WIP / Beta
Adult oriented Fallout 4 mods that are not finished yet, but wish to be made public for testing purposes
31 files
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3D Pubic Hair for Fo4
By Vioxsis
[Description]
Adds multiple 3D pubic hair styles for CBBE with BodySlide support to fallout 4.
Comes in 2 versions;
1, As a body replacer (recommended)
2, As an add on that changes colour to match your hair.
The 1st is simple, you just open bodyslide select the one you want and then build, It will replace the body with the one you just built.
The drawback are it does not change colour (it gets it from the albedo which you can change if you want) and will only show up when the nude body is shown (so it won't be present on outfits unless you add it yourself).
The 2nd adds the pubic hair as an hair part (still built in BodySlide but does not replace the body), so it changes colour with your hair colour choice.
Its drawbacks are that it will permanently show, even when clothed, it will poke through. But once that problem is solved it will be the better version.
You will also have to switch face presets to get it to show up.
(You can save your preset with looksmenu http://www.nexusmods.com/fallout4/mods/12631/? and then load it to get your face back).
[ideas]
If you have an idea how to solve the problems with the colour change version, feel free to share.
If you are looking for a specific pubic hair style but don't see it in this mod then post a request (i guarantee nothing though).
Just be as descriptive as you can when you do.
[Files]
Due to their size i had to upload to mediafire and mega.
Order on the download page should be.
1, MF Replacer
2, MF Colour Change
3, Mega Replacer
4, Mega Colour Change
[Credits]
OniNigma for http://www.nexusmods.com/fallout4/mods/7747/?
Without his mod i would probably still be wondering why setting shader fags had no effect...
21501 downloads
Updated
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Strip Enemies Via Combat
By SquigglySwag
Updating from v0.06 to v0.07:
The only changes were to SS_Strip_MonitorEffect.pex and the .esp itself. You can overwrite those two files from your current install or overwrite everything or uninstall all of v0.06 and install v0.07 (using mod manager).
In-game, the only problem will be that NPCs you've already met since installing v0.06 will still have the invisible armors on slot 57, so if you wanted something else in that slot, you'll have to re-equip it on them ("openactorcontainer 1" could be helpful).
Updating from v0.05 or older to v0.07:
The mod no longer uses SS_CombatStrip.pex, but I didn't provide any way for that script to stop running mid-game. Completely removing all of the mod's files and then installing the newest version might solve everything, but there might be some lingering effects, especially on Raiders, Gunners, and Children of Atom that you have already encountered but not killed since installing the older version. Then again, edits to leveled NPC IDs have been removed, so the old scripts might not be running on them anymore. Best to save in an empty cell with no NPCs and then do the update.
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This mod has gone through some changes, enough to warrant a new description I think.
To prevent clutter, original description (applies to v0.05 and older) enclosed in spoiler tag.
Some of it still applies to v0.06+, but some of it is outdated.
What does this mod do?
With this mod installed, any time the player damages a female NPC, there's a chance that the NPC will be stripped of one or more articles of clothing (or pieces of armor).
The lower their health, the higher the chance that they'll lose multiple pieces of armor. This is to simulate gradual (and exaggerated) damage to their clothing through battle (see Soul Calibur, Senran Kagura, etc.)
That's stupid?
Yep. But a few people might like it. I do. You could think of it as an alternative to the gore system, or not.
My implementation is really basic, but I'm trying to improve it so that fans of mods like Break Undies Plus for Skyrim have something to tide them over until something better comes along.
So it just unequips items? What else you got for me?
Basically it just unequips items. But I've tried to tweak it to make the process gradual and dynamic.
With permission, v0.06+ of this mod now features removable bras and panties "underneath"* women's body armor/clothes.
As a result, SEVC now requires the Lacy Underwear and Sporty Underwear mods.
Many thanks to the magnificent ousnius and the talented Nezzar84 for their awesome underwear.
Additionally, v0.08+ features additional bras and panties from Nightasy's Hmm What To Wear and from WhiteShades' Wearable Underwear.
(they're not included in this mod, you must download all the originals for my mod to work properly.)
Some women will have a matching set of bra and panties, but most will have whatever mismatched pair they managed to acquire.
Some will not have one or either. Clean undergarments are hard to find in the wasteland.
In v0.08 there are 180+ top-and-bottom combinations (if you count "none" as a possibility [2 unique matching sets + (12 tops * 15 bottoms)]).
Changes to stripping effects since v0.05:
To improve the "gradual stripping" effect, v0.06 makes changes to how the stripping progresses. Above 55% HP, female enemies can only get their limb armor and torso ("overarmor") knocked off (small chance). Changed to the same effect as next phase, but lower chance. Between 25% and 55% HP, the above can happen but also their body armor (clothes, long johns, etc.) can get blown off, revealing the bra and panties "underneath". Below 25%, above can happen but the bra and panties can also be knocked off, individually or together (it's still random, not targeted). Erring on the side of caution, the stripping logic will only activate the first time you encounter an NPC. (It's intended for stripping generic enemies, after all). This means that if you find a raider camp, leave without killing them, change cells and come back later to kill them, the stripping probably won't work (unless the actors completely reset). This is so that, over time, the mod doesn't register every single female, enemy or not, that you've ever encountered, for onhit events that might never happen.
It's now less likely to 100% strip an enemy; they'll usually be killed before the undies come off, but you can remove them via inventory if you want (they're very lightweight and worth a few caps to collect), or you can continue to wail on their dead bodies and everything will eventually be stripped off (no judgment here).
*undies only appear via combat strip to prevent clipping.
I say "underneath" in quotes because, although every woman has a set of undies in their inventory, they only appear on the body when the armor in slot 33 is removed via combat strip.
This is to prevent the underwear clipping through worn armors, and currently I can't find a way to make the undies appear from any generic bodyslot unequip. If you remove their armor from the inventory menu, or they undress themselves (somehow, like from another mod), the undies won't appear.
Because the underwear isn't actually "there" until you remove the body armor, this mod looks more "believable" with non-skimpy outfits.
If you use skimpy outfits, it will look weird when you can see the undies appear where there used to be exposed skin.
(Of course, nonsensical stripping is something we've dealt with since FO3 vanilla, where some raider armors revealed plenty of female skin then suddenly a thick undershirt appears when you loot them).
Maybe if F4SE provides the functionality to monitor specific unequips, I'll eventually create a standalone "distributed removable underwear" mod, unless someone more talented beats me to it.
Requirements
Lacy Underwear - CBBE - BodySlide by ousnius and Nezzar84
Sporty Underwear - CBBE - BodySlide by ousnius and Nezzar 84
Hmm What To Wear by Nightasy AND HWTW - CBBE BodySlide by SBx82 (or any conversion)
Wearable Underwear v0.8b by WhiteShades (credit to Monno for the original meshes from Skyrim)
and of course CBBE and BodySlide by Caliente and ousnius
Make sure to follow the installation instructions for the individual mods, and use BodySlide/Outfit Studio to make things fit.
You shouldn't need the .esp's from the above mods to be activated if you just want my mod's effects. But if you want them craftable and with whatever other features the individual mods have, you need their .esp's.
You definitely need the meshes, textures, materials, etc., from the above mods, so I recommend you install them via a mod manager.
Installation
Just install SEVC after you've installed the above mods.
Shouldn't need to overwrite anything from them, but my .esp relies on the file structure of the above mods.
In the future I may make a settings holotape to allow tweaking the strip chances, toggling a "never strip undies via combat" option (so you can only remove them from looting), and providing the "uninstall mod" option in-game.
Compatibility
This mod doesn't alter any vanilla forms or scripts (if there's still pesky NPC edits in there, whoops; those are from older versions; pretty sure I removed all those though).
The only compatibility issue that might arise is that this mod makes use of slots 58 and 61 59 for the panties and bras, respectively.
I really hope nothing important in vanilla NPCs use those slots. Some other mods might, though, and I'm honestly not sure how the winner is decided in such a conflict, besides load order. Put my mod high in your load order so that any potential conflicts favor the other mods that do more important things than mine.
Bugs/Issues
This can/will sometimes strip females of their power armor frame... so be careful not to damage any friendlies in power armor. For enemies, this is ugly and bad but not a gamebreaking issue. Their naked body will be kind of warped and contorted and seems still subject to PA frame physics. I'll see if I can prevent this. Fixed in v0.07 Animals can have underwear in their inventory. Fixed in v0.08 Companions and other friendlies will accumulate many pairs of underwear and keep reverting to their default outfits. Fixed in v0.09 Sometimes female NPCs just refuse to be stripped, even if they just spawned and the script should be running on them. They still have underwear in their inventory, though. I'll keep investigating this. More bugs will be found soon, I'm sure.
A note on performance and stability:
As the category implies, this is a work-in-progress (beta) mod. I've only tested the new implementation myself for several hours, and I haven't noticed any diminished performance or crashes, but that doesn't mean they won't happen.
I hope you'll try this mod out, but definitely make a backup save before installing. This mod is not yet recommended for use in a full playthrough, just for testing.
I don't think bloat or instability is going to be an issue, but it remains to be seen. If you want to help test the mod by making it a permanent fixture in your load order, I'd be glad, but know the risk that it's largely untested.
The script will run a periodic check on every NPC in range, but it's trivial unless they're female and should only run the "give me random underwear" segment once per female per game.
But it's monitoring every eligible female in the cell for attacks from the player at all times, so mods that add dozens of NPCs at once, coupled with something like Mostly Female NPCs or Beautiful Female Enemies, could result in a performance hit.
Uninstalling
I can't promise a perfect clean-up, so ideally you should revert to a save from before you ever installed this mod when you remove the mod.
If you want to try going on without it, I recommend you first go to an empty cell with no NPCs (I'd even leave any companions outside).
Then use the console and enter "set SS_Strip_CloakSwitch 1.0" (without quotation marks). Wait for the "SVEC cloak disabled" message to appear in the top-left corner (could take up to 15 seconds), then save, quit the game, delete all the mod's files (or uninstall from mod manager).
11690 downloads
Updated
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The Naked Commonwealth
By Daemonite
Apologies for not responding to thread posts, life and learning the CK still were slowing me down.
This is my first released mod. It's a mod that assist in Nudist Playthroughs, most of the perks, added through magazines, are Charisma based.
There are probably going to be future updates with more perks, also maybe balancing, flavour text, textures and what have you.
The screenshots show/give hints to where the mags are these placements are subject to change in future updates. (Also sometimes the magazines vanish/ clip through things)
With the new update I added flavour text to some of the mags and rewrote the perk descriptions to give a better idea of what the perks are meant to do. Some may have noticed the similarity to The Naked Gun mod for FO3 and FNV, this mod started as a new version of that but I haven't recived word from the original creator of the mod so I changed the functionality.
I also noticed that mags already in your inventory don't gain the new flavour text I think storing them somewhere safe then changing cells and returning should fix this but I'm not sure.
Perks:
Nudist: You feel compelled to emulate the people in that magazine. With you being naked it often distracts everyone around you, allowing you to hit harder and talk faster. And without your clothes rustling as you move you're harder to detect when hiding.
Masochist: After you discovered your spouses plan for your training you become obsessed with being the masochist whore they desired.
While naked, like your late Master wanted, you are able to take more abuse.
The Streaker: Now that you know the joy and have the desire to run onto the field naked all you need is the field... Pity the world ended. Then again there is always the battlefield.
You now run faster, dodge better and the endorphins in your system from your constant arousal allow you to carry more.
The Nudist Gun 1-5: You're getting back to nature, rather than using smarts you're using your sexy instinct to fight.
While you are without clothes you speCial instinct adjusts your damage and armour.
Conflicts:
It has been brought to my attention that an alternate start mod makes it difficult if not impossible to get the first mag, I don't use this mod and haven't researched it yet so I haven't a solution at the moment. the mod is:
Another Life: http://www.nexusmods.com/fallout4/mods/14253/?
Also that alternate texture mods for magazines may cause ctds I will most likely replace the textures with my own/borrowed ones later to avoid this, but as I haven't yet learnt or found appropriate images it remains a conflict.
7884 downloads
Updated
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Fallout 4 Player Surrender
By Guest
When your character gets defeated in combat (or gets caught while running around naked) this mod will stop combat and play one of the selected scenarios.
Since there's no SexTec, no MCM, and F4SE is in very early stage, this mod has a very limited functionality. When we get all this stuff, my plan is to make a simplified version of Death Alternative with some Sexlab Defeat/Submit and Deviously Helpless features (check Skyrim section if you don't know what I'm talking about).
Surrender conditions:
Low health Crippled Caught without a weapon
Surrender scenarios:
Lose all items, move to some random location with a quest to recover your gear. If you "die" again without recovering your gear, quest just expands. Move to some random location (no quest, no items lost). Pacify enemies for a few seconds to let you heal and escape.
What does "Essential player" mean?
If you chose the "low health" surrender condition it makes your character immortal. You still take damage but you can't die, similar to some important NPCs. Unfortunately it means every time your health hits 0 you have to wait ~12 seconds lying on the ground before you can continue. I hope there will be some way to fix that in the future. - Fixed, but camera is still freaking out.
Known issues:
UPGRADING FROM PREVIOUS VERSIONS DOESN'T WORK, START FROM A CLEAN SAVE IF YOU WANT TO TRY THIS MOD Settings menu is kind of clunky, it will be replaced later when mod configuration menu comes out When you surrender in Far Harbor you move back to Commonwealth Damage over time doesn't trigger any events It's WIP, so don't install it on your 100 hour save.
Credits:
This mod takes a lot of ideas from these Skyrim mods:
Sexlab Defeat (Goubo)
Sexlab Submit (dkatryl)
Deviously Helpless (Srende)
Death Alternative (BralorMarr)
If you want something similar in Skyrim, check them out.
Mod Review by VatiWah:
http://youtu.be/5WIsV5us_3k
Full changelog:
22272 downloads
Updated
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F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)
By ag12
Fallout 4 : Slavery System
v0.9b (alpha)
Download - Thread - Blog
Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first.
That will not ever change for any reason.
Also, this mod is in Alpha. It may try to kill you.
I. Introduction
II. Requirements & Installation
III. Content
IV. Troubleshooting
V. Incompatibilities
VI. Credits
I. Introduction
The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months.
II. Requirements & Installation
You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed.
Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+
Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility.
Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people.
III. Content
F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview.
Enslave!
Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people...
Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic.
Control!
So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them.
Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves.
Profit!
Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.)
Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall.
F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary!
Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again.
IV. Troubleshooting
There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do
Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order.
F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good.
It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required.
V. Incompatibilities
Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully.
The mods that are currently incompatible with F4:SS are:
Abduction Just Business Non-lethal or lethal resolution
I'm going to keep adding to this list as things come up.
VI. Credits
Bethesda for Fallout 4
RuthlessPeasant for the logo
LoversLab for what it is
If you enjoy the mod - leave a like or follow the file to give me some extra motivation!
116529 downloads
Updated
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CBBE High-Heel PE Dress with Breast and Skirt Physics
By invalidfate
This is ported from a FO3 mod made by backsteppo, but the last login date of him is 2012/3.... so it's not possible to get explicit permission from him, but however I saw he had mentioned something like "free to use his mod for anything" in all his Skyrim mods, so I do assume this work can be treated that.
This is WIP and is made for FO4 future ecosystem, so.......
1) this outfit WON'T work perfectly without FO4 real high-heel system (but where?). hope you are not perfectionist. So far you may need to use "tcl" for taking perfect screenshots....
2) due to high-heel body shape, this mod does not support the bodyslide. (Oh.. one can simply made a BS morph slide to support it, but I won't do that at current stage, since this is a WIP)
3) breast-physics data just use the block, bonedata from CBBE physics without any modification. (only a minute required to add this feature)
4) skirt physics is from the vanilla bathrobe, and this outfit is made in a figure-hugging one, so clipping is inevitable, at least requiring massive works to solve it.
[HOW TO GET IT]
1) in console, type "help zwg 4" to get the <code>
2) in console, type "player.additem <code> " to get it.
[Roadmap toward V1.0.0]
1) clipping free
2) with real high-heel system
3) dismember support
4) support CBBE BS
8200 downloads
- High-Heel
- Breast Physics
- (and 1 more)
Updated