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MCM Not Installing Pip-Pad


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Posted

Hello All I just recently updated All my mods to work with the newest version of F4SE which is 1.10.89.0 / 0.0.6.8  Now I know some mods will take awhile to get caught up to speed on this one But I have installed the newest version of MCM which is now compatible with F4SE 1.10.89.0 / 0.0.6.8  so I just installed Pip-Pad & I followed their instructions to the letter & now I have a problem When I go into MCM I click on the Installation/Un-installation button & I click "INSTALL" Nothing happens.  is there a way to get MCM to install the pip-Pad??  Now I can use the Pip-Pad on the main screen but the Old Pip-Boy is still attached to my arm.

 

118498433_FO4Pip-PadError.thumb.png.f2af9d45709633780685a51cb885644c.png

these are the Mods I have installed at this moment.

GameMode=Fallout4
Fallout4.esm=1
ccbgsfo4006-pipboy(chrome).esl=1
DLCUltraHighResolution.esm=1
THBrows.esp=1
NezzarLingerieCollection.esp=1
LooksMenu.esp=1
CBBE.esp=1
LooksMenu Customization Compendium.esp=1
PhotoLight.esp=1
PhotoLightSlotOption.esp=1
vgs_jsummer.esp=1
KSHairdos_oel.esp=1
KSHairdos.esp=1
HN66Fo4_EarringsV1.esp=1
Shino Poses.esp=1
PIP-Pad.esp=1
PIP-Pad_LMCC.esp=1
PIP-Pad_THBrows.esp=1

 

Posted

Try deactivating the ccbgsfo4006-pipboy(chrome).esl=1 as you are using the pippad this mod is not use at all and even though it shows in your mod list just under the esm, it actually loads last in the load order overwriting things, so it may be that causing the problem.

Posted

That is me out of ideas as well, with such a small mod list and pretty much nothing below pippad in the list there should be no reason it does not work, hmm, I think there is a console command on the pippad page somewhere or in the comments section, it might be worth digging through and seeing if you can find that and give it a try, the other option is deactivate all the pippad stuff, restart that save and see if the pipboy starts working properly then resave and reinstall the pippad, it could be something is just stuffed with the install, even though it is not generating errors.

Posted

Don't know what the latest state of affairs is, but last time i checked, installing anything from the Creation Club will stop some mods from working?

 

 

Well if the actual Pip-Pad works, and the only problem is the old Pip-Boy on your arm, you could just use player.unequipitem to get rid of it.

"help pipboy" then it's probably the first in the list.

Noticed this when using player.unequipall for screenshots - which prevents the vanilla pip-boy from working until you add it back via console.

 

 

 

PS - with LMCC installed, you shouldn't have THbrows simultaneously

Posted

OK I tried  Un-equipping the Pipboy from my wrist & it worked BUT!!!  it also removed the pippad from 1st person view, but when I re-equip the pipboy then everything returns to normal, but untill I can figure out how to get this mod to work properly I just equip & un-equip the pipboy when I need to use it or want to take screenshots, it's clunky but it does work so I thank you for the idea.  as for the LMCC being installed along with THBrows one of the presets I have war requiring them both, & I haven't seen the sites say they where incompatible, but when I install the preset Iguess I'll find out.

 

Posted

Well i guess that the PPad mod should only equip the PBoy when you open it, IIRC that's how a similar mod was working in FNV. Probably something else is preventing the script from doing that.

 

 

About THbrows, i also had that installed and loaded before LMCC. Then read some comments from people saying that THbrows was outdated and causing LooksMenu CTDs for them - uninstalled it, and the THbrows contained in LMCC still work with my presets. So unless you have a mod with an ESP using THbrows as hard requirement, there is no need to have it in the load order (since it's just being overridden by LMCC anyways).

 

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