About This File
Kingsport Lighthouse is transformed into a functional lighthouse-and-visitor-centre settlement that preserves its isolated coastal charm while supporting high settler count and food production. The main home serves as the shop hub, the dock as bunkhouses, and the outbuilding provides visitor bathroom facilities.
Details
- Repaired roof and expanded second level of the main home.
- Removed damaged dock sections, extended the dock, and added a fishing shack.
- Added outbuilding on the rocks for visitor washroom facilities.
- Cleaned up the lighthouse interior for sleeping accommodations and electric lighting.
- Placed a pallet in the docked fishing vessel for two extra bunks.
- Added a large Skyrim statue near the waterline (may explain the shipwrecks in the area).
Settlement Features
- 24 bunks.
- 100+ food.
- 485 defences.
- 260 power.
- 60 water.
- Tier 3 Medical, Restaurant, Clothing, and General Store.
- Dedicated gym area.
- Vault-Tec drink dispenser and slot machines.
- Working sinks and showers.
- Settlers can move throughout and even make use of the beds inside the lighthouse.
- Power mostly runs through conduits to minimise visible power lines.
- Cat and dog included in the build.
- No visual glitches observed from this build.
Requirements
Downloadable Content
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Far Harbour
Hard Requirements
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects.
- Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
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Soft Requirements
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- PsBoss Statues from Skyrim. Skyrim styled statues for aesthetics.
- Advanced Bubble Turret Set (Realistic No Power version). Used within the main structure and lighthouse in case of respawns.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
Nice to Have
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Videos of the Wasteland. Working televisions and projectors.
- Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets.
- Gruffydd's Signs and Posters. Billboards and signs.
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Bad Dragon Dildos. Adds more extreme dildos throughout.
- Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
Unrelated But Useful
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like the main home.
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- Clear out the main home entirely of clutter and furniture. Additionally remove the damaged roof, and damaged wall leading to the narrow end.
- Clear out the contents of the fishing shack, and damaged portion of the dock. This includes the barrels and wooden frame.
- Remove the clutter, including rocks and shrubs from the surrounding area, including the red truck and the road beneath it. Be sure to maintain the rock face for the various cliffs.
- Move the large tree near the home. Push it beyond the boundaries of the build area using Place Everywhere.
If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:
- Select the tub.
- Disable
- MarkForDelete
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Build a Transfer Settlements console from Power > Miscellaneous on the road leading into the settlement at the edge of the build area.
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Tasks After Import
No additional requirements other than to confirm that all power has been restored as expected.
Notes on Imports
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
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Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
Updates
Version 1.0.1
- Added a Skyrim statue on the cliff near the water line.
- Adjusted the wiring for the lighthouse. Much of it is now hidden for a cleaner look.