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Advanced Crafting SE (Randomised Stats) version 0.5.1 WIP 0.5.1


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Craft armour and weapons with random stats, like in modern RPG.

LE version available here

 

Warning: Mod is in Work in Progress state.

 

Description

 

Adds randomised base stats (Armor rating, Damage, etc.) to crafted armour and weapons, like in modern RPGs. Kinda... Higher skills will result in better stats for crafted equipment. Supports vanilla Skyrims armour and weapons. Mods that add new craftable equipment must be patched using a provided SSEEdit script. Supported armour has a " AC" suffix in item name in crafting menu. For example ,"Iron Dagger (AC)".

 

How does it work?

 

Normally, changing stats of a specific crafted armour is impossible, as all instances of this armour are connected to so called "Base Form" and share its stats. It is possible to edit stats of Base Form using Papyrus functions, but the changes will affect all instances of said Base Form. For example, if we edit the Damage stat of an Iron Dagger, the changes will apply to ALL Iron Daggers in the game - crafted, the ones NPC are holding or those that lay in chests. So how do we overcome this? Advanced Crafting creates Duplicates (or clones) of every craftable armour and weapon in the game and assigns them different stats. When you craft, one of the Duplicates will be added to your inventory instead. The higher your skills are - the higher the chance to get a Duplicate with better stats. So, this mod does not add "Randomised Stats" in the literal sense, but provides similar results. Duplicates are written directly into esp/esm plugins, no custom SKSE plugins needed.

 

Armor/Weapon tiers

 

Duplicated items are divided into 8 tiers. Tiers can be seen in items displayed names - "Iron Dagger (Awful)" or "Elven Boots (Outstanding)". Crafted item tier depends on several factors: Smithing Skill (Great influence), Armor or Weapon Skill corresponding to the crafted item (Mild influence) and the number or times this item was crafted before (Low influence). Tier 8 (Legendary) equipment gives owner passive buffs (+50 Health, +25% Damage to Bows, etc). All duplicated items can be enchanted and tempered if the original version allows it.

 

Tier 1 - Awful;

Tier 2 - Bad;

Tier 3 - Decent;

Tier 4 - Normal;

Tier 5 - Good;

Tier 6 - Outstanding;

Tier 7 - Excellent;

Tier 8 - Legendary;

 

Requirements

 

1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm;

2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm;

3) SKSE (latest version);

4) Unofficial Skyrim Special Edition Patch;

5) PapyrusUtilAE;

6) (Optional) SSEEdit - Will be needed to patch armour mods.

 

Compatibilities 

 

Advanced Crafting creates copies of available armour/weapons and changes the original item crafting recipe so that that you would craft a Duplicate instead of vanilla item. If you are running a crafting overhaul mod like "Complete Crafting Overhaul Remastered" or any other mod that changes vanilla crafting recipes, it might override changes done AC which could result if AC Duplicates now showing up in crafting menu, or multiple versions of the same item appearing with different item requirements. If it happens, it is possible to patch the incompatible mod using a SSEEdit script (instruction below). The script will try detect changes done by other mods to vanilla items and update AC Duplicates accordingly. The script was tested on "Complete Crafting Overhaul Remastered" and should cause no issues there.

 

Patching armour/weapon mods

 

By default Advanced Crafting supports only vanilla and DLC items. Mods that add new craftable armour/weapons must be patched by running a custom script using SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164).

 

Warning: Patching will apply irreversible changes to esp/esm plugin. It is advisable to make a backup copy of the mod you want to patch before proceeding.

 

_AdvancedCrafting_PatchMod 1.1.7z

 

Patching Instructions

 

1) Install SSEEdit and put _AdvancedCrafting_PatchMod.pas file (from the .7z archive above) into "Edit Scripts" folder.

2) Open SSEEdit application and in mod list select "LRG Advanced Crafting.esm" and the mod you want to patch. Press OK to load selected mods. Press OK if application asks what mod groups do you want to load.

3) Right click on the mod you want to patch and select "Apply Script...".

4) In the opened window select "_AdvancedCrafting_PatchMod" and click OK. The script will create Duplicates and crafting/tempering recipes for every craftable armour/weapon in the mod.

5) Once script finishes save changes (symbol with 3 horizontal lines in upper left corner).

6) If patching process was successful you should see a " (AC)" suffix added to your items in crafting menu.

 


What's New in Version 0.5.1

Released

1) Added MCM option to disable buffs from Legendary items;

2) Added MCM option to display pop-up messages when you craft an item of specified tier or higher;

3) Fixed some spelling errors in Legendary item descriptions;

4) Updated SSEEdit patching script to properly work on items with assigned templates;

5) Patching script can be run on multiple plugins at once. Should speed things up if you want to patch a bunch of armour mods;

6) Fixed incorrect Damage stat assigned to tier 4 weapons by patching script;

Install like any other mod.

 

Requirements

 

1) Dawnguard.esm, HearthFires.esm, Dragonborn.esm;

2) DLCs needed by USSEP - ccBGSSSE001-Fish.esm, ccQDRSSE001-SurvivalMode.esl, ccBGSSSE037-Curios.esl, ccBGSSSE025-AdvDSGS.esm;

3) SKSE (latest version);

4) Unofficial Skyrim Special Edition Patch;

5) PapyrusUtilAE;

6) (Optional) SSEEdit - Will be needed to patch armour mods.



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