ETSubmariner Posted November 19, 2022 Share Posted November 19, 2022 Slightly confused by the controls despite being only two (lol), so . . .  Mouse or arrows to speed up or slow the non-character actor in the scene Do the flashing red indicators on the widget tell me to do something else, OR is that simply telling me orgasm is about to occur? When the flashing started I figured it was sort of a mini-game trying to push or deny the non-player until both could orgasm simultaneously, but I don't see anything in the description.  Is there more to this other than just those two controls? Is there a benefit to both orgasming at the "same" time? Link to comment
Onidai Posted November 21, 2022 Share Posted November 21, 2022 On 11/18/2022 at 1:13 AM, bruhman said: Understandable. So that means that the bar dropping only a small amount after orgasm is intentional as well?  On 11/15/2022 at 8:05 AM, bruhman said: So, weird thing I've noticed. During non-consensual scenes, while male refractory is enabled, male orgasms will only reduce the bar after orgasm by a little bit. After that the bar can fill again and stay full, repeatedly orgasming without end. This is only from non-consensual from what I've seen. I have tested using few mods that force a non-con scene and all have the same problem. Turning it off in the menu seems to have the effect actually function correctly. Haven't seen anyone else mention it so just tossing that in here. Did you ever find a way to fix this? I have the exact same issue Link to comment
arbiter Posted November 21, 2022 Share Posted November 21, 2022 (edited)   On 11/14/2022 at 10:35 AM, y_sengaku said: Hello,  I tries to get SLSO work with the new following mod's experimental feature, "Run Scripts On Main Thread". With this feature on (of Tweak's latest build 2.1), however, I find the updating of SLSO's game widget broken (widget does not update correctly).  Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779?  Papyrus Tweaks' author also explains a bit on potentially breaking functions among various scripts on forum: https://www.nexusmods.com/skyrimspecialedition/mods/77779/?tab=forum&topic_id=12281198  Do you have any idea that which script function of SLSO might be incompatible with the experimental feature in question? On 11/18/2022 at 10:04 AM, Ukelule said: I would really love to know if something could be done for compatibility here. The "Run Scripts On Main Thread" of Papyrus Tweaks is THE mod I didn't know I had been waiting for for forever, for. Sluggish papyrus just gone like *poof*, it's fast and responsive now and playability with huge and papyrus heavy load order is much improved.  This is an experimental fix for this mod when enabling the "Run Scripts on Main Thread" tweak for Papyrus Tweaks NG  It adds a 1 second pause in SLSO_PlayerAliasScript.psc above the added abilities that call mod events.  This is a redone version of this tweak that should work in all instances, not just half of them.  In my testing: When using the main thread tweak with this script adjustment the SLSO minigame has no lag - it's immediately responsive and pretty fuckin awesome.  SLSO Main Thread Patch.zip Edited November 23, 2022 by arbiter Updated file to a better working version 5 Link to comment
ebbluminous Posted November 21, 2022 Share Posted November 21, 2022 Will give it a whirl after work Link to comment
y_sengaku Posted November 21, 2022 Share Posted November 21, 2022 (edited) 22 hours ago, arbiter said: Â If this fixes this mod for you when running that tweak, let me know. If it doesn't, let me know. If you aren't using that tweak, don't download this. Â Hello, really thank you for the experimental tweaks! Â For my very quick testing, however, the tweaked only partly works - while the widget for the player (male) resumes to work, the widget for actor 1 (female npc) still doesn't respond to mini-game hotkey at all. Â I'll test a bit more later today and tomorrow. Â (Edit): My several save files with this tweak unfortunately has a similar symptom: only the widget for player can work again, and another widget for the partner still does not respond to hotkey. Edited November 22, 2022 by y_sengaku Link to comment
arbiter Posted November 23, 2022 Share Posted November 23, 2022 On 11/21/2022 at 5:40 AM, y_sengaku said: Â Hello, really thank you for the experimental tweaks! Â For my very quick testing, however, the tweaked only partly works - while the widget for the player (male) resumes to work, the widget for actor 1 (female npc) still doesn't respond to mini-game hotkey at all. Â I'll test a bit more later today and tomorrow. Â (Edit): My several save files with this tweak unfortunately has a similar symptom: only the widget for player can work again, and another widget for the partner still does not respond to hotkey. Â Thanks for testing this, I've updated the fix above and it will hopefully work in all instances and not just half of them. Let me know! 1 Link to comment
CrossDG Posted November 23, 2022 Share Posted November 23, 2022 (edited) 3 hours ago, arbiter said: Â Thanks for testing this, I've updated the fix above and it will hopefully work in all instances and not just half of them. Let me know! Not the guy that originally had the issue, but i also can't get any of the hotkeys to work, but ONLY in solo scenes, normal 1on1 scenes work perfectly. And sadly your fix didn't help Edited November 23, 2022 by CrossDG Link to comment
y_sengaku Posted November 23, 2022 Share Posted November 23, 2022 7 hours ago, arbiter said:  Thanks for testing this, I've updated the fix above and it will hopefully work in all instances and not just half of them. Let me know!  For my case, the fixed script indeed seems to work on both widget at least on 1 on 1 scene (Foreplay - Oral- Vaginal). Really thank you for the fix!  (It'll be not until Friday that I have some time to test further, though......) Link to comment
thanhson412 Posted November 23, 2022 Share Posted November 23, 2022 is anyone have problem with the mod, the widget bar keep at 0% but it won't increase. My char end the animation without cum and the aroused still up not decrease.  Link to comment
Someone92 Posted November 24, 2022 Share Posted November 24, 2022 Stuck arousal bars are usually fixed by opening the main menu (ESC), exiting again and then advancing the scene one stage (SPACE). Afterwards the scene jumps to the next stage automatically again, and the widgets respond again. Â Â Link to comment
OrcishOatmeal Posted November 24, 2022 Share Posted November 24, 2022 Hi, is anybody using this with Soulgem Oven/SGO? I can figure out if its my settings or a conflicting mod (or even if its SLSO) but upon orgasm, my character gets added 2 gems, not 1... Link to comment
ebbluminous Posted November 25, 2022 Share Posted November 25, 2022 5 hours ago, dragondoom42 said: Hi, is anybody using this with Soulgem Oven/SGO? I can figure out if its my settings or a conflicting mod (or even if its SLSO) but upon orgasm, my character gets added 2 gems, not 1... Works ok for me Link to comment
arbiter Posted November 25, 2022 Share Posted November 25, 2022 On 11/22/2022 at 11:57 PM, CrossDG said: Not the guy that originally had the issue, but i also can't get any of the hotkeys to work, but ONLY in solo scenes, normal 1on1 scenes work perfectly. And sadly your fix didn't help  Make sure you've grabbed the latest version (which I'd just updated around the time you posted), I've had several testers say all scenes (including solo scenes) were working. 1 Link to comment
CrossDG Posted November 25, 2022 Share Posted November 25, 2022 9 minutes ago, arbiter said: Â Make sure you've grabbed the latest version (which I'd just updated around the time you posted), I've had several testers say all scenes (including solo scenes) were working. Yeah i fixed it myself already i don't really know how i did it but everything works now, thanks anyway. Link to comment
Onidai Posted November 26, 2022 Share Posted November 26, 2022 Could anyone tell me if this is intended behavior? When an aggressor cums, it tends to only remove 10-100 arousal from them, and since they usually start with 200 arousal they never reach 0 arousal. Is it meant to be like that? Link to comment
Hakkey Posted November 26, 2022 Share Posted November 26, 2022 (edited) On 11/21/2022 at 8:01 AM, arbiter said:     Spoiler This is an experimental fix for this mod when enabling the "Run Scripts on Main Thread" tweak for Papyrus Tweaks NG  It adds a 1 second pause in SLSO_PlayerAliasScript.psc above the added abilities that call mod events.  This is a redone version of this tweak that should work in all instances, not just half of them.  In my testing: When using the main thread tweak with this script adjustment the SLSO minigame has no lag - it's immediately responsive and pretty fuckin awesome.  SLSO Main Thread Patch.zip 5.32 kB · 17 downloads   Tried main thread tweak because of your post, now i dont want to live without it, thanks for the minigame fix!  As far as i have tested SLSO (or other mods) wont process slso orgasm with Main Thread Patch on (work for Sl triggers, did not work for HentaIPregnancy), dont know if that would be easy to fix or if anyone else had this issue.  Nevermind that was a one time thing, cant really guess what caused it.  3 hours ago, Onidai said: Could anyone tell me if this is intended behavior? When an aggressor cums, it tends to only remove 10-100 arousal from them, and since they usually start with 200 arousal they never reach 0 arousal. Is it meant to be like that? Arousal from Sl Aroused goes from 0 to 100, the number displayed during SLSO minigame is enjoyment, it take arousal as one parameter but it is its own value, you can increase arousal loss per orgasm in the MCM if you want these value to decrease faster  Edited November 26, 2022 by Hakkey 1 Link to comment
throwaway219 Posted November 27, 2022 Share Posted November 27, 2022 On 11/24/2022 at 11:57 PM, arbiter said:  Make sure you've grabbed the latest version (which I'd just updated around the time you posted), I've had several testers say all scenes (including solo scenes) were working.  It looks like today's update to Papyrus Tweaks NG, version 3.0, resolves the incompatibility with SLSO and Run Scripts On Main Thread Only. I had the same error that others reports where hotkeys don't work and updating to the newly-released 3.0 fixes the issue without needing any script changes in SLSO. 1 Link to comment
chypres Posted November 29, 2022 Share Posted November 29, 2022 On 11/28/2022 at 12:15 AM, throwaway219 said:  It looks like today's update to Papyrus Tweaks NG, version 3.0, resolves the incompatibility with SLSO and Run Scripts On Main Thread Only. I had the same error that others reports where hotkeys don't work and updating to the newly-released 3.0 fixes the issue without needing any script changes in SLSO. Latest Papyrus Tweaks did not help me. Link to comment
arbiter Posted December 1, 2022 Share Posted December 1, 2022 On 11/27/2022 at 5:15 PM, throwaway219 said:  It looks like today's update to Papyrus Tweaks NG, version 3.0, resolves the incompatibility with SLSO and Run Scripts On Main Thread Only. I had the same error that others reports where hotkeys don't work and updating to the newly-released 3.0 fixes the issue without needing any script changes in SLSO.  I tested without my tweak and 3.0 does seem to resolve the issue for me. IDK why it didn't for chypres. Link to comment
y_sengaku Posted December 1, 2022 Share Posted December 1, 2022 1 hour ago, arbiter said: Â I tested without my tweak and 3.0 does seem to resolve the issue for me. IDK why it didn't for chypres. Â I also confirm that with 3.0 of tweak is compatible with SLSO without your tweak for 2.0. Link to comment
ETSubmariner Posted December 1, 2022 Share Posted December 1, 2022 Apparently the FOMOD for the latest version isn't correct for MO2 users. It "installs", but it's not active. I had to move several of the items into a new data folder, compress, and then MO2 was happy about it/activated it. Obviously I didn't see the FOMOD's installer items, but the subfolders were pretty descriptively labeled. Link to comment
bayny Posted December 4, 2022 Share Posted December 4, 2022 On 7/27/2022 at 6:40 AM, throwingawayp0rn said: Okay, bizarre problem: enabling SLSO immediately breaks first person sex animations. I have no idea why.  I've been using the Improved Camera patch for AE alongside sexlab, and it works beautifully. I can transition seamlessly between first and third person by scrolling or with the hotkey, the camera tracks through the animation at the characters head, I can look around at my or my partner's body. But as soon as I go into first person during sex with SLSO enabled, the camera clips into the character's body, and it stops cleanly changing positions. The character's body also starts floating in the air, like going into first person moves the character model up two or three feet. Oh, yeah, and if I activate the sexlab detached camera while in the disconnected first person, the camera clips through the floor and I can't even find what room I'm in.  All animations work totally fine in third person, detached camera and all. I'm losing my mind here - I have no idea why SLSO would effect animations this way. Any help or even just a poke in the right direction would be so appreciated >_<   Reveal hidden contents Boring Loadorder stuff:  Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm Unofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SkyUI_SE.esp Particle Patch for ENB.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp SexLabMatchMaker.esp SOSRaceMenu.esp XPMSE.esp Alternate Start - Live Another Life.esp  i have also this problem. help pls Link to comment
vinceagashi Posted December 7, 2022 Share Posted December 7, 2022 (edited) I find this mod to be incredibly buggy. There is no perfect settings for every scenario. Either you have aggressor skips to end when they orgasm and they hastily rush through 3 or 4 parts of the animation to get to the end, or they orgasm before the action has even started which looks really weird. Or with defeat if the aggressor wants a 2nd round before ending animation, it just rapidly swaps between 3 different states of the animation. And if that happens with change animation before last stage checked, they will rapidly change animations every second and you end up with people having a complete spasm swapping between blowjob, anal, standing, yoke, missionary, (literally every available animation ) every second. I wish this mod worked better because it really could be amazing. Edited December 7, 2022 by vinceagashi Link to comment
Someone92 Posted December 8, 2022 Share Posted December 8, 2022 The change animation feature isn't implemented well, I give you that. I would prefer if it only switched animations if at every actor (or every aggressor in an aggressive animation) had climaxed at least once. The other ones sound like an issue with how you have set up your Arousal mod. I don't have the issues you describe. Link to comment
monty359 Posted December 8, 2022 Share Posted December 8, 2022 18 hours ago, vinceagashi said: I find this mod to be incredibly buggy. There is no perfect settings for every scenario. Either you have aggressor skips to end when they orgasm and they hastily rush through 3 or 4 parts of the animation to get to the end, or they orgasm before the action has even started which looks really weird. Or with defeat if the aggressor wants a 2nd round before ending animation, it just rapidly swaps between 3 different states of the animation. And if that happens with change animation before last stage checked, they will rapidly change animations every second and you end up with people having a complete spasm swapping between blowjob, anal, standing, yoke, missionary, (literally every available animation ) every second. I wish this mod worked better because it really could be amazing. Switch off the setting in the MCM, that let you end the animation on male orgasm and test it again, i think all of the issues you described will be less severe or will completely disappear. Link to comment
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