Jump to content

Better Body Deformation 1.0.2


2 Screenshots

Modifies Skyrim's skinning shader to introduce a DQS blend to your specified body regions for improved mesh deformation during animations/poses or physics. It'll create more uniform meshes that'll preserve volume significantly better when bones (limbs, breasts, etc) are moved out of their resting position.

 

Modify the influence this mod has on regions of the body in SKSE Mod Menu! Just press `F1` then find `Better Deformation`. From inside that menu you can add/remove bones, and increase/decrease the skinning influence this mod applies (Compared to vanilla) to each of those body regions. The default config isn't too extensive, so be creative and mess with the menu! Stuff like the Spine 2 bone can have a big impact (Maybe positive or negative depending on your opinion)

 

Requirements

 

Installation:

  • Install the mod as you would anything else
  • If you use Community shaders, you MUST delete your shader cache.

 

Common Questions:

  • It doesn't work - Make sure you rebuild your shader caches (For Community shaders, just delete ShaderCache folder). If that doesn't work, present your 

    %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\BetterDeformation.log file in a post

  • I don't like the look! - The default config is simple. Add more bones, remove bones, tweak the influence in the SKSE mod Menu!
  • Performance impact? - There may be a minor impact with many NPCs at once. The non-community shaders version is a bit heavier since it's prologue injection hack instead of native.
  • Something something.. Mu joint fix - Compatible. Mu Joint Fix tries to "correct" bone placement,while BBD (this mod) changes the actual algorithm that calculates the vertex placement in the shader. So no conflicts, just personal opinions and maybe some configuration needed

 

Confirmed Compatibility:

  • Should be compatible with all Community Shaders versions released within the last year
  • ENB (Latest version) and Vanilla
  • Skyrim SE, AE - Skyrim AE versions beyond 1.6.1170 have NOT been tested

 

Confirmed INCOMPATIBLE:

  • ShaderTools.dll (Very old mod)

What's New in Version 1.0.2

Released

1.0.2:

  • Added a version for Bone Limit Extender (Do not use this version unless you have that mod)
  • Added some sanity checks to hopefully avoid crashing upon encountering corrupted memory
  • Added a warning message if an incompatible mod is loaded

Installation:

  • Install the mod as you would anything else
  • If you use Community shaders, you MUST delete your shader cache.


×
×
  • Create New...