Jump to content

3 Screenshots

About This File

Features

As seen in Kirstia's Adventure, this was originally a private mod designed to accomplish two goals:

 

  1. Resolve the visual inconsistency between prison overhauls that incarcerate the player naked, and most prison NPCs who normally have roughspun clothes
  2. Increase the diversity of visuals for clothed prisoners by randomizing their outfit components

 

To do this, it makes the following changes:

 

  • For most prisoners, instead of automatically equipping a body item (and sometimes shoes), their outfits direct to a leveled list that has a 75% chance of keeping them naked and a 25% of giving them a random item chosen from the various roughspun, bloody, and beggar items. If the actor would have shoes in vanilla skyrim, a similar leveled list gives them a 50% chance of having a randomized foot covering.
  • Prisoners are placed in ZAZ ankle restraints
  • Cidhna Mine has a more intense regime: prisoners are always denied body coverings and are always shackled in iron. Additionally, they are collared with a heavy iron collar.
  • The Cidhna Mine crime faction has its outfit updated to reflect the revised Cidhna outfit.
  • Some, but not all, actors in Cidhna Mine have been added to the SLA Exhibitionist faction to suppress cover animations when used with More Intelligent Modesty. 

 

Three optional patches are included in the archive:

 

 

Installation

Install the archive using your mod manager of choice and then activate the Vanilla file along with any patches you want to use. All files are in ESP format with ESL flags. Important Note: Please review the compatibility notes to avoid the dark face bug.

 

Compatibility

This mod was created and tested on SSE 1.5.97, but should work in 1.6 (AE) without any changes. It does not contain any asset files, so it should work with LE, but I cannot provide support or troubleshooting for issues with LE installations.

 

This mod was created using the 8.0+ version of the ZAZ Animation Pack. I cannot guarantee it will work if you are still using the 7.0 plugin. 

 

Important!!! This mod alters NPC_ records and will cause the dark face bug if you have any NPC overhauls installed that touch these actors. If you have NPC overhauls that conflict this mod, you need to either patch the NPC records (either manually in xEdit, or automatically with a tool such as Wrye Bash) or use Face Discoloration Fix.

 

While this mod can be safely installed on an active game as long as it is put at the end of the load order, any actors who are already loaded in your game may still have the old outfits equipped. As a general rule of thumb, I recommend only changing your plugin configuration when you are between playthroughs.

 

Limitations

  • If your game has NPC actors who use the prisoner outfits outside of a prison context, those actors will be impacted the changes this mod makes. Consider patching those actors to use a beggar outfit instead.
  • If your game has prisoners with custom outfits, this mod will not alter their equipment (with the exception of the mod-added actors included in the patches)
  • This mod does not provide native support for Skyrim Modesty Mod, but you can add DIY support by patching LVLI PrisonerAllowedClothing25 (xxxxx800 in Prison Outifts - Vanilla) to replace the beggar robes line-item with Sublist_AK_ClothesBeggarRobes. You will need to add Modesty Mod as a master to the vanilla module to do this patch. Making this edit will cause 10% of clothed prisoners (i.e., 2.5% overall) to equip the more modest version of beggar robes. 

 

Recommended Mods

Having lots of naked people in close proximity can reveal when they all have the same body, which I think detracts from immersion. I recommend the following mods for increased randomization:

 

  • FK's Diverse Racial Skeletons - for more variation in height and build from person to person
  • Smaller Women - either used on its own as an alternative to FK, or patched together with FK. If you choose to do the latter, remember to get out your calculator and adjust the female height values to include the offsets from FK. In other words -- take the FK female height and divide it by the vanilla female height for the race you are looking at. Multiply the resulting value by the female height in Smaller Women. Enter the resulting value as the female height value in your patch. I find that this approach produces very good results.
  • 0Body Standalone - randomizes all bodies in game based on your installed bodyslide presets and does not require you to be running two sex animation sets side-by-side (since you're reading this on the Lab, I'm assuming you are using Sexlab). Especially valuable if you go onto Nexus and down a lot of different presets to maximize diversity. Unlike the BodyGen feature from Racemenu, 0Body respects the weight settings on NPC_ records, which provides much more immersive results.
  • Distributed Bodypaint and Overlays - applies randomly selected overlays (chances controlled by MCM in great detail) to NPC bodies. This allows you to randomize, among other things, body hair, scars, injuries, war paint, and so forth. Greatly improves the visual variation of actors.

 

Future Plans

This mod isn't exactly in active development, but I do have several other private edits planned which I may roll into it. Specifically:

 

  • A module for The Chill with warmer outfits incorporating assets from or similar to Blanket Scarf Earth Tones
  • A module with additional alternate outfits based on the specifics of the inmate - for example, gags and/or armbinders for mages
  • Modules for mod-added new lands with climate- and culture-appropriate prison garb
  • Modules to support prison NPCs added by 

Edited by gregaaz


What's New in Version 1.1

Released

Updated Blood & Silver patch to support new version 2.1



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use