About This File
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This add-on modifies the CRX restraints in order to keep the dead bodies crucified on their crosses.
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Note: the entire point of this add-on is to get serious about crucifying NPCs and leaving them to their fate (or killing them yourself). There is no point in installing this add-on if you just want some harmless bondage play.
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To install:
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2. download this add-on and overwrite with the included files (meshes, scripts, esp)
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Changes to the original mod:
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- the dead bodies will stay crucified (hopefully across re-loads as well)
- replaced ropes with spikes in all configurations
- for each cross type, there are two variants: "spikes feet" and "ropes feet" - in fact, both variants will place spikes, but with slightly different dead body positions (for now, CR01 and CR05 have identical restraints between sp_feet and ro_feet - WIP)
- eliminated some logical constraints from the original script - select "add/keep all spikes" / "add/keep all ropes", and you're done, it will now disregard the initial configuration
- CR01 features a Skyrim model, instead of the original cross
- upon expiring, the crucified victims will spasm a few times - both for "artistic impression", and to stabilize their position in the restraints
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Requirements:
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- CRX 1.7
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Screenshots: to illustrate the available variants for CR01, 02, 03 and 05
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Future plans:
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- different variants for CR01 and CR05 sp_feet / ro_feet
- further tweaks to positioning
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Possible bugs and issues:
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- CR01 (Skyrim) cross may feature spikes with purple or invisible textures - let me know if that's the case, the intention was to replace the steel texture with a rusty one
- various positioning issues - let me know if they occur immediately after the victim expires, or after a re-load
- you need to delete the restraints (select the restraint in console, then disable; mark for delete) in order to re-use an already used cross
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Original credits, and thanks, to @Oakern, author of CRX
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Permissions: as per Oakern's terms
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