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Transfer Settlements - Jamaica Plain Victory Garden and Home 1.0.1


43 Screenshots

About This File

A Transfer Settlements blueprint that aims to make Jamaica Plain usable while working within the confines of the space. While it would be nice to remove the damaged buildings and abandoned home to create a coherent design, it tends to cause visual glitches that ruin the experience.

Details on this build:

  • Repaired the brick structure making both levels usable, and added an additional display area for clothing advertisements.
  • Repaired the wall on the second level of the home linking to the second level of the brick building, the latter of which houses the medical facilities.
  • Cleared out the parking area and turned it into a greenhouse. This permits high food production and supports turrets for additional security.
  • The empty space between the liveable buildings and retaining walls now supports a three-storey brick structure. This addition supports shops, bunks, bathrooms, and a kitchen.
  • Replaced the damaged roads and sidewalks surrounding the liveable buildings with cobblestone pieces.

 

Note. A third level was added to the brick building but it is purely decorative. There are no stairs leading to it and it is generally only accessible through jumping off the addition's roof.


Settlement Features
 

  • 18 bunks.
  • 70+ food.
  • 525+ defence.
  • 180 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Power mostly runs through conduits to minimise visible power lines.
  • Settlers appear able to move freely, with minimal difficulties observed.
  • Cat, and dog included in the build.
  • No visual glitches observed from this build.


Requirements

Downloadable Content

  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbour



Hard Requirements

 

Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.


Soft Requirements


Nice to Have

Unrelated But Useful


Setup

Clearing the area is relatively straightforward
 

  • Clear out all clutter, brush, and trash.
  • Remove all walls within the brick structure except for the angled one. The rest will be replaced for consistency.
  • Remove the damaged wall on the first and second level of the wooden home.
  • Remove the sidewalks and roads in the area surrounding wooden home. Anything below the parking lot retaining walls should be scrapped.
  • Beyond the retaining walls there's a large tree, remove it.
  • In the parking area the retaining wall bends in. Remove those bends along with the associated concrete posts.



To remove the tree, do the following:
 

  • Select the tree.
  • Disable
  • MarkForDelete

 

Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object.


Build a Transfer Settlements console from Power > Miscellaneous on the roof of the boarded up home.
 

Note. Import should be done with Workshop Mode enabled.


Tasks After Import

Confirm all power has been restored.

Notes on Imports

Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 

Note. This blueprint was tested with Transfer Settlements working under Stable.


Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

Notes on Power and Performance

These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

Warning for Dynamic Lighting Users

If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.


This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
 

Note. I cannot guarantee the above will work.


A Special Thanks To

Thank you to Caladon for creating the template that makes blueprints installable.

Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

Updates

Version 1.0.1

  • Switched to Immersive Laundry.
  • Cloned wall to repair damaged wall on first level of wooden home.
  • Fixed up the retaining wall leading into the parking area.
  • Closed up one end of the greenhouse and fixed up a few panels.
  • Removed the Caravan Trading Post. Only works if placed after meeting the quest objective.

 



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