who’s won this time.

 

Ren wins with 48 points, behind her is Honey Bee with 31. 3rd place goes to Lizard with 13 points. Other girls end up with almost identical numbers: Mouse has 9, Golem has 8 and Kakuen ended up with 7.

 

Someone definitely loves pandas ^^ Thanks for participating and your support :)

Posted
On 2/21/2019 at 11:19 AM, Lightturus said:

Oh boy, nvrmd, i`m stupid and my course in business english was almost 10 years ago. -.- As of now (after carefully reading and actually understanding the faq`s a 4th time) i`m a patron for you (half-assed cheering and applause in the background). xD

 

I´m glad you do some more of the mini-scenes since they soften up the whole game even more wich is a good thing because most H-RPG´s tend to offer not much more besides who uhhhhm "get`s the heroine on her knees" first/the most witch is really a shame since there are some good titles out there. So yeah, if you have the time, pls do more of them since they really add to the overall feeling of the game.

 

About the German notes: Since i`m german i was a bit confused at first. xD I know that in Anime/Manga sometimes especially chants/curses are in german but in this case i wasn`t really sure, that`s why i asked.^^

 

And since you encouraged me, here are your questions. Well in the current phase of development, i would actually count this as fluff that would probably added way later but i`m curious nontheless.

 

Have you thought about giving Ada´s standing picture clothing damage like you did with enemies? (Could even lead to some interesting development`s like her not wanting to go into lively areas when her sluttynes isn`t high enough.)

 

And in the same way, have you planned to make (animatet) scenes for H-attacks? I thought i read about about it in one of your posts but i wasn`t sure if you meant scenes (animated or not) for H-attacks or something else. Well, actually animated scenes would probably be hard to do but some games use sprites instead.

 

Are there any plans to give your card game, let´s say the "Strip Eruvian Jack" option when you are out of Money?

 

It`s okay if you don`t want to spoiler your plans, i`m just curious by nature, especially when i`m  intrigued by something.

 

Edit: To enter the mansion`s basement do i need at least 10 points in Sluttnes or 10 points in "Group Skills"? I have a save at 29 Sluttnes but only 3 Group and can`t enter the basement. The guard before the stairs is gone but when i go down, there is no transition to the next area.

29

Welcome to the club ^^

 

I had the idea to add clothing damage to Ada’s sprites but the initial resources didn’t allow for much. That’s why the feature is in the ”forever waiting” list - domination mode (with the first scene arriving with v0.7) will use all the artist’s free time to implement domi H events in the core Yorna build.

 

RPG Maker can’t handle a proper animation (yes, I can say this after doing 96 frame animated scenes in League of Corruption) so the cut-ins during the attack is the best choice. They won’t show much yet they are manageable with the current load.

 

As for the fully animated scenes, indeed, I talked them during my last post in 2018 about the next project. I want to try out several new engines and see how well they can handle live2d.

 

No, I don’t plan to expand the card game at the moment. Juggling real life, day job and developing can be challenging as is and domination feature will require time to be implemented properly.

 

Checked the part about the basement - it’s a minor bug on my side. Press the enter or click on the place where the guard was. The logic is still there, but it’s waiting for an action button input and won’t react on Ada passing over the tile. I’ll fix it this evening and roll out a new version. Thanks for the info!

Posted

Thanks for your answers, like i said i was just a bit curious what may or may not lie in wait for us. As i fiddeled a bit with the creation kit back when Morrowind was still a thing i can understand how time-consuming a project like this is. I was still in school back then and had real trouble to find time for studying, and the CK for TES is probably way simpler than the whole RPG-Maker and coding stuff AND actually making the Artworks too.

 

So no worries your real life/work has to come first, regardles what some may think and say (i know from experience that there are blokes like that) some of the things i admittedly realized rather late in life but mastered fast is that patience is a virtue. You alone can decide what you can and can`t do, so do things in you own pace.

Well, that won`t stop me from being curious though. ?

 

Having mentioned art, as i had not much time for testing v0.6 i took a peek at the highres pic`s you provided and have to say both your and your freelance artists work turned out really good. Looking forward for the next releases.

 

As i just happened to change the map files and took a peek in the basement, (you probably guessed it already  xD ) i have  to ask, will the other rooms like the clearly BDSM themed room be used at some point? Yeah i know the release isn`t even cold and  already ask questions for things that lie far in the future, but please bear with me.^^

 

Edit: Ahm, just browsed through your Patreon Posts for the last 2018 one you mentioned and came across the kimono preview. Is it implemented already? I defeated Idris already and don`t seem to have it or does it have other requirements?

 

Edit2: Just remebered something i meant to ask since the first time i visited Amanda the Alchemist in the vilage near Ada`s Castle, are we going to find out what`s "gurgling" about upstairs? <.<  In her dialouge is a hint for a sidequest after all. Was pretty excited to see that she accepted the Deadroot you found in the cave with the skeletons but seeing that nothing happens apart frome the Amanda expressing her gratitude it`s probably not further implemented at this point.

Posted
18 hours ago, Lightturus said:

Thanks for your answers, like i said i was just a bit curious what may or may not lie in wait for us. As i fiddeled a bit with the creation kit back when Morrowind was still a thing i can understand how time-consuming a project like this is. I was still in school back then and had real trouble to find time for studying, and the CK for TES is probably way simpler than the whole RPG-Maker and coding stuff AND actually making the Artworks too.

 

So no worries your real life/work has to come first, regardles what some may think and say (i know from experience that there are blokes like that) some of the things i admittedly realized rather late in life but mastered fast is that patience is a virtue. You alone can decide what you can and can`t do, so do things in you own pace.

Well, that won`t stop me from being curious though. ?

 

Having mentioned art, as i had not much time for testing v0.6 i took a peek at the highres pic`s you provided and have to say both your and your freelance artists work turned out really good. Looking forward for the next releases.

 

As i just happened to change the map files and took a peek in the basement, (you probably guessed it already  xD ) i have  to ask, will the other rooms like the clearly BDSM themed room be used at some point? Yeah i know the release isn`t even cold and  already ask questions for things that lie far in the future, but please bear with me.^^

 

Edit: Ahm, just browsed through your Patreon Posts for the last 2018 one you mentioned and came across the kimono preview. Is it implemented already? I defeated Idris already and don`t seem to have it or does it have other requirements?

 

Edit2: Just remebered something i meant to ask since the first time i visited Amanda the Alchemist in the vilage near Ada`s Castle, are we going to find out what`s "gurgling" about upstairs? <.<  In her dialouge is a hint for a sidequest after all. Was pretty excited to see that she accepted the Deadroot you found in the cave with the skeletons but seeing that nothing happens apart frome the Amanda expressing her gratitude it`s probably not further implemented at this point. 

Yes, there’s a chance for another optional BDSM-themed scene in the mansion’s basement. Aside from this one, I don’t have any plans for further developing this theme. BDSM is a rather niche kink and Yorna has a lighthearted atmosphere. 

 

The kimono is already in the game. Check Diana’s shop after defeating corrupted Serena.

 

Yeah, the alchemist will receive the second part of her quest in the future. Initially, I planned to prepare it for v0.6 but drafting faction quest line took more time than expected. Can’t say the exact release but it will be there.

Posted

Thanks again for your answer. You are right about the BDSM theme and Yorna, i asked only because the room was there, on second thought it`s clear that it could purely for the overall flair of a perverted barons basement....

 

Yeah, haven`t had much time last week to play further than the Volcano area, should have asked AFTER i played through the available content, sorry to have wasted your time on that question. <.<

 

Glad to hear that the quest goes on at some point, i guessed already that you are up to your neck in things you need to finish so don`t worry, take your time. Quality goes alway over quantity. ?

And it doesn`t look like your workload goes down in the ner future since you are past your 2nd goal and more than halfeway to your 3rd.^^

  • 2 weeks later...
Posted

comerc1003861eeafc89216230.png

Yorna v0.7 is out and ready for download. You can get the latest release here.

 

Let’s check what’s new aside from the usual story + puzzle + treasure bundle.

 

H Content and domination mode

 

This update features 3 new scenes. 1 with the panda, the second one with the honey bee and the last one with the ogre. Yes, it’s the first domination scene with Ada taking the active role. How? By reducing your enemies into lewd heaps driven by lust!

 

To activate the domination mode you will need to win the battle using non-damaging skills – namely Seduce or Lust Bolt. You can use any kind of buffs or heals and even items (Chap’s fine too if you decide to be funny about it) but no direct attacks. Default auto attack counts as direct aggression and won’t allow you to get domi scene. Since ogres receive extra damage from lust magic – this should be easy.

 

Domination scenes use a familiar logic with the regular variations. They support full/short length option to change the amount of text you’ll see. At the moment, I didn’t implement “Skip” feature for already watched domi scenes but it will be easy if players will voice such desire. Holding enter will fast-forward the text as usual though.

 

After the event’s end, Ada will appear at the battle tile – you don’t need to start the dungeon from the start. You can find domination events at the bottom of the gallery, marked with “Domination” tag. I’ll keep adding them there so they won’t mix up with “normal” scenes. Domi event support both full scene replay option and CG variation in the gallery – just like all other scenes.

 

New dress with medium lust requirement

 

To help you try out the domination mode without turning Ada into a complete slut, I added another craftable clothes for her. It provides the “Seduction” skill and requires only 10 lewd points. Check out Diana’s shop to get it.

 

New dialogue scenes and other improvements in your castle

 

For the start, I added new merchants in the longue area for player convenience. They provide medium grade potions and craft resources for gold.

 

Serena really kicked up laboratory’s efficiency – check it out for the new enchantment options to help you in your travels.

 

If you are hunting for dialogue cutscenes, visit the castle’s garden and Ada’s room. I added 2 new mini-scenes featuring Mio, Calista and Fiora the Panda.

 

Secondary faction quests

 

Both refugees and nuns receive a new quest – 1 for each faction. Ada will be able to learn more about these strange people and perhaps even glimpse the true nature of some characters. Will you be able to guess what’s coming next?

 

Small improvements / Bugfixes

 

Secondary factions received mentions in the “Help” functions for their respective quests. Once you receive them – you can use this feature to keep track of what you’ll need to do in order to progress further.

 

Maneater dress now adds the correct bonus for lust damage and show the correct slut level requirement in the info screen.

 

Fixed a small box in the pine forest. The loot used incorrect icon – healing pot instead of coins.

 

Fixed a problem with the craftable blade inside your castle. Now it has the highest priority and the lab master won’t switch to the regular shop before you finish blade’s restoration.

 

Fixed a bug with endless lewd level checking for dresses which required Ada to be pure (less or equal slut requirement)

 

Expanded herb garden’s size. Now you can’t see butterflies flying over the big black void on the right side of the zone.

 

Added interactive shadows inside the castle’s courtyard. Now they darken the objects under them.

 

Fixed another variation of a bug, which blocked players from getting to the second floor inside baron’s mansion.

 

Fixed one of Ayane's conversations which hid Ada's spire even if players didn't press Q.

 

Added weakness to clear-list for cleanse skill and medicine.

 

=======

 

That’s it. Stay tuned for upcoming March -> April plans and monster girl poll for v0.8!

Posted

Hello! Another month, another release and it’s time to talk about what I will do in the upcoming month aside from the usual story + puzzle combo.

 

Before we begin - don’t forget to participate in the new monster girl poll for Yorna v0.8.

 

Let’s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. Aside from this, I plan to make April the first month with 4 scenes, which means 2 domination scenes. I’m not sure about the exact enemies at the moment but gnoll and jinko look like main candidates.

 

I guess after the initial testing it’s safe to announce the upcoming Android mobile version. I can’t give an exact date for its arrival since it’s far from finished but I’ll do my best roll it out in April. The mobile version has some unique platform-based problems which need tending. After the initial delivery, it will use the same logic as any other platform, including early access release waves.

 

Crash problem is still with us and somehow it looks like Yorna will be completed before I’ll get any meaningful answer from nwjs team or RPG Maker support. They are still answering with the same ”We are working on this issue” standard mails. Yes, the autosave feature made playing somewhat easier but still…

 

You can expect some interface changes and quality of life improvements. For example, the ability to use several herbal teacups through a single interaction. Players asked about this several times and this feature will arrive in v0.8. Feel free to contact me with other ideas!

 

Also, I drafted new dialogue mini-scenes for Yorna - they’ll feature both new and old monster girls. In one of them, Ayane the kitsune will offer Ada special training at her shrine to help her in future battles. What can go wrong?

 

Optional faction story lines will receive news quest, one for each faction. You’ll see a special ritual to help the common folk who suffer from lust aura’s influence in nun’s quest line. And the refugees” task will serve a start for a special operation!

 

These are the main points for March -> April development. Some details may change a bit during the month but not that much. Stay tuned for updates and previews!

Posted

Chesire788cfe98fba838e8.png

 

March poll was a decent fight between two main candidates. Chesire wins with 58 points while Valkyrie gets the second place for 46 points. Angel and Apsara end up with scores of 21 and 22 respectively. Jubjub finishes with 8 points and Cupid gets only 5 votes.

 

Hmm, I wonder if Mio influenced the results ^^

 

Also, we have a new record for participants - 76 people took part in deciding the new monster girl. Thanks for participating and your support :)

Posted

Heya! I made a poll about moving between rooms inside the player’s castle. It’s a public vote so drop in and choose which option you prefer. I’ll make the logic changes according to player feedback.

  • 2 weeks later...
  • 2 weeks later...
Posted

v83dd5aed5525a2d5d.png

 

 

The release v0.8 is ready and you can download it here. Let’s see what it brings aside from the usual story + treasure hunt + puzzle. This changelog takes the title of the biggest in Yorna’s history.

 

Oh, by the way, don’t panic If you remember pipe puzzle in League of Corruption. This time it’s an easier version and you can solve it without being keen on hearing sound differences.

 

H scenes and art

 

This update brings 4 new scenes to discover. First one features gargoyle from the new location – the floating island and it has 2 usual variations – lewd and the normal one. The same goes for the cheshire in the same zone.

 

Jinko (the tiger girl) received a new domination scene. To get this one, you must defeat her with lust magic only. The last H encounter is inside Octa church – the confessionals are available, don’t forget to check them out. Both these scenes have only one variation.

 

I’m placing domination and factional scenes (nun and vagabond) at the end of the gallery so they won’t mix with the regular H events.

 

Mobile version package

 

Now you have an option to play Yorna on Android devices! I’ll upload the apk file with other versions from now on. A fair warning – I can’t test it out on all devices with all possible screen resolutions and system software. Contact me about any problems you encounter and add all available information to speed up the fixing. I ironed out all problems for my devices, but you never know…

 

So, what’s the difference between, let’s say, Windows version and Android? They are similar, yet the mobile version has some special functions. To emulate pressing “Escape” on the keyboard you either can perform a double finger tap (or whatever it’s truly called) or hit the button in the lower right corner.

 

Since you don’t have a control button on your mobile device, you can activate the auto-battle feature by pressing on the text itself. Aside from this, it works the same way on the laptop.

 

You won’t have save issues between mobile versions, I already tested this possibility. Since the ID of the game stays the same, trying to install a newer version will update your current one without deleting your progress.

 

There’s still a convenience issue with Ada’s big “on-map” sprite which you can hide by pressing Q. I can think of at least 2 options how to introduce this feature in the mobile version, but I don’t have the time to implement and properly test them before v0.8 release. So, this will have to wait for the next update.

 

Castle changes and improvements

 

You can find a new string in the options menu called “Intra-Castle Movement”. It’s a toggle between ”Yard Only” and ”All Rooms”. If ”Yard Only” option is chosen, Yorna uses the same logic as before and nothing changes from previous releases. ”All Rooms” toggle will display ”gate” movement menu each time you leave a room so you can choose your destination. With this option, you don’t have to exit to the courtyard and then use the gate to move into a different room.

 

This option uses ”All Rooms” by default since the majority wanted to see this in the feedback poll. Players can toggle this feature at any moment. The change takes an immediate effect and you don’t have to restart the game.

 

Also, don’t forget to check out Ada’s room inside the castle. If you watched all the scenes about Ayane and Mio, the kitsune will offer special training. It will help with Ada’s magical powers and feature a special evening just for them… Or not?

 

As always, visit the laboratory to check for new formulas and upgrades, especially if you’ll breach floating island’s vault.

 

Interface changes

 

I changed how herbal tea’s logic works. Now the game checks how many cups you have and allows drinking it by 1, 5, 10 or 15 cups at once. The tea still can’t lower Ada’s lewd level below 5 and I prepared for it - the game calculates the excess cups and refunds them. If you have less than 5 cups in the inventory, nothing changes during drinking.

 

Players no longer need to confirm the target for beneficial skills like a Heal and Mend on the “on-map” menu. Cleared the target window for buff/heal skills.

 

Added hints for the first factional quests. You can check them just like before – use the “Help” button inside the “on-map” menu.

 

To bring up factional dialogues closer to an established standard with important story cutscenes, I added Ada’s big “on-map” sprite to them. This change affects longer scenes.

 

You can read more about all the features here.

 

Small improvements and fixes

 

Doors inside the mansion’s basement no longer require hitting action button for interaction. Now they activate just by a touch.

 

Fixed several scenes which didn’t unlock in the gallery if players already got a different variation from the same encounter (lusty/normal) if “Skip Watched Scenes” was on.

 

Corrected lewd lever requirements for some dresses and their warning pop-up messages.

 

Grammar and NPC tag fixes in dialogues.

 

Fixed lava caves entrance zone – columns no longer cut the top of Ada’s hair if she goes close enough to them.

 

Deleted incorrect “End of the content” message during a dialogue with Serena after rescuing her.

 

Fixed gates inside puzzle zones. They no longer shift if players try to interact with them. This doesn’t affect the puzzle’s logic in any way.

 

Gave default Ada’s dress a bit of a touch up to better represent her clothes.

 

Expanded the walking zone on the stairs in the castle’s lab.

 

Mend no longer damages Ada during a crit. Yes, you read this right.

 

Added autosave function to the exit inside cultist lair with tenta-girls.

 

Synced all in-combat text boxes to a dimmed variation without a border.

 

Added lewd skill exp to domination scenes.

 

That’s all, folks! As always, if you don’t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming developer plans and monster girl poll!

Posted

Hello! Another month, another release and it’s time to talk about what I will do in the upcoming month aside from the usual story + puzzle + treasure hunting combo.

 

Before we begin - don’t forget to participate in the new monster girl poll for Yorna v0.9.

 

Let’s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. As usual, they will arrive with normal and lewd versions. Aside from this, I’ll finish vagabond’s factional quest line and add an H event to it. Its codename is ”Operation Penetration” featuring Jinko and Raiju. You can also expect at least one domination scene in v0.9.

 

To sum it all up, the update will bring at least 4 new H events with 6 scenes.

 

Android version is already available to patrons and I’m waiting for feedback. Soon enough it will be open for everyone during the public release. Feel free to send me what you think about it and your ideas about how the game could be improved interface-wise.

 

Factional quests - I’ll finish vagabond’s quest line in a rather interesting way :) Nuns will receive some attention too yet I’m not sure if their line will end in v0.9. This depends on my workload and free time - I have some business trips planned for the next month.

 

If you like the mini-scenes, you’ll get at least two in the upcoming update. Since Ada’s room is already has a lot of them, I’ll expand into different zones like the herb garden, your castle’s courtyard and possibly the village. Players and detective Mio will have a chance to learn more about other monster girls :)

 

Since I mentioned the castle, let’s touch the lab too. It will receive new formulas, including the final form of the named blades (like Talon and Companion) to help Ada in the final battle with Yorna.

 

Also, some players mentioned they wanted to get panda’s dress, and it’s doable within v0.9 development window. You can expect at least one new dress.

 

As I already mentioned earlier, there are some quality of life changes planned too. Like removing target confirm for food and potions - players simply don't need them since Ada doesn't have a sidekick.

 

These are the main points for April -> May development. Stay tuned for updates and previews!

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...