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About This File

This is part of a mod that I never got around to completing, but I thought I'd at least make it somewhat usable and throw it out there as a resource. I'll probably add more stuff.

 

Contents:
Two gallows furnitures, one standalone and one that can be attached to a wall or whatever other structure you want. They play through 4 added animations.

 

Installation:
Unzip into Data and run FNIS the same as any other animation mod.

 

How to use:
These are not implemented anywhere in-game yet, but are very easy to add in the CK. They are furniture that can simply be activated by either the player or by NPCs with a "sit" ai package.

 

To test them type "coc aactest" in game. To activate you'll need to aim down in the area where the guy's feet are in my screenshots.

 

To get them into your game just drop them wherever you want them in the CK. You can change the amount of time spent in each animation in the script attached to the furniture. Keep in mind the furniture marker's feet are where the character's feet will be so you want them raised above the ground some.

 

Permissions:
Do whatever you want

 

Problems:
-May have some clipping issues with very large or very small characters.
-When used in outdoor cells, the beginning of the animation is a little odd due to the script firing slower, I guess?
-This doesn't actually kill anyone yet so if you use it on an NPC they will just stay there until removed or disabled by something else.

 

Requirements:
-FNIS http://skyrim.nexusmods.com/mods/11811
-ZAZ animation pack http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/

 

Update 10/27/16:
-AnimObject goes away when it's supposed to now.
-Fixed some dirty edits

 

Credits:
-A couple textures from Zaz animation pack
-Noose mesh by Phit


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