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CRX add-on - dead restraints 1.0.0


4 Screenshots

About This File

 

This add-on modifies the CRX restraints in order to keep the dead bodies crucified on their crosses.

 

Note: the entire point of this add-on is to get serious about crucifying NPCs and leaving them to their fate (or killing them yourself). There is no point in installing this add-on if you just want some harmless bondage play.

 

To install:

 

1. install CRX 1.7 by @Oakern

2. download this add-on and overwrite with the included files (meshes, scripts, esp)

 

Changes to the original mod:

 

- the dead bodies will stay crucified (hopefully across re-loads as well)

- replaced ropes with spikes in all configurations

- for each cross type, there are two variants: "spikes feet" and "ropes feet" - in fact, both variants will place spikes, but with slightly different dead body positions (for now, CR01 and CR05 have identical restraints between sp_feet and ro_feet - WIP)

- eliminated some logical constraints from the original script - select "add/keep all spikes" / "add/keep all ropes", and you're done, it will now disregard the initial configuration

- CR01 features a Skyrim model, instead of the original cross

- upon expiring, the crucified victims will spasm a few times - both for "artistic impression", and to stabilize their position in the restraints

 

Requirements:

 

- CRX 1.7

- Dead body collision

 

Screenshots: to illustrate the available variants for CR01, 02, 03 and 05

 

Future plans:

 

- different variants for CR01 and CR05 sp_feet / ro_feet

- further tweaks to positioning

 

Possible bugs and issues:

 

- CR01 (Skyrim) cross may feature spikes with purple or invisible textures - let me know if that's the case, the intention was to replace the steel texture with a rusty one

- various positioning issues - let me know if they occur immediately after the victim expires, or after a re-load

- you need to delete the restraints (select the restraint in console, then disable; mark for delete) in order to re-use an already used cross

 

Original credits, and thanks, to @Oakern, author of CRX

 

Permissions: as per Oakern's terms

 



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