Armor & Clothing
Fallout 4 oriented mods that replace or add new armor or clothes
161 files
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Jinga's Random Top Mod - CBBE, TWB
Permission from Jinga to upload here. He started making clothes mod a few months ago and has since been improving himself each clothing mod. He says he makes mediocre stuff, but I think it looks great.Â
Craftable at chem station, comes with 6 other materials to swap to in armor workbench, has about 200 armor
Bodyslide name is called, Jinga_Random Top TWB, for CBBE users it should work just fine.Â
Requirements: "It's a shirt mod, so most people should know the basics." - Jinga
Bodyslide and Outfit Studio
CBBE
True Wasteland Body || Optional
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"No Fusiongirl support. Sorry, but you're open to convert it whenever you want to" - Jinga
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692 downloads
Submitted
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IceStorm's Ankle Strap Peep Toe Sandals
By IceStormNG
IceStorm's Ankle Strap Peep Toe Sandals - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of very high heel sandals with peep toe and ankle strap. Â Â
Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.2249 downloads
Updated
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IceStorm's Xmas Sandals
By IceStormNG
IceStorm's Xmas Sandals - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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An early Christmas gift. Comes nicely wrapped. Comes in 2 colors: Red or Gold  Â
Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.601 downloads
Updated
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IceStorm's Platform Pumps
By IceStormNG
IceStorm's Platform Pumps - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of extremely high platform pumps commissioned by I'm_Bafflin. Better watch your steps when wearing those.  Â
Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.2619 downloads
- shoes
- high heels
- (and 2 more)
Updated
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IceStorm's Blade Thigh Boots
By IceStormNG
IceStorm's Blade Thigh Boots - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of thigh-high boots with stiletto heel. 10 material swaps + 5 bonus swaps made by EngineGaming Â
Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.6157 downloads
Updated
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IceStorm's Oxford Heels
By IceStormNG
IceStorm's Oxford Heels - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of cute oxford-style high heels.
Available in 5 different materials.
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Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g., hit by a Molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.2161 downloads
Updated
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IceStorm's Stiletto High Heel Boots
By IceStormNG
IceStorm's Stiletto High Heel Boots - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of high heel boots with thin heel and platform.
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3 Metal types for the platform/heel - Silver, Gold, Copper.
Multiple Materials for the boots
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Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g., hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.9492 downloads
Updated
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IceStorm's Platform Ankle Boots
By IceStormNG
IceStorm's Platform Ankle Boots - Version 1.1
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of cute ankle boots with platform and high heel.
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3 Metal types for the platform/heel - Silver, Gold, Copper.
16 Materials for the shoe.
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Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.3685 downloads
Updated
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Nico's DOA6 Design Sailor Outfit For FO4 (FG and CBBE)
Nico's DOA6 FO4 Sailor Outfit for Fusion Girl 1.75+ or higher and CBBE. Default meshes are Fusion girl, build CBBE in bodyslide.
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Fusion girl and CBBE Bodyslide files
Modular Suit.
BootsBody with three sets of boots and Stockings on or off (Adjust at Armor Bench)
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Top
Jacket (Sleeves or sleeveless)
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Shorts (With or without sailor bear)
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Necklace
hat
Craft at chem.
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(May add the electric shock rings later, Not sure what I want to do with them yet.)
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Pics Soon
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NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
1400 downloads
Updated
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IceStorm's Lauren Pumps
By IceStormNG
IceStorm's Lauren Pumps - Version 1.0
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See my Patreon for more mods, screenshots or if you want to support me.
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A pair of peep-toe pumps with metal platform and high heels for your vault girl.
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3 Metal types for the platform/heel - Silver, Gold, Copper.
6 Materials for the shoe - Turquoise, Black, Champagne, Nude, Rose, Silver
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Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies Â
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Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
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The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
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Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format. Â
2272 downloads
Updated
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True Wasteland Body Outfits for Men (SHB)
Ever looked at the variety of outfits added by the wonderful mod True Wasteland Body Outfits and felt sad that your men couldn't wear any of them? That your poor gents were condemned to only vanilla models and meshes instead while your ladies rocked some sexy new looks? No more! Now your men can look just as hot as your ladies in these newly converted outfits made for the fantastic Super Hero Bodies! Just download this lil baby, True Wasteland Body Outfits for Men, into your mod manager of choice, let it install as normal, build the outfits in bodyslide, then load your game, and any men wearing TWB outfits will now magically be much more sexily clad than before!
SHB is required, as is TWB Outfits. A nude skin texture is recommended, otherwise your guys are gunna look a little wacky with their undies hangin' out for all to see! Outfits must be built in Bodyslide to appear in game, otherwise any guys wearing the outfits will have invisible bodies! The plugin is flagged as an ESL, so it will not count towards your plugin limit!
I would love to see your guys in the outfits, so if you take any screenshots, I'd be happy to see them posted up here!
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Install:
Download with/input into your mod manager of choice. Install using your mod manager as normal and activate the plugin. Open Bodyslide. You can find the outfits by typing 'TWB Outfits' in the search bar. Build the outfits! You can batch build if you search for 'TWB Outfits,' but you can also build the outfits individually. The latter might be desired, as some outfits have zap slider options that have been added, for anyone who might prefer flat boots or shorts on their guys. Run Fallout 4 as usual and enjoy! Â
Uninstall:
Deactivate the plugin in your load order. Uninstall with your mod manager. All done! Any men wearing the outfits will now be back to wearing vanilla versions of them! Â
Credit:
ALL credit for the original mod True Wasteland Body Outfits goes to its creator QuietPippin. They made some wonderful outfits for the ladies, all I did was convert them for men to wear as well! This mod has been made and published with their permission. This mod uses Super Hero Bodies (Enhanced Vanilla Bodies Conversion) and its sliders as a base, so of course all credit for the base body and sliders goes to MentalHygiene. This mod was created with the use of SexSwap Outfit Conversion Templates for Outfit Studio by NaiRae. Their fantastic conversion tool did the bulk of the work, allowing me to fine tune everything and make sure the fit was right without too much trouble. Their tool deserves a lot more recognition than I've seen it get, and they deserve far more endorsements. Some screenshots provided by EngineGaming. The pose used in my outfit screenshots is from the mod UPC - Unisex Pose Collection.369 downloads
Submitted
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IceStorm's Clothes
By IceStormNG
IceStorm's Clothes - Version 5.12
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See my Patreon for more mods, screenshots or if you want to support me.
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Requirements
Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9KÂ Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
Incompatibilities
This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
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Notes
Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?) Â
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Known Issues
The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's. Â
How to acquire the outfits?
You have several options:
Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode. Â
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Download Files:
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The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
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Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.5 GiB) Size: 12.4 GiB Download: 8.69 GiB SHA256: 0b8dcbd16ee73bfa30992ff80b2bc08868b3ff8df78febe88ee0f2b812ca9105 Â
4K Textures Contains: 4K Textures (Uncompressed: 64.5 GiB) Size: 33.5 GiB Download: 32.6 GiB SHA256: 8844ac2d89095c185dbde56ca9c9d97c66ca5602dc00cd90e075677f49647852 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!** Â
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FAQ
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How to acquire the blueprints
You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
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What does the X+ on some mods mean?
That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
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High Heels are clipping into the ground!
Install HHS and make sure it is working correctly.
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I can see parts of the old Fallon's clipping through the floor.
See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
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Do I need the 4K textures?
Well, if you have to ask this question: No.
4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM). 8GiB of VRAM and 32GiB of RAM should be sufficient.
You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
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Outfits clip with my body
Please build the outfits in BodySlide for your body preset.
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Why do all outfits look like Lorenzo's Suit?
Sorry dude. They're only for the ladies
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Can I port these items to other body types and upload it?
Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
Your mod should only contain the ported meshes and not the whole mod.
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Can I use parts of this mod in my own mod and publish it?
Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others. Â
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Credits
Empty voice files to support dialog skipping provided by JB.
24088 downloads
Updated
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Crusaya's Essential Well Endowed Collection
By Crusaya
Just a little compilation of mods I made for Fallout 4, trying to get sort of skimpy/sexy looking world while keeping it logical. Took me a while to get this thing together and I will update it from time-to-time.Â
I stole the title from my friend's Terraria modpack
Social media:
Twitter / Discord
Available outfits:
Harness
Vault Suit
Army Fatigues
You need body-slide to apply the clothes + any texture needed.
Credits:
Female Outfit ReplacerÂ
ALSL Vault Suit UnzippedÂ
Atomic Beauty & Vanilla Outfits
Atomic Beauty Vanilla Outfits CBP Physics
Requeriments [Also credits]:Â
ZaZ's Atomic Fusion BodyÂ
Bodyslide and Outfit StudioÂ
High Heels SystemÂ
ZaZ's Extended SkeletonÂ
OCBPC PhysicsÂ
Icestorm's Heavy Metal Boots
Louis Vuitton Platform Boots V4Â
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Disclaimer
Don't reupload to Nexus mods or anywhere without asking.
2428 downloads
- atomic beauty
- atomic body
- (and 6 more)
Updated
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ALSL Vault Suit Unzipped - Replacer - ZaZ AF / AB - CBP + HHS [Bodyslide Preset]
By Crusaya
A simple project. I don't like the lack of AB clothes and high heel mods around internet so I made my own using things from here and there.
HowtoInstall
Use bodyslide, select your preset, build and fix any clipping with Outfit StudioÂ
Base-body has no clipping so far.
Requirements:Â
ZaZ's Extended Skeleton [Google Drive link]
ZaZ's Atomic Fusion Body
ALSL Vault Suit Unzipped - CBBE
Bodyslide and Outfit Studio
High Heels System
CBBE or AB textures
CBP - ZCBP or any compatible Physics mod for it.
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1446 downloads
- atomic beauty
- hhs
- (and 5 more)
Updated
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Just Another Piper Outfit - FG 1.75+ Bodyslide
By kesryth
This is a Fusion Girl 1.75+ conversion that i made of the Just Another Piper Outfit. I also added zaps for the scarf and shirt for those interested.Â
This is just bodyslide files and the original mod is still required (available on Nexus)
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This work is performed under the permissions granted by the OA on the linked mod page:
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1871 downloads
Submitted
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Angeli Techsuit Jetpack - Jetpacks FAO Integration
By oldestman
I've removed neck and boob pipes (butt pipe still in place ;)) from Angeli Techsuit jetpack (so it better combines with other armors), made pipeless version a separate standalone item and integrated it with Jetpacks FAO scripts.
Can be crafted on chemistry workbench.
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Requirements:
Angeli Techsuit
Jetpacks FAO v5
and its requirements
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Credits:
Angeli for awesome techsuit mod
Murielkai for jetpack mod
338 downloads
Updated
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Another Combat Armor - Recolors & Armorsmith Extended
By supernipsu
This is an edit of the Another Combat Armor -mod on Nexus.
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This mod does the following edits:
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Converts the mod into .ESL format
 Renames the armor pieces (some were just using the ID strings as names e.g.)
 Comes with .ESL flagged .ESP plugin that adds re-colors and Armorsmith Extended support to the mod. Â
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Armorsmith Extended support:
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The crafting recipes for the armor are located under Armorsmith Workbench under category ARMOR - Vault-Tec
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The Bodysuit (underarmor) and Helmet and Mask(s) can now be fitted with Ballistic Weave, and additional mods, like glove, eye etc.
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NO Armorsmith Extended support:
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Download the "Vault-Tec ArmorAIO - Edited - No Armorsmith" if you just want the re-colors and base mods support (no Armorsmith Extended or ArmorKeywords required).
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The Crafting recipes are under Chemlab - UTILITY just like in the base mod.
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Installation:
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Download the base mod of Another Combat Armor. You will also need to install the High Heels system.
 Download Body Slide files for the mod from either here (Vault-Tech Armor Bodyslide CBBE HH KP v1.3) or here. I recommend the former.
 Skip this step if you are using the "No Armorsmith" -version. Download Armorsmith Extended and install.
 Download this mod and Install.
 Remove/disable/ignore the Vault-Tec Armor.esp that came with the original mod.
 Enable:
Vault-Tec Armor.esl
Vault-Tec Armor - Edits.esp
In this load order.
 Done Â
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1004 downloads
Updated
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Healing Collar (Upgradeable variant)
By Victor15
UPDATE 3 - There is now dynamic naming for the collar just as there would be for weapons and armor. It's rudimentary but I liken it to a movie director using a temporary soundtrack in their movie and, subsequently, loving it so much that they never bother with the soundtrack that they intended to place in there instead (wouldn't you agree, Mr. Kubrick?). Granted, I should have gone with "Multi-Collar [based upon your upgrades here]" instead of "[based upon your upgrades] Multi-Collar," but why let perfection get in the way of "it's good enough"? There's also a minor edit or two in there as well; Nothing that radically changes what someone may have already downloaded. So, in brief, if you want dynamic naming for your multi-collar, choose this version. If not, stick with the version that you have. I think that this will be it for this variant unless feedback compels me to modify the abilities.
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UPDATE 2 - Unfortunately, I have been forced to make another impromptu update to this mod due to another oversight. In order to construct the "Jump Module 01" upgrade, you needed the multi-collar itself. This requirement was clearly wrong and it has since been fixed (for the record, you merely need upgrade cards to access the upgrade). This update also featured some minor corrections, such as spelling and a bit more material in the "data dump." As always, thank you for your patience and I apologize for the oversight.
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UPDATE - And, of course, I had to upload a slightly edited version to correct an unfortunate oversight. It is a minor update but, if you are into strict roleplaying, this update may interest you. The prior version did not check to see if you had, in your possession, the blueprints for the upgrade card before you could create such an item. Silly me. The current version now corrects for this oversight. Otherwise, the two versions are identical in nature. Also, I failed to elaborate where you could create an upgrade card. You create them at a Chemistry lab and the item is under the "Utility" category (which is something I may also have to correct at some point). Thank you for your patience and I apologize for this minor oversight.
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OVERVIEW - This is a healing collar that is upgradeable. Upgrades go from fair to, admittedly, a bit overpowered. The settings can always be adjusted based upon player feedback. The collar itself can not be constructed but the "upgrade cards" need to be (except for the very first one because who doesn't enjoy "try before you buy"?). The file contains no scripts for those who enjoy mods without any scripts. Installation is easy; It is an .ESP file and it goes exactly where all other .ESP files go. Uninstallation is just as easy. Remove the file and you are done with it. And, before it is asked - No, this collar neither locks nor emits radiation.
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Admittedly, the mod is not entirely "complete" but it is entirely playable as is. I made this mod in one day as a challenge to myself as I was frustrated that I had not created this mod yet despite constantly writing that I would. I must say that it was more of a challenge than I anticipated and several design elements had to be adjusted for the mod to be completed although I do not think that the player suffers as a result. If anything, sometimes, constraints bring out a certain degree of creativity that may not have otherwise emerged.
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Items still to be completed: First and foremost, the name does not change despite the upgrades to the collar. Hopefully, that will be fixed in the next version. Descriptions of the upgrades should also be written.
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The location of the collar is, as always, a bit spoiler-ish so here's the generic hint: It's in Concord (funny that there are so many healing collars there, I know, but it's such a lovely town).
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And here's the spoiler-ish hint:
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The mod does require the Nukaworld DLC as it uses the collar from that DLC. However, most everyone already has the GOTY edition of the game at this point so that shouldn't be a significant issue.
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I hope that you enjoy this mod. Constructive feedback is always welcome.
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And, please, do not share this mod on NexusMods. I do not hate them; I merely want one central location for which to monitor this mod and maintain it. Thank you.
746 downloads
Updated
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Healing Collar (Locked & "Glowing" variant)
By Victor15
UPDATE 2022-01-07 - I have decided to upload a new version of this mod based upon user feedback. As always, thank you for your feedback. I have not deleted the prior version; It is still available should you decide to download that one as well. They are virtually the same, file structure wise and, if you are mod-proficient, the only change is in the .ESP file itself. The script is identical. However, you may only choose one to use (again, unless you are mod-proficient and want to change the .ESP file name).
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The changes are as follows: I've increased the healing rate a bit but, at the same time, I've also increased the radiation a tiny, tiny bit as well. The net result, though, is more healing for the radiation. I don't necessarily think that it's overpowered but, again, to each their own. The big change is in HOW you get radiated; If you stand still, you won't be irradiated. This should resolve a bunch of playstyle concerns that were expressed. If you're moving, you get irradiated. You will still "heal" your radiation by crouching and not moving. And, of course, the collar is still unlockable.
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Another significant change is in the environmental storytelling; In brief, the note is more visible (hopefully) and a few aspects of the story are a bit more ambiguous (because we all love happy endings).
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As always, constructive feedback is always welcome. Thank you and I hope that you enjoy the mod.
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UPDATE - 2021-12-31 - The original version of this mod likely contained an incorrect script, causing the collar not to lock once it was equipped. Please download this new version of the mod. All that has been changed is the script itself; All other aspects of the mod has remained the same. Thank you.
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OVERVIEW - This file contains a collar that, once worn by the player, can not be removed unless you use console commands ("player.unequipitem xx001066", the 'xx' being the order number that the mod is loaded). The collar has healing properties but emits a tiny bit of radiation (with one exception, being that you must be crouched & motionless). I do not consider this collar overpowered (nor do I consider the amount of radiation damage debilitating) but, to alter a phrase, "overpowered" is in the eye of the beholder. I certainly wouldn't depend upon this collar alone to save me in a combat situation. On the other hand, you could wear the collar for awhile in a radiation-free zone without the urgent need for a constant supply of Radaway.
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The mod does contain a script; The script is how the collar locks to the player.
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There is a tiny bit of "physical storytelling" included in order to make the mod lore-friendly.
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The collar can not be constructed and there is only one of them. The location of the collar is, as always, a bit spoiler-ish. Here is that location:
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The non-spoilerish hint for the location would be - If you go past the Museum of Freedom, you've gone too far.
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Installing / Uninstalling - I have used 7-zip to compress the file. You may install this mod manually or through a mod manager. It ought to work regardless of that method. As with all mods with scripts, it is not recommended to continue using a save file that depended upon a mod with a script based upon how Fallout 4 creates saved games. The mod does require that the player has the Nuka-World DLC (although this should not be a huge detriment as most players have the Fallout 4 GOTY edition or it's equivalent by now) because the collar comes from that DLC.
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Please do not distribute this mod to NexusMods. I do not hate them; I merely want to monitor the progress of this mod from one central location and have complete control over whether to modify or completely remove it. NexusMods now has a policy whereby a creator does not retain complete control over their mod and so I do not want to be answering questions about possible earlier versions of mods that I create, nor do I have the time to provide support for those possible earlier versions of mods.
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I hope that you enjoy this mod; Having collars that irreversibly lock and had a bit of a "price" to them for what they provided in abilities were requested features for this collar and I hope that I've implemented those features successfully. If not, please provide constructive feedback as rates of healing and radiation may always be adjusted. Also, I just realized that the tiny bit of story-telling involved may be misconstrued. No ill intent was ever intended and it was just myself trying to give creative (and, hopefully, amusing) credit to others while also learning a few things about the Creation Kit. Nobody, and no mod, is perfect. Thank you.
565 downloads
Updated
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DOA6 Santa Christmas Bikini (Fusion Girl/CBBE)
Craft at chem station under: "hey santa want a lap dance?"
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This is the bikini that unlocks with Tina Armstrong and Kasumi follower on dec 25 (In game time).
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Includes Bodyslide files for Fusion Girl 1.75+ and CBBE. you need to build in bodyslide before use especially if you use CBBE.
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The Mistletoe on the bikini may Conform to larger bodies funny so I have included an already weighted mistletoe mesh for for FG and CBBE you can use to replace In OS or another program if you don't like the way it conforms to your body.Â
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NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
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683 downloads
Updated
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Fallout 4: Nova Terra Starcraft II Covert Ops Mod Release
Hello welcome back and Merry Christmas!Â
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First and foremost I hope everyone has a fun and safe holiday! Please like, comment and subscribe for more content! Alex and I read everything so it's really nice to see people's wonderful comments! If you have any questions, feel free to ask.
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FEATUERS:
1. Professionally and scratch made Nova's Ghost Suit and Gun in beautiful 4K textures
2: Custom Reload animation
3. Weapon Customization
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BEFORE Downloading... this mod requires the following:
1. CBBE
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Location:
1. Sanctuary https://staticdelivery.nexusmods.com/mods/1151/images/56796/56796-1640211080-1428040792.jpeg
2. Console Commands
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NOTES:Â
1. Nova Race will come in the next update, still kinking out some annoying bugs
2. The download is not the actual mod but a dropbox link as I can't upload anything over 250mb.Â
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Credits:
Blizzard for creating the Starcraft universe
Alexscorpian: Animations, rigging, textures
L0rdofWar: Model
Maybenexttime: For everything else
991 downloads
Submitted
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karneth CBBE Conversion
By sm0och91
CBBE Conversion for karneths sets
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Requires the original clothes
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Crimson Punk - Fusion Girl - Armor & Clothing - LoversLab
Colorful Wit - Fusion Girl - Armor & Clothing - LoversLab
Stylish Bloomer - Fusion Girl - Armor & Clothing - LoversLab
Venus Nine Baseball Uniform - Fusion Girl - Armor & Clothing - LoversLab
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PS: It's the first time I did something like that, so it might not be perfect, but it works for the Orgasm Bodyslide Preset at Fallout 4 Nexus
3517 downloads
Updated
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Stability Goggles
By Victor15
OVERVIEW - Provides the player with blueprints to create a pair of "stability goggles" that allows you to steady your aim (while they are being worn, of course). Why hold your breath while aiming when you don't have to?
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The mod contains no scripts for those who are sensitive about mods that contain scripts.
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The mod is a single .ESP file that is placed where all of the other .ESP files go. To uninstall, merely perform the sensible action of removing the goggles from your character, saving your game, removing the .ESP file from your mod loader, and then restart your game.
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The mod only needs the Fallout 4 base game. I do not consider it overpowered but if eliminating scope sway is considered overpowered to you... Perhaps another mod would be better for you.
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There are no quests involved although you do have to find the plans (and keep them in your possession while creating the goggles). And where are they? Well, for those who do not want to peruse the file using the Creation Kit, here is the first hint: Lexington. And, for those who want more hints:
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One final note - PLEASE DO NOT PLACE THIS MOD ONTO NEXUSMODS. It is nothing personal; I do not "hate" the site. However, I would like to retain complete control over this mod. Having the mod only be available here would allow for me to see what I may be able to improve upon. Any constructive comments and critiques are always welcome. Thank you.Â
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124 downloads
Updated
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Healing Collar
By Victor15
OVERVIEW - This is a single .ESP file that allows the player to construct a wearable collar that continuously heals the player, both with health as well as rid the player of radiation and even repairs limbs. There is even a bit of a 'hidden feature' of sorts concerning the collar but I'll leave that up to the player to discover.
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The collar is not overpowered (at least, in my opinion; as always, everyone's individual tastes vary); My recommendation would be to not run into a violent situation in the hopes that the collar alone would save you from death. There are no scripts involved, for those who are sensitive about using mods that contain scripts. The mod does need the Nukaworld DLC along with the base game (obviously), but this should not be much of a detriment at this point since pretty much everyone has the "Game of the Year" edition anyway which automatically contains the Nukaworld DLC.
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Installation is simple; It's merely a single .ESP file and it goes where all of the other .ESP files would go. Deletion is also simple, merely delete the file and you are done.
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Constructing the collar requires that you find a chemistry station (the only place where the game allows you to build any such objects) and that you are in physical possession of the plans (they can not be in a trunk or otherwise not on your person at the time of construction). You will also, obviously, need all of the parts necessary to build the collar. In order to make the mod somewhat lore-friendly, the parts required to build the collar is somewhat extensive; Consider yourself warned.
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The location of the plans is a bit spoiler-ish. Let's see if I can format this next part properly:
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For those who want a general hint at it's location, let's just say that, after starting the game, if you go past the Museum of Freedom, you've gone too far.
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FUTURE PLANS - I may make the collar upgradable but I hate complicating anything beyond what is absolutely necessary. I may also turn the notes into a hologram tape (which would probably be more appropriate) but that is a minor concern in the overall scheme of the mod. As is, I think that this mod is a fun addition and allows the player to forego the hassle of stimpaks and rad-aways (at least for minor situations; The Glowing Sea will not be kind to you without additional safeguards) and other such potions should they so choose.
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One final note - PLEASE DO NOT PLACE THIS MOD ONTO NEXUSMODS. It is nothing personal; I do not "hate" the site. However, I would like to retain complete control over this mod. Having the mod only be available here would allow for me to see what I may be able to improve upon. Thank you.Â
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Enjoy.
833 downloads
Updated
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I'M Witch Bitch! - Happy Halloween DOA6 Witch Costume
A conversion of Mila, Ayane, Lisa, Phase 4 and Christie's Witch Party costume.
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Craft at Campfire (witches are combustible)
each outfit Uses lots of bone to craft.
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customize colors at armor bench.
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I am not responsible for you mixing colors and making your character look stupid.
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Bodyslide files for Fusion Girl 1.75+ and CBBE
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feel free to do what you want iwth this so long as no one is charging money, but If you want to use the assets or upload it somewhere you need to pay it forward by buying someone some booze.
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Let me know if there are any issues.Â
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(Pics Soon)
964 downloads
Updated