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Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective 1.2.2


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An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged.

Has Enthralled integration without start requirement.

 

 When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled.

The images in the gallery were all taken with the High Poly Head KSHairdos patch.

 

 

Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload.

After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP.

 

NPC

Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run.
The personality values should make sense, the warrior is tough, the slaver is dishonest, etc.

 

  1.  Imperial sex slave: Atia Meretrix, has high sex and submission training
     
  2. Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training.
     
  3. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle.
     
  4. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle.
     
  5. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle
     
  6. Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin.
     
  7. Argonian maid: Waits-At-Attention, a housekeeper (and more).
     
  8. Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training.
     
  9. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training.
     
  10. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills
     
  11. Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills.
     
  12. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill.

 

 

Live Another Life

When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed.

 

Locations

First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom.

I'm a slaver in 

  • Whiterun inn
  • The Guardian Stones
  • College of Winterhold, after the entrance test at the bridge
  • Raven Rock
  • The Restless Hunter (only if Home Sweet Home is installed)
  • Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod)

 

Equipment

Secondly, you can choose which gear you start with, there are 8 options:

 

  • Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions
  • Warrior, heavy armor and two handed
  • Mercenary: heavy armor, one handed and shield
  • Rogue: light armor, dual daggers, bow, potions
  • Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break)
  • Noble: clothing and a single weapon, bonus gold
  • Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash)
  • Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock)

 

The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with.

If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc.

If Devious Devices is installed, you'll get a couple of keys to start with.

 

Regardless of your choice you will always get the following:

 

Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee.

 

Adventurer gear: lockpicks, torch, a couple of healing potions, and some food.

 

You start with a modest amount of gold, the noble start and the slaveless start both increase this amount.

 

Wares

After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier.

 

Calden and Nireli come as a package.

 

After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run.

 

Alternate Perspective

You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start.

 

The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you.

You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time.

 

In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars.

 

Pick whichever option you like, and start the game.

 

 

Enthralled integration

You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations.

The poorly trained Calden and Nireli can be bought from the jails.

 

The Alternate Start patches are not needed for Enthralled integration, only the main file.

 

This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start.

 

 

Assets from other mods

This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod.

 

 

 

If you have suggestions, ideas, or want to report a bug, let me know in the comments.

 

Changelog

Spoiler

1.0.1
*Changed the way capture to DOM is implemented, it now uses a cleaner method that still skips the default dialogue but does the setup better. This should solve some bugs, such as the tie up wheel and wearing armor.

 

v1.1.0

Added choices for starting equipment. There are currently 8 choices. Vampire start was tested with vanilla vampire and with Sacrosanct.

 

Changed some of the inn starts to more interesting and more convenient starts (note: The outdoors area is noticeably heavier on the gaming engine. Make sure all your startup scripts have fully run.)

Changed Riverwood Inn start to Guardian Stones.
Changed Winterhold start to Winterhold College start, after Faralda's test. Also set up the bridge lights. Speak to Mirabelle for the tour, or skip it and go directly to Tolfdir. 
NOTE: wait until Brelyna and Onmund are in the lecture hall before approaching Tolfdir. If the lesson scene start without them present, the dialogue will be weird.

 

Zaz integration: if ZAZ is installed, each gear option will start with some Zaz restraints, if Devious Devices is also loaded, you can also get some of the "Zbf DD" items which use Devious Device textures but are simple to use on DOM slaves
Devious Devices: If Devious Devices is detected, you'll start the game with several DD keys.

 

Some conditional dialogue for a few npcs, based on DOM Events. Experimental, not all NPCs are included yet.


Further Enthralled integration, NPCs that are bought from the slaver/jail will now have a bit of dialogue to explain how they got in that situation. (This does not affect those that you started with.)
Slaves will now start with varied dispositions, usually neutral, but some friendly and hostile, instead of always starting with -2 disposition.

All female slaves now have a faction and/or class that can be detected by Bloodline - A Fertility Mode Companion Mod. Some have multiple, others have only one.

 

v1.2
new save required, esp names have been changed. If you do update, all old stuff will disappear.

 

*NEW: Alternate Perspective is now supported. Using the NPC without either start is now supported.
*Split mod into different parts, a file that contains the NPC, and a file that contains the alternate starts. Can be both LAL or AP. Alternate start files are both optional for those that only want the NPC for Enthralled.
*Changed esp names.

 

All versions:
*Thisa was erroneously set to always be at level 1. She is now set to scale slowly in level (80% of player level). She also starts as respectful now
*NPCs now start with a trauma counter
*general code cleanup

 

LAL:
*Equipment and inventory for each start is now loaded in a formlist and a leveleditem instead of being hardcoded. Players can use Skypatcher or xEdit to modify these to customise their starting equipment.
ZAZ and DD items are still hardcoded.


AP
*fully new patch for Alternate Perspective. It doesn't contain starts, instead it allows to select NPC in the startcell, allowing you to start as a slaver with every start. 
Be careful with starts that place you in hostile environment (Vampire, forsworn,...) as npcs might aggro before the enslavement is finalised.
*added DOM items and spellbooks to the startcell.

 

1.2.1
Safe to update, only update the Slaver Start file, patches are unchanged
*Fixed Enthralled assignment, PqJailedFaction was misspelled in the script, resulting in it not working and throwing up Papyrus errors. Only affected Nireli and Calden.
(version a, as I uploaded the wrong file the first time)

1.2.2
Safe to update, only update the Alternate Perspective Patch, other files are unchanged
*The fallback option for the NPC spawning could trigger too soon for some users, resulting in the start quest finishing before the player had the chance to select NPC.
The fallback will now only activate if at least 0.4 in game days have passed. The game starts at a time of 0.29, so the fallback is activated after about two and a half hours in game time (real time would be 7.5 minutes unless you changed the game speed, time in menus does not count)

 

 

future plans

Spoiler

*Give the player a choice in starting equipment, such as two handed warrior or mage equipment.

*Implement soft support of bondage equipment, like ZAZ.

*Implement some custom dialogue for slaves, both for the starting choice, and for the ones bought through Enthralled. WIP

*More slavers and slaves to pick.

*Alternate versions: a version for Alternate Perspectives, or a version that's independent from a starting mod. Only once the main mod is finished.

 

Edited by a_random_user
update for version 1.2


What's New in Version 1.2.2

Released

Safe to update, only update the Alternate Perspective Patch, other files are unchanged


*The fallback option for the NPC spawning could trigger too soon for some users, resulting in the start quest finishing before the player had the chance to select NPC.
The fallback will now only activate if at least 0.4 in game days have passed. The game starts at a time of 0.29, so the fallback is activated after about two and a half hours in game time (real time would be 7.5 minutes unless you changed the game speed, time in menus does not count)

 

All files are espfe/esl flagged.

 

Download and installation

DOM Slaver Start The main file. Always needed.

 

Optional: Alternate Start patches, choose only one. Not needed if you only want it for Enthralled

DOM Slaver Start Live Another Life LAL Patch Enables the LAL starting options

DOM Slaver Start Alternate Perspective AP Patch Enables the AP starting cell options

 

Optional: appearance improvements, choose only one

DOM Slaver Start Botox patch Makes the NPCs prettier, only affect the female human and elves. Men, Khajiit, and Argonian are not affected. Requires Botox for Skyrim.

or

DOM Slaver Start High Poly Head KSHairdo patch Makes NPCs prettier, affects all 12 NPCs. Requires High Poly Head and KS Hairdos (version 1.10).

 

Let the appearance patch of your choice overwrite the main file

 

Extra:

DOM LAL Extra Face Presets This contains all the presets used to make the NPCs in the mod. Only needed if you want your PC to look like them, or want to use it as a starting point.

If you also want to load their makeup, you'll need the following mods:

Ancient Beauty Makeup
Lovely Makeup and Lovely Makeup 2
Natural Beauty Makeup
Koralina's Freckles and moles

The presets all use vanilla eyes, if you want to get the exact same look, switch them for the Koralina or Kala version

 

 

Hard requirements

Live Another Life - Alternate Start (if using the patch)

Alternate Perspective - Alternate Start (if using the patch)

Diary of Mine, version 7

 

Supported mods

Enthralled: Custom NPC Quests for Paradise Halls and Diary of Mine

Home Sweet Home (possible LAL start)

Simple Slavery ++ (possible LAL start)

ZAZ

Devious Devices

Makeup overlays by Koralina
Ancient Beauty Makeup
Lovely Makeup and Lovely Makeup 2
Natural Beauty Makeup
Koralina's Freckles and moles

Eye meshes and textures:
Even More Eyes by Koralina https://www.nexusmods.com/skyrimspecialedition/mods/80477
Kala's Eyes-Elf Eyes Updated with Orsimer https://www.nexusmods.com/skyrimspecialedition/mods/42050
Kala's Eyes- Beast Race Edition Khajiit Argonian https://www.nexusmods.com/skyrimspecialedition/mods/42298


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