About This File
Simple Slavery Rebuild
Visual overhaul of Simple Slavery to offer a more intimidating, immersive atmosphere to indulge in.
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Throughout the years Simple Slavery has received quite a lot of updates, different maintainers and indeed quite a lot of improvements, but throughout all this time, there was always one thing that really bothered me: The auction hall.
Whenever Im in that cell I will admit, the feeling I have resembles more that a fun family gathering with a more or less kinky twist. It feels very contradicting and surreal to the way NPC otherwise act within the hall. Hence the only logical conclusion is to rebuild the auction hall from scratch, right?
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The Auction Hall
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- The entrance to the (interior) cell has been reworked, instead of entering the Auction Hall right away, you will first walk down a long dark hallway leading you underground. Similar to the Ragged Flagon, although not exactly like it, Simple Slavery presents itself as another example of Riften's corruption, hiding in shadows
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The main hall reaches to roughly 4 times the original cells size, with an very high ceiling and open spaces
- The geometry of the cell is designed s.t. the "openness" of the cell may feel deceiving, the actual pathways and walkable area is still heavily restricted and - depending on where you are in the cell - rather restricting and isolating, claustrophobic even
- The color palette has been changed from a welcoming, warm orange-brown to a cold and monotone grey
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The lighting of the cell has been adjusted, what used to be neutral and well balanced is now sharply directing focus to the back of the hall where the auction pedestal rests, complementing and strengthening the layouts effect
- Whatever is now on the main pedestal is truly a main attraction, with all focus being directed towards it, the "ambient wares" will no longer disrupt the scenery, and neither will the candidates discussed in follow-up auctions steal any focus
- Similarly from the pedestal itself, light will offer little orientation and even pull you further away from the entrance area
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The holding cell (the cell you normally spawn in) is starved of light and put away to the side, no longer taking away attention from the main pedestalÂ
- From within the cell you view is restricted and you will not be able to grasp the full scale of the cell. The entrance well hidden, leaving you only with the sight to observe the fate of your predecessor
- From outside the cell. .....well, whatever is in there doesn't matter until its up for auction, right?
- The NPC idling in the cell have been more spaced out and properly distributed, they no longer clutter in one place and with how much larger the cell is, Ive been able to add another 4 NPC to it, because it felt just that empty
- Finally, another 3 guards have been added to the cell (to a total of 7 new NPC). Just to be sure this perfectly legal and well received establishment doesn't break out in chaos.
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Installation
- Simple Slavery Rebuild (SSR) is a patch for Simple Slavery ++, not a standalone mod. This mod only edits the visual appearance of the auction hall
- Requires a new game to be installed. Otherwise some objects may not initialize themselves correctly.
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The mod has last been updated with V6.3.23 of SS++
- Earlier versions of Simple Slavery may not work correctly
- Later versions are likely compatible so long those do not make major changes to the Simple Slavery world space
- You need the ZAP-dependent version of SS++, not the "No-ZAP" one
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Some links if you want to support me:
- Patreon: Scrab Joséline | Patreon
- Ko-fi:Â Â Scrab | Ko-fi
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Discord Link for good measure:
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Previous Changelogs
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1.1.0
- Spatial market location has been changed to overlap with the original one
- Added the small cell next to the main-holding cell back into the Market
- Added 2 benches to the auction area
- The orc slave in the holding cell is now chained to the back of the wall
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1.0.1
- esl-flagged the .esp
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Edited by Scrab
What's New in Version 1.1.1
Released
- Update for Simple Slavery V6.3.23