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Showing results for tags 'NiOverride'.
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Version 1.00
4,143 downloads
Kendo 2's NiOverride High Heeled Boots for 7B plus++ This mod is a conversion of a Kendo 2's HDT High Heeled Boots for UNP amazing work to the 7B body (Bombsheel/Cleavage/Natural). But the HDT HH framework is no more Instead this conversion uses the new NiOverride "Equippable Transforms" (Included in RM versions 3.3+) Equippable Transforms are scriptless and much more easy to work then HDT-HH. I'm releasing this conversion in hope that more modders will start using it. This is how it all works: Lastly I also added color and weight variations to all the heels. The color variations are optional and based on the textures from aMidianBorn Book of Silence "Content Addon". REQUIREMENTS: Kendo 2's HDT High Heeled Boots for UNP (Yes original is required - Go grab it and give Kendo some thanks!) RaceMenu 3.3+ (Or updated NiOverride) OPTIONAL - aMidianBorn Book of Silence "Content Addon" file. CREDITS: Kendo 2 for making such lore-sexy High heels expired6978 for the essential RaceMenu CaBaL120 for his amazing texture work! PERMISSION: This file also follows Kendo permission policy. -BodySlide or OutfitStudio conversions are 100% prohibited! -Upload this to the Nexus page is also a NO GO-
- high heels
- racemenu
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(and 4 more)
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Version 1.1
3,463 downloads
SexLab NiO High Heels Handler No longer required for SexLab 1.61+ (it's already included there) This mod disables the height tranform during SexLab animations for any highheels that use the new NiOverride (3.3+) Highheels effect. Similar to the version for HDT highheels that is now integrated into SL 1.6. Hat tip to Expired, cell and Groovtama for their help. Truth be told, cell probably wrote more than half of it, after seeing what horribad sh*t i came up with, so credit goes to him aswell. Credit for the original idea for the hdt version goes to Arizona_Steve. That being said, it should be fairly stable and not eat your saves. Keep a backup nevertheless, you never know... Requires Racemenu 3.4.4+ or NetImmerse Override 3.4.4+ and SexLab 1.60.2 (duh). -
Version 39
84,580 downloads
This is an enhancement for Sweaty Wet Skin Auto Adjustment. It replace the logic (scripts) applying the sweaty textures and theirs strengths. Requirements PapyrusUtil 3.2 SKSE 1.7.3 SkyUI 5.0+ RaceMenu or NetImmerse Override 3.4.0+ Textures not required, but strongly recommended CBBE: Sweaty Wet Skin Auto Adjustment (textures only) UNP: Textures by bola08 Male: Wet function redux - male textures Optional mods (with integration) SexLab SexLab Aroused Devious Devices - Integration ZaZ Animation Pack SexLab Skooma Whore Frostfall 3.0.3+ Quickstart Install everything Make sure Wet Function Redux overwrites Sweaty Wet Skin Auto Adjustment Start game and go into MCM menu of Wet Function Redux Open Targets Select Player Click Start effect Go back into the game (close all menus) Experiment a bit by: Go back into the Targets menu Select the player as target (if not already) Screw around with the values Go back into the game and wait for them to update (2 seconds by default) Additional Features Support for texture swapping on male targets: own set of textures - does not interfere with female textures SOS support diffuse texture swapping - for different details while wet (body hair) [*]A lot of sources for wetness, each with its own rate of wetness generation stamina & magica usage (as before but with seperate rates) sprinting running sneaking galloping working (mining, chopping wood, any blacksmith work) weather influence pleasant cloudy rainy snow interiors/other [*]SexLab (if installed) base rate during scenes increasing rate with each stage orgasm modifiers victim modifiers [*]SexLab Aroused (if installed) increasing rate with arousal threshold above which the textures with wet pussy effect may be used [*]Zad/Devious Devices (if installed) rate from vibration, increasing with strength orgasm caused by device edged by device [*]SexLab Skooma Whore (if installed) Physical addiction Mental addiction Magical addiction Overall addiction stage [*]Frostfall (if installed) drying when near fire (scales with fire size) separate weather influence for rainy and snow when in shelter [*]Effect can be applied to any number of NPCs view current values and modify wetness can force a constant wetness and specular-/glossiness-strength [*]Auto-apply the effect: to (options): every NPC followers Participants in a SexLab scene (with option for the player scene only) NPC wearing something that is flagged by: ZaZ: Ankles, Belt, Blindfold, Bra, Collar, Device, Gag, Hood, Wrist, Yoke Devous Devices: Lockable, Armbinder, ArmCuffs, Belt, Blindfold, Boots, Bra, Clamps, Collar, Corset, Gag, Gloves, Harness, Hood, LegCuffs, PiercingsNipple, PiercingsVaginal, Plug, PlugAnal, PlugVaginal, Suit, Yoke [*]naked NPCs [*]auto-removes itself if: not refreshed (no save-game bloat) the player is not nearby the model is/was unloaded [*]can auto-fix broken effects (does not need other features to be enabled) [*]can be controlled as any normal effect [*]uses PapyrusUtil instead of cloak spells/quests: efficient and can't cause the brawl bug [*]Global wetness rate multiplier [*]NPC-only global wetness rate multiplier and bonus (for AI lethargy compensation) [*]Support for head texture swapping (textures are not included in the linked texture sources) [*]Export/Import all settings A video introducing the mod by @shinji72 Changes compared to original Player is not affected by default - must be added as any other NPC The weather sets the drying rate - if any (e.g. rain) The curve which translates wetness to specular/glossiness strength has changed (see plot in screenshots): below the dry point the minimal effect and no textures are applied when coming from a dry state, any visual effect is delayed until the start point is exceeded this will increase faster than normal until the soaked point is reached wetness is capped at cap point, at which the maximum strength of the effect is reached the effect strength will now change linear between max to min when the wetness changes from cap point to dry point it will stay on this straight even when rising again when the wetness falls below the dry point, it can use the delay mechanism again [*]Texture swapping is enabled by default Notes for Updating to version 28: all effects need to be applied again some previously affected actors may show up as outdated (these are the ones were the game just decided to remove the effect partially for absolutely no reason) to version 32: effect on beast races (Khajiit, Argonian) should be reapplied: stop effect, restart game (if head texture swapping was enabled), start effect to version 35: all effects will be automatically stopped during update, setting and forced values remain untouched! (needed to purge the zombie-self-revival, that was used to fix broken effects automatically - which is now superseded by the auto-fix broken function introduced together with the Auto-apply functions) Known Issues If you upgrade a save which used the normal Sweaty Wet Skin Auto Adjustment the MCM menu entry will still be named "Sweaty Wet Skin" - this is a problem on SkyUI side and can't be fixed On affected NPCs the game may just remove the effect partially on cell change (this is a known Skyrim bug). I implemented a workaround that fixed this problem in my test cases. The bug can still be provoked. If there is any need, I can implement more severe measure to circumvent this bug. Using head texture swapping will cause brief visual glitches when swapping the texture. In some cases (certain presets/followers) the effect won't show up despite them being correctly applied by the mod. I'm still investigating the cause of this and am suspecting RaceMenu overlays (maybe in combination with a some certain ENB). If your are encountering this issue, feel free to provide me with a debug log so I may get a better handle on this. Changes of a NPCs sex will only be detected after stopping and restarting the effect on the target. Using custom textures CTDs -
Version 1.0 [2016-02-27]
194,596 downloads
Sweaty Wet Skin Auto Adjustment this is a standalone version for the previously addon. Note that this mod require more test before it can be used on a serious save game. Feature: When your PC uses stamina or mana it will produce sweat, this mod willauto adjust PC's skin specular/glossiness and specular map texture. Also there is a support that make player sweaty when the arousal level is high enough.(Requires Sexlab Aroused or Redux mod in this case.) Check Wet Function Redux If you need more conditional wet support (with npc) by nop0x90 http://www.loverslab.com/files/file/2753-wet-function-redux/ Requirements: Latest SKSE http://skse.silverlock.org/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/? Latest NiOverride or Racemenu http://www.nexusmods.com/skyrim/mods/37481/? Environment Tested: SKSE 1.7.3 SkyUI 5.1 NiOverride 3.4.4 Optional Requirements: Sexlab Aroused or Sexlab Aroused Redux (For arousal effect) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ CBBE (for sweaty texture is made for CBBE) http://www.nexusmods.com/skyrim/mods/2666/? Installation: Install with a mod organizer or drop all the files in your Skyrim/data folder Then MCM menu Sweaty Wet Function will be showed up in game. Known Issue: Texture swapping is very performance consuming, you can toggle it off in MCM menu.(Default off) But it has a nice effect I think. Configuration: You need to edit the parameters in MCM to make this mod works well on your Skyrim with difference mods, settings and enb Quick start: Example: Mod mechanics Configuration Preview: Credits: MapleRabbit for code, porting to standalone, Chinese/English localization and texture blending Fredas for the original blush when aroused mod Eikichi Onizuka for sweaty texture xs2reality for Sporty Sext Sweat texture bola08 for CBBE Texture optimization Whizkid for porting to BWA 1.2b -
Version 1.0
11,530 downloads
Description This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either. Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you. There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you. All of the things mentioned above are configurable via the MCM menu. Requirements SKSE NiOverride or Racemenu CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used. Optional Dependencies SkyUI SexLab Aroused Devious Devices Integrated Credits 4onen, and CPU for help with some of the scripting -
NiOverride issues? I read that NiOverride belongs to RaceMenu, but doing a search through it's source I was unable to find a reference to it... Do I have a incorrect version of RaceMenu or is NiOverride defined elsewhere? Scripts and Source that I have installed: RaceMenu (Main, and Base), SKSE, SKYUI, JContainers, SexLab Compile Fail Log: c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(306,31): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(306,42): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(307,19): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(307,30): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(312,5): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(312,16): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(313,5): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(313,16): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(722,31): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(722,42): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(723,5): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslActorAlias.psc(723,16): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslSystemConfig.psc(765,61): variable NiOverride is undefined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslSystemConfig.psc(765,72): none is not a known user-defined type c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslSystemConfig.psc(765,91): cannot compare a none to a int (cast missing or types unrelated) c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\sslSystemConfig.psc(765,91): cannot relatively compare variables to
- 12 replies
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- NiOverride
- sslActorAlias.ps
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(and 2 more)
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View File Description This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either. Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you. There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you. All of the things mentioned above are configurable via the MCM menu. Requirements SKSE NiOverride or Racemenu CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used. Optional Dependencies SkyUI SexLab Aroused Devious Devices Integrated Credits 4onen, and CPU for help with some of the scripting Submitter IronDusk33 Submitted 10/04/2016 Category Other Requires SKSE, NiOverride or Racemenu, CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor Special Edition Compatible
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View File This is an enhancement for Sweaty Wet Skin Auto Adjustment. It replace the logic (scripts) applying the sweaty textures and theirs strengths. Requirements PapyrusUtil 3.2 SKSE 1.7.3 SkyUI 5.0+ RaceMenu or NetImmerse Override 3.4.0+ Textures not required, but strongly recommended CBBE: Sweaty Wet Skin Auto Adjustment (textures only) UNP: Textures by bola08 Male: Wet function redux - male textures Optional mods (with integration) SexLab SexLab Aroused Devious Devices - Integration ZaZ Animation Pack SexLab Skooma Whore Frostfall 3.0.3+ Quickstart Install everything Make sure Wet Function Redux overwrites Sweaty Wet Skin Auto Adjustment Start game and go into MCM menu of Wet Function Redux Open Targets Select Player Click Start effect Go back into the game (close all menus) Experiment a bit by: Go back into the Targets menu Select the player as target (if not already) Screw around with the values Go back into the game and wait for them to update (2 seconds by default) Additional Features Support for texture swapping on male targets: own set of textures - does not interfere with female textures SOS support diffuse texture swapping - for different details while wet (body hair) [*]A lot of sources for wetness, each with its own rate of wetness generation stamina & magica usage (as before but with seperate rates) sprinting running sneaking galloping working (mining, chopping wood, any blacksmith work) weather influence pleasant cloudy rainy snow interiors/other [*]SexLab (if installed) base rate during scenes increasing rate with each stage orgasm modifiers victim modifiers [*]SexLab Aroused (if installed) increasing rate with arousal threshold above which the textures with wet pussy effect may be used [*]Zad/Devious Devices (if installed) rate from vibration, increasing with strength orgasm caused by device edged by device [*]SexLab Skooma Whore (if installed) Physical addiction Mental addiction Magical addiction Overall addiction stage [*]Frostfall (if installed) drying when near fire (scales with fire size) separate weather influence for rainy and snow when in shelter [*]Effect can be applied to any number of NPCs view current values and modify wetness can force a constant wetness and specular-/glossiness-strength [*]Auto-apply the effect: to (options): every NPC followers Participants in a SexLab scene (with option for the player scene only) NPC wearing something that is flagged by: ZaZ: Ankles, Belt, Blindfold, Bra, Collar, Device, Gag, Hood, Wrist, Yoke Devous Devices: Lockable, Armbinder, ArmCuffs, Belt, Blindfold, Boots, Bra, Clamps, Collar, Corset, Gag, Gloves, Harness, Hood, LegCuffs, PiercingsNipple, PiercingsVaginal, Plug, PlugAnal, PlugVaginal, Suit, Yoke [*]naked NPCs [*]auto-removes itself if: not refreshed (no save-game bloat) the player is not nearby the model is/was unloaded [*]can auto-fix broken effects (does not need other features to be enabled) [*]can be controlled as any normal effect [*]uses PapyrusUtil instead of cloak spells/quests: efficient and can't cause the brawl bug [*]Global wetness rate multiplier [*]NPC-only global wetness rate multiplier and bonus (for AI lethargy compensation) [*]Support for head texture swapping (textures are not included in the linked texture sources) [*]Export/Import all settings A video introducing the mod by @shinji72 Changes compared to original Player is not affected by default - must be added as any other NPC The weather sets the drying rate - if any (e.g. rain) The curve which translates wetness to specular/glossiness strength has changed (see plot in screenshots): below the dry point the minimal effect and no textures are applied when coming from a dry state, any visual effect is delayed until the start point is exceeded this will increase faster than normal until the soaked point is reached wetness is capped at cap point, at which the maximum strength of the effect is reached the effect strength will now change linear between max to min when the wetness changes from cap point to dry point it will stay on this straight even when rising again when the wetness falls below the dry point, it can use the delay mechanism again [*]Texture swapping is enabled by default Notes for Updating to version 28: all effects need to be applied again some previously affected actors may show up as outdated (these are the ones were the game just decided to remove the effect partially for absolutely no reason) to version 32: effect on beast races (Khajiit, Argonian) should be reapplied: stop effect, restart game (if head texture swapping was enabled), start effect to version 35: all effects will be automatically stopped during update, setting and forced values remain untouched! (needed to purge the zombie-self-revival, that was used to fix broken effects automatically - which is now superseded by the auto-fix broken function introduced together with the Auto-apply functions) Known Issues If you upgrade a save which used the normal Sweaty Wet Skin Auto Adjustment the MCM menu entry will still be named "Sweaty Wet Skin" - this is a problem on SkyUI side and can't be fixed On affected NPCs the game may just remove the effect partially on cell change (this is a known Skyrim bug). I implemented a workaround that fixed this problem in my test cases. The bug can still be provoked. If there is any need, I can implement more severe measure to circumvent this bug. Using head texture swapping will cause brief visual glitches when swapping the texture. In some cases (certain presets/followers) the effect won't show up despite them being correctly applied by the mod. I'm still investigating the cause of this and am suspecting RaceMenu overlays (maybe in combination with a some certain ENB). If your are encountering this issue, feel free to provide me with a debug log so I may get a better handle on this. Changes of a NPCs sex will only be detected after stopping and restarting the effect on the target. Using custom textures CTDs Submitter nop0x90 Submitted 03/06/2016 Category Sex Effects Requires Textures, PapyrusUtil 3.2, SKSE 1.7.3, SkyUI 5.0, RaceMenu/NetImmerse Override 3.4.0 Special Edition Compatible
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View File Sweaty Wet Skin Auto Adjustment this is a standalone version for the previously addon. Note that this mod require more test before it can be used on a serious save game. Feature: When your PC uses stamina or mana it will produce sweat, this mod willauto adjust PC's skin specular/glossiness and specular map texture. Also there is a support that make player sweaty when the arousal level is high enough.(Requires Sexlab Aroused or Redux mod in this case.) Check Wet Function Redux If you need more conditional wet support (with npc) by nop0x90 http://www.loverslab.com/files/file/2753-wet-function-redux/ Requirements: Latest SKSE http://skse.silverlock.org/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/? Latest NiOverride or Racemenu http://www.nexusmods.com/skyrim/mods/37481/? Environment Tested: SKSE 1.7.3 SkyUI 5.1 NiOverride 3.4.4 Optional Requirements: Sexlab Aroused or Sexlab Aroused Redux (For arousal effect) http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ CBBE (for sweaty texture is made for CBBE) http://www.nexusmods.com/skyrim/mods/2666/? Installation: Install with a mod organizer or drop all the files in your Skyrim/data folder Then MCM menu Sweaty Wet Function will be showed up in game. Known Issue: Texture swapping is very performance consuming, you can toggle it off in MCM menu.(Default off) But it has a nice effect I think. Configuration: You need to edit the parameters in MCM to make this mod works well on your Skyrim with difference mods, settings and enb Quick start: Example: Mod mechanics Configuration Preview: Credits: MapleRabbit for code, porting to standalone, Chinese/English localization and texture blending Fredas for the original blush when aroused mod Eikichi Onizuka for sweaty texture xs2reality for Sporty Sext Sweat texture bola08 for CBBE Texture optimization Whizkid for porting to BWA 1.2b Submitter darknotfear Submitted 02/26/2016 Category Sex Effects Requires Latest SKSE http://skse.silverlock.org/ SkyUI http://www.nexusmods.com/skyrim/mods/3863/? Latest NiOverride or Racemenu http://www.nexusmods.com/skyrim/mods/37481/? Special Edition Compatible
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View File SexLab NiO High Heels Handler No longer required for SexLab 1.61+ (it's already included there) This mod disables the height tranform during SexLab animations for any highheels that use the new NiOverride (3.3+) Highheels effect. Similar to the version for HDT highheels that is now integrated into SL 1.6. Hat tip to Expired, cell and Groovtama for their help. Truth be told, cell probably wrote more than half of it, after seeing what horribad sh*t i came up with, so credit goes to him aswell. Credit for the original idea for the hdt version goes to Arizona_Steve. That being said, it should be fairly stable and not eat your saves. Keep a backup nevertheless, you never know... Requires Racemenu 3.4.4+ or NetImmerse Override 3.4.4+ and SexLab 1.60.2 (duh). Submitter t3h0th3r Submitted 10/05/2015 Category Framework & Resources Requires Racemenu 3.4.4+ or NiOverride Standalone 3.4.4+ and SexLab 1.60.2 Special Edition Compatible
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Kendo 2's High Heeled Boots for 7B - NiO High Heels
Guest posted a topic in Downloads - Skyrim Non Adult Mods
View File Kendo 2's NiOverride High Heeled Boots for 7B plus++ This mod is a conversion of a Kendo 2's HDT High Heeled Boots for UNP amazing work to the 7B body (Bombsheel/Cleavage/Natural). But the HDT HH framework is no more Instead this conversion uses the new NiOverride "Equippable Transforms" (Included in RM versions 3.3+) Equippable Transforms are scriptless and much more easy to work then HDT-HH. I'm releasing this conversion in hope that more modders will start using it. This is how it all works: Lastly I also added color and weight variations to all the heels. The color variations are optional and based on the textures from aMidianBorn Book of Silence "Content Addon". REQUIREMENTS: Kendo 2's HDT High Heeled Boots for UNP (Yes original is required - Go grab it and give Kendo some thanks!) RaceMenu 3.3+ (Or updated NiOverride) OPTIONAL - aMidianBorn Book of Silence "Content Addon" file. CREDITS: Kendo 2 for making such lore-sexy High heels expired6978 for the essential RaceMenu CaBaL120 for his amazing texture work! PERMISSION: This file also follows Kendo permission policy. -BodySlide or OutfitStudio conversions are 100% prohibited! -Upload this to the Nexus page is also a NO GO Submitter bola08 Submitted 10/05/2015 Category Armor & Clothing Requires Special Edition Compatible- 20 replies
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- high heels
- racemenu
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(and 4 more)
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