Jump to content

[XCL] [0.25.6] Paradise Mall Expanded [Paradise Mall Location Framework] 1.2.0


1 Screenshot

About This File

Ever felt that Paradise Mall is a bit too cramped with mods adding more and more locations to the Mall?
 

Well do I have the mod for you!
 

Paradise Mall Expanded adds several new passages inside the mall to make the mall feel like a much bigger place.

  • Entrance Hall
    • Jitters
    • Bubba Zipple Vending Machine
    • Loiter
    • Mods that don't have support for PMX end up here as well as this is where the mall options around still fires
  • West Wing
    • Lower Level - Clothing
      • Bonwit Teller
      • Salvation Armani
      • Laundromat
    • Upper Level - Luxury
      • Headlines
      • Wrist Craft
      • Pelican Trust
  • East Wing 
    • Lower Level - Technology & Entertainment
      • Radio Shack
      • Blockbuster
      • Serendipity Comics
    • Upper Level - Medical
      • X-Change Pharmacy
      • Nano Nano
      • Mutatio
         

Walking between areas is a real loiter step (events/catcalls/encounters can fire), each area has its own flavor-line bank, and leaving a store puts you back in the wing the store lives in, not at the entrance.

No interior shop passages are touched so no interferance with any base game or modded shops.
 

New modder hooks: registry parents mall_west_lower / mall_west_upper / mall_east_lower / mall_east_upper plus matching *_options passage tags, and $pmx_area for scoping.

For example, this is how Neon Desires gets added:
 

:: Neon Desires Link [mall_options]
{
  (unless:$pmx_installed is defined)[
    (display:"Neon Desires Mall Link")
  ]
}

:: Neon Desires Mall Link
(show_tooltip:[{
  (link:"Neon Desires")[
    (set:$places_visited to $places_visited + (a:"neon desires"))
    (cs:"Neon Desires")
  ]
}],[Adult fun for everyone! Toys, outfits, and more.])

:: Neon Desires west wing place [register_places]
{
  (set:$registered_places to it + (a:(dm:
    "id","neon_desires:west_wing",
    "parent","mall_west_lower",
    "label","Neon Desires",
    "tooltip","Adult fun for everyone! Toys, outfits, and more.",
    "kind","passage",
    "passage","Neon Desires",
    "visit flag","neon desires",
    "sort",40
  )))
}

What's New in Version 1.2.0

Released

Paradise Mall Expanded 1.2.0 Changelog

  • Shoplifting
    • Six shops, and you get the thing you were looking at: an outfit off the rack you're browsing, a $4,500–$15,000 watch, a charity-shop donation, somebody's warm washing, a trading card, or a pill up to the $10,000 Plus. All real loot, outfits go to your wardrobe, pills to your pill inventory.
  • The Long Reach
    • Every theft is played, not rolled. Hold to reach and a concealment bar fills while the assistant looks away → gives a brief tell → looks straight at you. The tell is your window to let go. Caught reaching and you fail.
    • Value drives how much to hide, how often they look, how short your warning is, and how fast you bleed progress when you let go. A charity-shop dress is one relaxed reach; a $15,000 watch punishes greed. Sleight of Hand is a new skill (to 10), longer warnings, steadier hands, and losing still earns XP. No real-time minigame? There's a plain roll instead.
  • Security
    • Build enough heat and the guard stops you at the doors — your haul is genuinely confiscated.
    • Pay the fine and walk; mouth off first and it doubles
    • A woman can ask what else he'd take; please him and he hands it all back
    • A man who can't pay is offered a pill, worse each time: Basic → Compliant → Bimbo → Resistance → Breeder
    • Refuse and you keep nothing, owe the fine, and get barred
    • First fumble each trip is a near miss; the next isn't. He remembers your face. Barred, he stops you at the entrance rather than locking you out pay up or sneak past. Plus a visitable Security Office and 10 achievements.
  • Tested and validated against 0.25.6


×
×
  • Create New...