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[IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.

03_sl_auto.txt

 

Yet another dom/sub-themed mod. But what's so special about this one, you may ask

Pros:

  1. You can play as both a dom and a sub
  2. Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined
  3. Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you!

Cons:

  1. The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction)
  2. No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )

 

Compatibility:

  • LF (Luxuria Fantasia) mod
    • For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files)
  • MerCom (compatibility)
    • Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.

 

Credit to folks who worked on:

 

Current features:

  • Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!)
  • Breaking event chain complete
  • Willing submission chain complete #player only for now
  • Can convince lovers to submit (workable, but kinda barebones)
  • Automatic training and breaking enabled.
  • Edited files so that Subs won't mind you cheating on them
  • You can dominate your sub, going as far as convincing them to accept a slave mark
  • Collect money from hucows and prostitutes (lifestyle traits)
  • Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)

 

Planned features:

  • Flavour events
  • dom and sub lifestyle traits and events connected to them
  • Event chain for indoctrinating slaveborn children
  • Event chains where the player (if female ruler) is captured by a malevolent NPC
  • and more...

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It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops. 

From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)

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On the topic of recruitment

I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.

*edit: Come to think of it, I'd like to find a play-tester as well.

So if anyone's interested in helping out, please contact me.

 

On the topic of CKIII

I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.

If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).

 

Bugs:

Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible

 

Update status:

No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant

 


What's New in Version 1.1

Released

v1.1:

  • Semi and Full Auto-training complete
  • Auto-breaking implemented
  • Decision for dom to choose their sub's lifestyle (currently lacks flavour)
  • Society entrance/participation restrictions (#it requires modding the society files, so for now, it's only done for vanilla and LF societies)
  • Subs can now have their own subs
  • Fixed succession. Subs are now inherited along with the title they are attached to. 
    • Yes, it means that unlanded doms don't get to pass on their subs
    • And yes, if you conquer the title and its previous holder heir dies, you get their subs.
    • No, you can't change the title they are attached to yet.
  • Scrappy prostitution system (triggers bordello events from DW Reborn, so you need to have that mod activated to enjoy this feature)
  • Basic breeder pulse system
    • depending on how much you restricted their choice of partners, you can have them bred by the dom, or by random courtiers
  • Minor integration with DW Reborn (werewolf decision)
  • Minor integration with DW Mercenary Commander (by Mr_Treason; I've also uploaded a sub-mod for it and this mod)
  • Dominate (sl_use) decision: 
    • Demand gold/prestige/piety from sub
    • Impregnate/cuckoo sub
    • secretly brand sub as slave
    • publicly revealing sub as your slave; has ramifications if sub is a ruler
    • move sub to your court
  • Some restructuring of the code


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