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Transfer Settlements - Kingsport Lighthouse and Visitor Centre 1.0.1


32 Screenshots

About This File

Kingsport Lighthouse is transformed into a functional lighthouse-and-visitor-centre settlement that preserves its isolated coastal charm while supporting high settler count and food production. The main home serves as the shop hub, the dock as bunkhouses, and the outbuilding provides visitor bathroom facilities.

Details

  • Repaired roof and expanded second level of the main home.
  • Removed damaged dock sections, extended the dock, and added a fishing shack.
  • Added outbuilding on the rocks for visitor washroom facilities.
  • Cleaned up the lighthouse interior for sleeping accommodations and electric lighting.
  • Placed a pallet in the docked fishing vessel for two extra bunks.
  • Added a large Skyrim statue near the waterline (may explain the shipwrecks in the area).



Settlement Features

  • 24 bunks.
  • 100+ food.
  • 485 defences.
  • 260 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Settlers can move throughout and even make use of the beds inside the lighthouse.
  • Power mostly runs through conduits to minimise visible power lines.
  • Cat and dog included in the build.
  • No visual glitches observed from this build.



Requirements

Downloadable Content

  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbour



Hard Requirements


 

Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.



Soft Requirements



Nice to Have



Unrelated But Useful



Setup

Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like the main home.
 

  • Clear out the main home entirely of clutter and furniture. Additionally remove the damaged roof, and damaged wall leading to the narrow end.
  • Clear out the contents of the fishing shack, and damaged portion of the dock. This includes the barrels and wooden frame.
  • Remove the clutter, including rocks and shrubs from the surrounding area, including the red truck and the road beneath it. Be sure to maintain the rock face for the various cliffs.
  • Move the large tree near the home. Push it beyond the boundaries of the build area using Place Everywhere.



If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:

  • Select the tub.
  • Disable
  • MarkForDelete


 

Note. Disable first in case you selected the wrong object. In that case Enable will recover the object.



Build a Transfer Settlements console from Power > Miscellaneous on the road leading into the settlement at the edge of the build area.
 

Note. Import should be done with Workshop Mode enabled.



Tasks After Import

No additional requirements other than to confirm that all power has been restored as expected.

Notes on Imports

Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.

I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 

Note. This blueprint was tested with Transfer Settlements working under Stable.



Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

A Special Thanks To

Thank you to Caladon for creating the template that makes blueprints installable.

Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

Updates

Version 1.0.1

  • Added a Skyrim statue on the cliff near the water line.
  • Adjusted the wiring for the lighthouse. Much of it is now hidden for a cleaner look.


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