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Margo the Necromancer chapter 4 and the end.


Fuzzy_Fox

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I came face to face with some dreaded bugs in Skyrim. One of which there is no return as one of the npcs is now dead which controls the start of escaping from Cidnah mine. I think the female orc was killed in a vampire attack and even with me consoling in the key for the mines I can't get out through the gates. "tcl" console doesn't work either. 

 

So I am faced with either carrying on from a previous save and forget about Markarth completely or start over. Really Bethesda should make quest and shop keeper npcs essential when they have vampires and dragons attack their cities. This is poor coding on their part. 

 

With no wooden plates to use to whirlwind sprint through the gates my character is now stuck at this point. 

 

Oh well never mind I will start over again as I not only found this bug but also another one in the same city which is from a moder sometimes the quest will fire and sometimes it won't. 

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I'm using Manipulator mod to make NPCs essential. I tried several mods that makes NPCs essential and all of them didn't work. So I also disabled vampire's attacks on cities. The main reason was they always killed my beloved Adrianne Avenicci who don't work well after resurrection spell. That's alternative if you don't like to make every single individual NPC essential. For instance: I never playedr "Lights out quests" in Solitude, because I hated that quest, but that stupid lizard attacks me after sometime whenever I come to Solitude although I never spoke to him, even didn't say "Hi".  By default he is essential and can't be killed. So Manipulator mod (here on LL) helped me to remove that flag and I killed him without consequences and the quest was marked as successfully done.

I simply don't understand why Bethesda forces us to do certain quests that we don't want to do it.

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